no message

This commit is contained in:
gem
2025-02-18 15:21:31 +08:00
commit 2d133e56d7
1980 changed files with 465595 additions and 0 deletions

View File

@@ -0,0 +1,339 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#define LOG_TAG "AudioCache"
#include "audio/oalsoft/AudioCache.h"
#include <algorithm>
#include <thread>
#include "application/ApplicationManager.h"
#include "audio/common/decoder/AudioDecoder.h"
#include "audio/common/decoder/AudioDecoderManager.h"
#include <string.h>
#define VERY_VERY_VERBOSE_LOGGING
#ifdef VERY_VERY_VERBOSE_LOGGING
#define ALOGVV ALOGV
#else
#define ALOGVV(...) \
do { \
} while (false)
#endif
namespace {
unsigned int gIdIndex = 0;
}
#define PCMDATA_CACHEMAXSIZE 1048576
using namespace cc; //NOLINT
AudioCache::AudioCache()
: _isDestroyed(std::make_shared<bool>(false)), _id(++gIdIndex) {
ALOGVV("AudioCache() %p, id=%u", this, _id);
for (int i = 0; i < QUEUEBUFFER_NUM; ++i) {
_queBuffers[i] = nullptr;
_queBufferSize[i] = 0;
}
}
AudioCache::~AudioCache() {
ALOGVV("~AudioCache() %p, id=%u, begin", this, _id);
*_isDestroyed = true;
while (!_isLoadingFinished) {
if (_isSkipReadDataTask) {
ALOGV("id=%u, Skip read data task, don't continue to wait!", _id);
break;
}
ALOGVV("id=%u, waiting readData thread to finish ...", _id);
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
//wait for the 'readDataTask' task to exit
_readDataTaskMutex.lock();
_readDataTaskMutex.unlock();
if (_pcmData) {
if (_state == State::READY) {
if (_alBufferId != INVALID_AL_BUFFER_ID && alIsBuffer(_alBufferId)) {
ALOGV("~AudioCache(id=%u), delete buffer: %u", _id, _alBufferId);
alDeleteBuffers(1, &_alBufferId);
_alBufferId = INVALID_AL_BUFFER_ID;
}
} else {
ALOGW("AudioCache (%p), id=%u, buffer isn't ready, state=%d", this, _id, _state);
}
free(_pcmData);
}
if (_queBufferFrames > 0) {
for (auto &buffer : _queBuffers) {
free(buffer);
}
}
ALOGVV("~AudioCache() %p, id=%u, end", this, _id);
}
void AudioCache::readDataTask(unsigned int selfId) {
//Note: It's in sub thread
ALOGVV("readDataTask begin, cache id=%u", selfId);
_readDataTaskMutex.lock();
_state = State::LOADING;
AudioDecoder *decoder = AudioDecoderManager::createDecoder(_fileFullPath.c_str());
do {
if (decoder == nullptr || !decoder->open(_fileFullPath.c_str())) {
break;
}
const uint32_t originalTotalFrames = decoder->getTotalFrames();
_bytesPerFrame = decoder->getBytesPerFrame();
const uint32_t sampleRate = decoder->getSampleRate();
_channelCount = decoder->getChannelCount();
uint32_t totalFrames = originalTotalFrames;
uint32_t dataSize = totalFrames * _bytesPerFrame;
uint32_t remainingFrames = totalFrames;
uint32_t adjustFrames = 0;
_format = _channelCount > 1 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
_sampleRate = static_cast<ALsizei>(sampleRate);
_duration = 1.0F * totalFrames / sampleRate;
_totalFrames = totalFrames;
if (dataSize <= PCMDATA_CACHEMAXSIZE) {
uint32_t framesRead = 0;
const uint32_t framesToReadOnce = std::min(totalFrames, static_cast<uint32_t>(sampleRate * QUEUEBUFFER_TIME_STEP * QUEUEBUFFER_NUM));
ccstd::vector<char> adjustFrameBuf;
if (decoder->seek(totalFrames)) {
auto *tmpBuf = static_cast<char *>(malloc(framesToReadOnce * _bytesPerFrame));
adjustFrameBuf.reserve(framesToReadOnce * _bytesPerFrame);
// Adjust total frames by setting position to the end of frames and try to read more data.
// This is a workaround for https://github.com/cocos2d/cocos2d-x/issues/16938
do {
framesRead = decoder->read(framesToReadOnce, tmpBuf);
if (framesRead > 0) {
adjustFrames += framesRead;
adjustFrameBuf.insert(adjustFrameBuf.end(), tmpBuf, tmpBuf + framesRead * _bytesPerFrame);
}
} while (framesRead > 0);
if (adjustFrames > 0) {
ALOGV("Orignal total frames: %u, adjust frames: %u, current total frames: %u", totalFrames, adjustFrames, totalFrames + adjustFrames);
totalFrames += adjustFrames;
_totalFrames = remainingFrames = totalFrames;
}
// Reset dataSize
dataSize = totalFrames * _bytesPerFrame;
free(tmpBuf);
}
// Reset to frame 0
BREAK_IF_ERR_LOG(!decoder->seek(0), "AudioDecoder::seek(0) failed!");
_pcmData = static_cast<char *>(malloc(dataSize));
CC_ASSERT(_pcmData);
memset(_pcmData, 0x00, dataSize);
if (adjustFrames > 0) {
memcpy(_pcmData + (dataSize - adjustFrameBuf.size()), adjustFrameBuf.data(), adjustFrameBuf.size());
}
alGenBuffers(1, &_alBufferId);
auto alError = alGetError();
if (alError != AL_NO_ERROR) {
ALOGE("%s: attaching audio to buffer fail: %x", __FUNCTION__, alError);
break;
}
if (*_isDestroyed) {
break;
}
framesRead = decoder->readFixedFrames(std::min(framesToReadOnce, remainingFrames), _pcmData + _framesRead * _bytesPerFrame);
_framesRead += framesRead;
remainingFrames -= framesRead;
if (*_isDestroyed) {
break;
}
uint32_t frames = 0;
while (!*_isDestroyed && _framesRead < originalTotalFrames) {
frames = std::min(framesToReadOnce, remainingFrames);
if (_framesRead + frames > originalTotalFrames) {
frames = originalTotalFrames - _framesRead;
}
framesRead = decoder->read(frames, _pcmData + _framesRead * _bytesPerFrame);
if (framesRead == 0) {
break;
}
_framesRead += framesRead;
remainingFrames -= framesRead;
}
if (*_isDestroyed) {
break;
}
if (_framesRead < originalTotalFrames) {
memset(_pcmData + _framesRead * _bytesPerFrame, 0x00, (totalFrames - _framesRead) * _bytesPerFrame);
}
ALOGV("pcm buffer was loaded successfully, total frames: %u, total read frames: %u, adjust frames: %u, remainingFrames: %u", totalFrames, _framesRead, adjustFrames, remainingFrames);
_framesRead += adjustFrames;
alBufferData(_alBufferId, _format, _pcmData, static_cast<ALsizei>(dataSize), static_cast<ALsizei>(sampleRate));
_state = State::READY;
} else {
_isStreaming = true;
_queBufferFrames = static_cast<uint32_t>(sampleRate * QUEUEBUFFER_TIME_STEP);
BREAK_IF_ERR_LOG(_queBufferFrames == 0, "_queBufferFrames == 0");
const uint32_t queBufferBytes = _queBufferFrames * _bytesPerFrame;
for (int index = 0; index < QUEUEBUFFER_NUM; ++index) {
_queBuffers[index] = static_cast<char *>(malloc(queBufferBytes));
_queBufferSize[index] = queBufferBytes;
decoder->readFixedFrames(_queBufferFrames, _queBuffers[index]);
}
_state = State::READY;
}
} while (false);
if (decoder != nullptr) {
decoder->close();
}
AudioDecoderManager::destroyDecoder(decoder);
if (_state != State::READY) {
_state = State::FAILED;
if (_alBufferId != INVALID_AL_BUFFER_ID && alIsBuffer(_alBufferId)) {
ALOGV("readDataTask failed, delete buffer: %u", _alBufferId);
alDeleteBuffers(1, &_alBufferId);
_alBufferId = INVALID_AL_BUFFER_ID;
}
}
//IDEA: Why to invoke play callback first? Should it be after 'load' callback?
invokingPlayCallbacks();
invokingLoadCallbacks();
_isLoadingFinished = true;
_readDataTaskMutex.unlock();
ALOGVV("readDataTask end, cache id=%u", selfId);
}
void AudioCache::addPlayCallback(const std::function<void()> &callback) {
std::lock_guard<std::mutex> lk(_playCallbackMutex);
switch (_state) {
case State::INITIAL:
case State::LOADING:
_playCallbacks.push_back(callback);
break;
case State::READY:
// If state is failure, we still need to invoke the callback
// since the callback will set the 'AudioPlayer::_removeByAudioEngine' flag to true.
case State::FAILED:
callback();
break;
default:
ALOGE("Invalid state: %d", _state);
break;
}
}
void AudioCache::invokingPlayCallbacks() {
std::lock_guard<std::mutex> lk(_playCallbackMutex);
for (auto &&cb : _playCallbacks) {
cb();
}
_playCallbacks.clear();
}
void AudioCache::addLoadCallback(const std::function<void(bool)> &callback) {
switch (_state) {
case State::INITIAL:
case State::LOADING:
_loadCallbacks.push_back(callback);
break;
case State::READY:
callback(true);
break;
case State::FAILED:
callback(false);
break;
default:
ALOGE("Invalid state: %d", _state);
break;
}
}
void AudioCache::invokingLoadCallbacks() {
if (*_isDestroyed) {
ALOGV("AudioCache (%p) was destroyed, don't invoke preload callback ...", this);
return;
}
auto isDestroyed = _isDestroyed;
BaseEngine::SchedulerPtr scheduler =
CC_CURRENT_APPLICATION() ? CC_CURRENT_APPLICATION()->getEngine()->getScheduler() : nullptr;
if (!scheduler) {
return;
}
scheduler->performFunctionInCocosThread([&, isDestroyed]() {
if (*isDestroyed) {
ALOGV("invokingLoadCallbacks perform in cocos thread, AudioCache (%p) was destroyed!", this);
return;
}
for (auto &&cb : _loadCallbacks) {
cb(_state == State::READY);
}
_loadCallbacks.clear();
});
}

View File

@@ -0,0 +1,121 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <sys/types.h>
#include <functional>
#include <memory>
#include <mutex>
#include "base/std/container/string.h"
#if defined(OPENAL_PLAIN_INCLUDES)
#include <al.h>
#elif CC_PLATFORM == CC_PLATFORM_WINDOWS
#include <OpenalSoft/al.h>
#elif CC_PLATFORM == CC_PLATFORM_OHOS
#include <AL/al.h>
#elif CC_PLATFORM == CC_PLATFORM_LINUX || CC_PLATFORM == CC_PLATFORM_QNX
#include <AL/al.h>
#endif
#include "audio/include/AudioMacros.h"
#include "base/Macros.h"
#include "base/std/container/vector.h"
#define INVALID_AL_BUFFER_ID 0xFFFFFFFF
namespace cc {
class AudioEngineImpl;
class AudioPlayer;
class CC_DLL AudioCache {
public:
enum class State {
INITIAL,
LOADING,
READY,
FAILED
};
AudioCache();
~AudioCache();
void addPlayCallback(const std::function<void()> &callback);
void addLoadCallback(const std::function<void(bool)> &callback);
uint32_t getChannelCount() const { return _channelCount; }
bool isStreaming() const { return _isStreaming; }
protected:
void setSkipReadDataTask(bool isSkip) { _isSkipReadDataTask = isSkip; };
void readDataTask(unsigned int selfId);
void invokingPlayCallbacks();
void invokingLoadCallbacks();
//pcm data related stuff
ALenum _format{-1};
ALsizei _sampleRate{-1};
float _duration{0.0F};
uint32_t _totalFrames{0};
uint32_t _framesRead{0};
uint32_t _bytesPerFrame{0};
bool _isStreaming{false};
uint32_t _channelCount{1};
/*Cache related stuff;
* Cache pcm data when sizeInBytes less than PCMDATA_CACHEMAXSIZE
*/
ALuint _alBufferId{INVALID_AL_BUFFER_ID};
char *_pcmData{nullptr};
/*Queue buffer related stuff
* Streaming in OpenAL when sizeInBytes greater then PCMDATA_CACHEMAXSIZE
*/
char *_queBuffers[QUEUEBUFFER_NUM];
ALsizei _queBufferSize[QUEUEBUFFER_NUM];
uint32_t _queBufferFrames{0};
std::mutex _playCallbackMutex;
ccstd::vector<std::function<void()>> _playCallbacks;
// loadCallbacks doesn't need mutex since it's invoked only in Cocos thread.
ccstd::vector<std::function<void(bool)>> _loadCallbacks;
std::mutex _readDataTaskMutex;
State _state{State::INITIAL};
std::shared_ptr<bool> _isDestroyed;
ccstd::string _fileFullPath;
unsigned int _id;
bool _isLoadingFinished{false};
bool _isSkipReadDataTask{false};
friend class AudioEngineImpl;
friend class AudioPlayer;
};
} // namespace cc

View File

@@ -0,0 +1,645 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include <algorithm>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <mutex>
#include "audio/common/decoder/AudioDecoder.h"
#include "base/Log.h"
#include "base/Utils.h"
#include "base/std/container/vector.h"
#define LOG_TAG "AudioEngine-OALSOFT"
#include "audio/oalsoft/AudioEngine-soft.h"
#ifdef OPENAL_PLAIN_INCLUDES
#include "alc.h"
#include "alext.h"
#elif CC_PLATFORM == CC_PLATFORM_WINDOWS
#include "OpenalSoft/alc.h"
#include "OpenalSoft/alext.h"
#elif CC_PLATFORM == CC_PLATFORM_OHOS
#include "AL/alc.h"
#include "AL/alext.h"
#elif CC_PLATFORM == CC_PLATFORM_LINUX || CC_PLATFORM == CC_PLATFORM_QNX
#include "AL/alc.h"
#include "AL/alext.h"
#endif
#include "application/ApplicationManager.h"
#include "audio/common/decoder/AudioDecoderManager.h"
#include "audio/include/AudioEngine.h"
#include "base/Scheduler.h"
#include "base/memory/Memory.h"
#include "platform/FileUtils.h"
#if CC_PLATFORM == CC_PLATFORM_WINDOWS
#include <windows.h>
// log, CC_LOG_DEBUG aren't threadsafe, since we uses sub threads for parsing pcm data, threadsafe log output
// is needed. Define the following macros (ALOGV, ALOGD, ALOGI, ALOGW, ALOGE) for threadsafe log output.
//IDEA: Move _winLog, winLog to a separated file
static void _winLog(const char *format, va_list args) {
static const int MAX_LOG_LENGTH = 16 * 1024;
int bufferSize = MAX_LOG_LENGTH;
char *buf = nullptr;
do {
buf = ccnew char[bufferSize];
if (buf == nullptr)
return; // not enough memory
int ret = vsnprintf(buf, bufferSize - 3, format, args);
if (ret < 0) {
bufferSize *= 2;
delete[] buf;
} else
break;
} while (true);
strcat(buf, "\n");
int pos = 0;
auto len = static_cast<int>(strlen(buf));
char tempBuf[MAX_LOG_LENGTH + 1] = {0};
WCHAR wszBuf[MAX_LOG_LENGTH + 1] = {0};
do {
std::copy(buf + pos, buf + pos + MAX_LOG_LENGTH, tempBuf);
tempBuf[MAX_LOG_LENGTH] = 0;
MultiByteToWideChar(CP_UTF8, 0, tempBuf, -1, wszBuf, sizeof(wszBuf));
OutputDebugStringW(wszBuf);
pos += MAX_LOG_LENGTH;
} while (pos < len);
delete[] buf;
}
#ifndef audioLog
void audioLog(const char *format, ...) {
va_list args;
va_start(args, format);
_winLog(format, args);
va_end(args);
}
#endif
#else
#define audioLog(...) CC_LOG_DEBUG(__VA_ARGS__)
#endif
using namespace cc; //NOLINT
static ALCdevice *sALDevice = nullptr;
static ALCcontext *sALContext = nullptr;
AudioEngineImpl::AudioEngineImpl()
: _lazyInitLoop(true),
_currentAudioID(0) {
}
AudioEngineImpl::~AudioEngineImpl() {
if (auto sche = _scheduler.lock()) {
sche->unschedule("AudioEngine", this);
}
if (sALContext) {
alDeleteSources(MAX_AUDIOINSTANCES, _alSources);
_audioCaches.clear();
alcMakeContextCurrent(nullptr);
alcDestroyContext(sALContext);
sALContext = nullptr;
}
if (sALDevice) {
alcCloseDevice(sALDevice);
sALDevice = nullptr;
}
AudioDecoderManager::destroy();
}
bool AudioEngineImpl::init() {
bool ret = false;
do {
sALDevice = alcOpenDevice(nullptr);
if (sALDevice) {
alGetError();
sALContext = alcCreateContext(sALDevice, nullptr);
alcMakeContextCurrent(sALContext);
alGenSources(MAX_AUDIOINSTANCES, _alSources);
auto alError = alGetError();
if (alError != AL_NO_ERROR) {
CC_LOG_ERROR("%s:generating sources failed! error = %x\n", __FUNCTION__, alError);
break;
}
for (unsigned int src : _alSources) {
_alSourceUsed[src] = false;
}
_scheduler = CC_CURRENT_ENGINE()->getScheduler();
ret = AudioDecoderManager::init();
CC_LOG_DEBUG("OpenAL was initialized successfully!");
}
} while (false);
return ret;
}
AudioCache *AudioEngineImpl::preload(const ccstd::string &filePath, const std::function<void(bool)> &callback) {
AudioCache *audioCache = nullptr;
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
audioCache = &_audioCaches[filePath];
audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
unsigned int cacheId = audioCache->_id;
auto isCacheDestroyed = audioCache->_isDestroyed;
AudioEngine::addTask([audioCache, cacheId, isCacheDestroyed]() {
if (*isCacheDestroyed) {
ALOGV("AudioCache (id=%u) was destroyed, no need to launch readDataTask.", cacheId);
audioCache->setSkipReadDataTask(true);
return;
}
audioCache->readDataTask(cacheId);
});
} else {
audioCache = &it->second;
}
if (audioCache && callback) {
audioCache->addLoadCallback(callback);
}
return audioCache;
}
int AudioEngineImpl::play2d(const ccstd::string &filePath, bool loop, float volume) {
if (sALDevice == nullptr) {
return AudioEngine::INVALID_AUDIO_ID;
}
bool sourceFlag = false;
ALuint alSource = 0;
for (unsigned int src : _alSources) {
alSource = src;
if (!_alSourceUsed[alSource]) {
sourceFlag = true;
break;
}
}
if (!sourceFlag) {
return AudioEngine::INVALID_AUDIO_ID;
}
auto player = ccnew AudioPlayer;
if (player == nullptr) {
return AudioEngine::INVALID_AUDIO_ID;
}
player->_alSource = alSource;
player->_loop = loop;
player->_volume = volume;
auto audioCache = preload(filePath, nullptr);
if (audioCache == nullptr) {
delete player;
return AudioEngine::INVALID_AUDIO_ID;
}
player->setCache(audioCache);
_threadMutex.lock();
_audioPlayers[_currentAudioID] = player;
_threadMutex.unlock();
_alSourceUsed[alSource] = true;
audioCache->addPlayCallback(std::bind(&AudioEngineImpl::play2dImpl, this, audioCache, _currentAudioID));
if (_lazyInitLoop) {
_lazyInitLoop = false;
if (auto sche = _scheduler.lock()) {
sche->schedule(CC_CALLBACK_1(AudioEngineImpl::update, this), this, 0.05F, false, "AudioEngine");
}
}
return _currentAudioID++;
}
void AudioEngineImpl::play2dImpl(AudioCache *cache, int audioID) {
//Note: It may bn in sub thread or main thread :(
if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY) {
_threadMutex.lock();
auto playerIt = _audioPlayers.find(audioID);
if (playerIt != _audioPlayers.end() && playerIt->second->play2d()) {
if (auto sche = _scheduler.lock()) {
sche->performFunctionInCocosThread([audioID]() {
if (AudioEngine::sAudioIDInfoMap.find(audioID) != AudioEngine::sAudioIDInfoMap.end()) {
AudioEngine::sAudioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
}
});
}
}
_threadMutex.unlock();
} else {
CC_LOG_DEBUG("AudioEngineImpl::play2dImpl, cache was destroyed or not ready!");
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
iter->second->_removeByAudioEngine = true;
}
}
}
void AudioEngineImpl::setVolume(int audioID, float volume) {
if (!checkAudioIdValid(audioID)) {
return;
}
auto player = _audioPlayers[audioID];
player->_volume = volume;
if (player->_ready) {
alSourcef(_audioPlayers[audioID]->_alSource, AL_GAIN, volume);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __FUNCTION__, audioID, error);
}
}
}
void AudioEngineImpl::setLoop(int audioID, bool loop) {
if (!checkAudioIdValid(audioID)) {
return;
}
auto player = _audioPlayers[audioID];
if (player->_ready) {
if (player->_streamingSource) {
player->setLoop(loop);
} else {
if (loop) {
alSourcei(player->_alSource, AL_LOOPING, AL_TRUE);
} else {
alSourcei(player->_alSource, AL_LOOPING, AL_FALSE);
}
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __FUNCTION__, audioID, error);
}
}
} else {
player->_loop = loop;
}
}
bool AudioEngineImpl::pause(int audioID) {
if (!checkAudioIdValid(audioID)) {
return false;
}
bool ret = true;
alSourcePause(_audioPlayers[audioID]->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = %d, error = %x\n", __FUNCTION__, audioID, error);
}
return ret;
}
bool AudioEngineImpl::resume(int audioID) {
if (!checkAudioIdValid(audioID)) {
return false;
}
bool ret = true;
alSourcePlay(_audioPlayers[audioID]->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = %d, error = %x\n", __FUNCTION__, audioID, error);
}
return ret;
}
void AudioEngineImpl::stop(int audioID) {
if (!checkAudioIdValid(audioID)) {
return;
}
auto player = _audioPlayers[audioID];
player->destroy();
//Note: Don't set the flag to false here, it should be set in 'update' function.
// Otherwise, the state got from alSourceState may be wrong
// _alSourceUsed[player->_alSource] = false;
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0F);
}
void AudioEngineImpl::stopAll() {
for (auto &&player : _audioPlayers) {
player.second->destroy();
}
//Note: Don't set the flag to false here, it should be set in 'update' function.
// Otherwise, the state got from alSourceState may be wrong
// for(int index = 0; index < MAX_AUDIOINSTANCES; ++index)
// {
// _alSourceUsed[_alSources[index]] = false;
// }
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0F);
}
float AudioEngineImpl::getDuration(int audioID) {
if (!checkAudioIdValid(audioID)) {
return 0.0F;
}
auto player = _audioPlayers[audioID];
if (player->_ready) {
return player->_audioCache->_duration;
}
return AudioEngine::TIME_UNKNOWN;
}
float AudioEngineImpl::getDurationFromFile(const ccstd::string &filePath) {
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
this->preload(filePath, nullptr);
return AudioEngine::TIME_UNKNOWN;
}
return it->second._duration;
}
float AudioEngineImpl::getCurrentTime(int audioID) {
if (!checkAudioIdValid(audioID)) {
return 0.0F;
}
float ret = 0.0F;
auto player = _audioPlayers[audioID];
if (player->_ready) {
if (player->_streamingSource) {
ret = player->getTime();
} else {
alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s, audio id:%d,error code:%x", __FUNCTION__, audioID, error);
}
}
}
return ret;
}
bool AudioEngineImpl::setCurrentTime(int audioID, float time) {
if (!checkAudioIdValid(audioID)) {
return false;
}
bool ret = false;
auto player = _audioPlayers[audioID];
do {
if (!player->_ready) {
std::lock_guard<std::mutex> lck(player->_play2dMutex); // To prevent the race condition
player->_timeDirty = true;
player->_currTime = time;
break;
}
if (player->_streamingSource) {
ret = player->setTime(time);
break;
}
if (player->_audioCache->_framesRead != player->_audioCache->_totalFrames &&
(time * player->_audioCache->_sampleRate) > player->_audioCache->_framesRead) {
ALOGE("%s: audio id = %d", __FUNCTION__, audioID);
break;
}
alSourcef(player->_alSource, AL_SEC_OFFSET, time);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __FUNCTION__, audioID, error);
}
ret = true;
} while (false);
return ret;
}
void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void(int, const ccstd::string &)> &callback) {
if (!checkAudioIdValid(audioID)) {
return;
}
_audioPlayers[audioID]->_finishCallbak = callback;
}
void AudioEngineImpl::update(float /*dt*/) {
ALint sourceState;
int audioID;
AudioPlayer *player;
ALuint alSource;
// ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
for (auto it = _audioPlayers.begin(); it != _audioPlayers.end();) {
audioID = it->first;
player = it->second;
alSource = player->_alSource;
alGetSourcei(alSource, AL_SOURCE_STATE, &sourceState);
if (player->_removeByAudioEngine) {
AudioEngine::remove(audioID);
_threadMutex.lock();
it = _audioPlayers.erase(it);
_threadMutex.unlock();
delete player;
_alSourceUsed[alSource] = false;
} else if (player->_ready && sourceState == AL_STOPPED) {
ccstd::string filePath;
if (player->_finishCallbak) {
auto &audioInfo = AudioEngine::sAudioIDInfoMap[audioID];
filePath = *audioInfo.filePath;
}
AudioEngine::remove(audioID);
_threadMutex.lock();
it = _audioPlayers.erase(it);
_threadMutex.unlock();
if (player->_finishCallbak) {
player->_finishCallbak(audioID, filePath); //IDEA: callback will delay 50ms
}
delete player;
_alSourceUsed[alSource] = false;
} else {
++it;
}
}
if (_audioPlayers.empty()) {
_lazyInitLoop = true;
if (auto sche = _scheduler.lock()) {
sche->unschedule("AudioEngine", this);
}
}
}
void AudioEngineImpl::uncache(const ccstd::string &filePath) {
_audioCaches.erase(filePath);
}
void AudioEngineImpl::uncacheAll() {
_audioCaches.clear();
}
bool AudioEngineImpl::checkAudioIdValid(int audioID) {
return _audioPlayers.find(audioID) != _audioPlayers.end();
}
PCMHeader AudioEngineImpl::getPCMHeader(const char *url) {
PCMHeader header{};
auto itr = _audioCaches.find(url);
if (itr != _audioCaches.end() && itr->second._state == AudioCache::State::READY) {
CC_LOG_DEBUG("file %s found in cache, load header directly", url);
auto cache = &itr->second;
header.bytesPerFrame = cache->_bytesPerFrame;
header.channelCount = cache->_channelCount;
header.dataFormat = AudioDataFormat::SIGNED_16;
header.sampleRate = cache->_sampleRate;
header.totalFrames = cache->_totalFrames;
return header;
}
ccstd::string fileFullPath = FileUtils::getInstance()->fullPathForFilename(url);
if (fileFullPath.empty()) {
CC_LOG_DEBUG("file %s does not exist or failed to load", url);
return header;
}
AudioDecoder *decoder = AudioDecoderManager::createDecoder(fileFullPath.c_str());
if (decoder == nullptr) {
CC_LOG_DEBUG("decode %s failed, the file formate might not support", url);
return header;
}
// Ready to decode
do {
if (!decoder->open(fileFullPath.c_str())) {
CC_LOG_ERROR("[Audio Decoder] File open failed %s", url);
break;
}
header = decoder->getPCMHeader();
} while (false);
AudioDecoderManager::destroyDecoder(decoder);
return header;
}
ccstd::vector<uint8_t> AudioEngineImpl::getOriginalPCMBuffer(const char *url, uint32_t channelID) {
ccstd::vector<uint8_t> pcmData;
auto itr = _audioCaches.find(url);
if (itr != _audioCaches.end() && itr->second._state == AudioCache::State::READY) {
auto cache = &itr->second;
auto bytesPerChannelInFrame = cache->_bytesPerFrame / cache->_channelCount;
pcmData.resize(bytesPerChannelInFrame * cache->_totalFrames);
auto p = pcmData.data();
if (!cache->isStreaming()) { // Cache contains a fully prepared buffer.
for (int itr = 0; itr < cache->_totalFrames; itr++) {
memcpy(p, cache->_pcmData + itr * cache->_bytesPerFrame + channelID * bytesPerChannelInFrame, bytesPerChannelInFrame);
p += bytesPerChannelInFrame;
}
return pcmData;
}
}
ccstd::string fileFullPath = FileUtils::getInstance()->fullPathForFilename(url);
if (fileFullPath.empty()) {
CC_LOG_DEBUG("file %s does not exist or failed to load", url);
return pcmData;
}
AudioDecoder *decoder = AudioDecoderManager::createDecoder(fileFullPath.c_str());
if (decoder == nullptr) {
CC_LOG_DEBUG("decode %s failed, the file formate might not support", url);
return pcmData;
}
do {
if (!decoder->open(fileFullPath.c_str())) {
CC_LOG_ERROR("[Audio Decoder] File open failed %s", url);
break;
}
auto audioInfo = decoder->getPCMHeader();
const uint32_t bytesPerChannelInFrame = audioInfo.bytesPerFrame / audioInfo.channelCount;
if (channelID >= audioInfo.channelCount) {
CC_LOG_ERROR("channelID invalid, total channel count is %d but %d is required", audioInfo.channelCount, channelID);
break;
}
uint32_t totalFrames = decoder->getTotalFrames();
uint32_t remainingFrames = totalFrames;
uint32_t framesRead = 0;
uint32_t framesToReadOnce = std::min(remainingFrames, static_cast<uint32_t>(decoder->getSampleRate() * QUEUEBUFFER_TIME_STEP * QUEUEBUFFER_NUM));
AudioDataFormat type = audioInfo.dataFormat;
char *tmpBuf = static_cast<char *>(malloc(framesToReadOnce * audioInfo.bytesPerFrame));
pcmData.resize(bytesPerChannelInFrame * audioInfo.totalFrames);
uint8_t *p = pcmData.data();
while (remainingFrames > 0) {
framesToReadOnce = std::min(framesToReadOnce, remainingFrames);
framesRead = decoder->read(framesToReadOnce, tmpBuf);
for (int itr = 0; itr < framesToReadOnce; itr++) {
memcpy(p, tmpBuf + itr * audioInfo.bytesPerFrame + channelID * bytesPerChannelInFrame, bytesPerChannelInFrame);
p += bytesPerChannelInFrame;
}
remainingFrames -= framesToReadOnce;
};
free(tmpBuf);
} while (false);
AudioDecoderManager::destroyDecoder(decoder);
return pcmData;
}

View File

@@ -0,0 +1,89 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <stdint.h>
#include "audio/include/AudioDef.h"
#include "audio/oalsoft/AudioCache.h"
#include "audio/oalsoft/AudioPlayer.h"
#include "base/std/container/unordered_map.h"
#include "cocos/base/RefCounted.h"
#include "cocos/base/std/any.h"
namespace cc {
class Scheduler;
#define MAX_AUDIOINSTANCES 32
class CC_DLL AudioEngineImpl : public RefCounted {
public:
AudioEngineImpl();
~AudioEngineImpl() override;
bool init();
int play2d(const ccstd::string &filePath, bool loop, float volume);
void setVolume(int audioID, float volume);
void setLoop(int audioID, bool loop);
bool pause(int audioID);
bool resume(int audioID);
void stop(int audioID);
void stopAll();
float getDuration(int audioID);
float getDurationFromFile(const ccstd::string &filePath);
float getCurrentTime(int audioID);
bool setCurrentTime(int audioID, float time);
void setFinishCallback(int audioID, const std::function<void(int, const ccstd::string &)> &callback);
void uncache(const ccstd::string &filePath);
void uncacheAll();
AudioCache *preload(const ccstd::string &filePath, const std::function<void(bool)> &callback);
void update(float dt);
PCMHeader getPCMHeader(const char *url);
ccstd::vector<uint8_t> getOriginalPCMBuffer(const char *url, uint32_t channelID);
private:
bool checkAudioIdValid(int audioID);
void play2dImpl(AudioCache *cache, int audioID);
ALuint _alSources[MAX_AUDIOINSTANCES];
//source,used
ccstd::unordered_map<ALuint, bool> _alSourceUsed;
//filePath,bufferInfo
ccstd::unordered_map<ccstd::string, AudioCache> _audioCaches;
//audioID,AudioInfo
ccstd::unordered_map<int, AudioPlayer *> _audioPlayers;
std::mutex _threadMutex;
bool _lazyInitLoop;
int _currentAudioID;
std::weak_ptr<Scheduler> _scheduler;
};
} // namespace cc

View File

@@ -0,0 +1,318 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#define LOG_TAG "AudioPlayer"
#include "audio/oalsoft/AudioPlayer.h"
#include <cstdlib>
#include <cstring>
#include "audio/common/decoder/AudioDecoder.h"
#include "audio/common/decoder/AudioDecoderManager.h"
#include "audio/oalsoft/AudioCache.h"
#include "base/Log.h"
#include "base/memory/Memory.h"
using namespace cc; // NOLINT
namespace {
unsigned int gIdIndex = 0;
}
AudioPlayer::AudioPlayer()
: _audioCache(nullptr),
_finishCallbak(nullptr),
_isDestroyed(false),
_removeByAudioEngine(false),
_ready(false),
_currTime(0.0F),
_streamingSource(false),
_rotateBufferThread(nullptr),
_timeDirty(false),
_isRotateThreadExited(false),
_id(++gIdIndex) {
memset(_bufferIds, 0, sizeof(_bufferIds));
}
AudioPlayer::~AudioPlayer() {
// CC_LOG_DEBUG("~AudioPlayer() (%p), id=%u", this, _id);
destroy();
if (_streamingSource) {
alDeleteBuffers(3, _bufferIds);
}
}
void AudioPlayer::destroy() {
if (_isDestroyed) {
return;
}
// CC_LOG_DEBUG("AudioPlayer::destroy begin, id=%u", _id);
_isDestroyed = true;
do {
if (_audioCache != nullptr) {
if (_audioCache->_state == AudioCache::State::INITIAL) {
CC_LOG_INFO("AudioPlayer::destroy, id=%u, cache isn't ready!", _id);
break;
}
while (!_audioCache->_isLoadingFinished) {
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
}
// Wait for play2d to be finished.
_play2dMutex.lock();
_play2dMutex.unlock();
if (_streamingSource) {
if (_rotateBufferThread != nullptr) {
while (!_isRotateThreadExited) {
_sleepCondition.notify_one();
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
if (_rotateBufferThread->joinable()) {
_rotateBufferThread->join();
}
delete _rotateBufferThread;
_rotateBufferThread = nullptr;
CC_LOG_DEBUG("rotateBufferThread exited!");
}
}
} while (false);
// CC_LOG_DEBUG("Before alSourceStop");
alSourceStop(_alSource);
CHECK_AL_ERROR_DEBUG();
// CC_LOG_DEBUG("Before alSourcei");
alSourcei(_alSource, AL_BUFFER, 0);
CHECK_AL_ERROR_DEBUG();
_removeByAudioEngine = true;
_ready = false;
// CC_LOG_DEBUG("AudioPlayer::destroy end, id=%u", _id);
}
void AudioPlayer::setCache(AudioCache *cache) {
_audioCache = cache;
}
bool AudioPlayer::play2d() {
_play2dMutex.lock();
//CC_LOG_INFO("AudioPlayer::play2d, _alSource: %u, player id=%u", _alSource, _id);
/*********************************************************************/
/* Note that it may be in sub thread or in main thread. **/
/*********************************************************************/
bool ret = false;
do {
if (_audioCache->_state != AudioCache::State::READY) {
CC_LOG_ERROR("alBuffer isn't ready for play!");
break;
}
alSourcei(_alSource, AL_BUFFER, 0);
CHECK_AL_ERROR_DEBUG();
alSourcef(_alSource, AL_PITCH, 1.0F);
CHECK_AL_ERROR_DEBUG();
alSourcef(_alSource, AL_GAIN, _volume);
CHECK_AL_ERROR_DEBUG();
alSourcei(_alSource, AL_LOOPING, AL_FALSE);
CHECK_AL_ERROR_DEBUG();
if (_audioCache->_queBufferFrames == 0) {
if (_loop) {
alSourcei(_alSource, AL_LOOPING, AL_TRUE);
CHECK_AL_ERROR_DEBUG();
}
} else {
if (_currTime > _audioCache->_duration) {
_currTime = 0.F; // Target current start time is invalid, reset to 0.
}
alGenBuffers(3, _bufferIds);
auto alError = alGetError();
if (alError == AL_NO_ERROR) {
for (int index = 0; index < QUEUEBUFFER_NUM; ++index) {
alBufferData(_bufferIds[index], _audioCache->_format, _audioCache->_queBuffers[index],
_audioCache->_queBufferSize[index], _audioCache->_sampleRate);
}
CHECK_AL_ERROR_DEBUG();
} else {
ALOGE("%s:alGenBuffers error code:%x", __FUNCTION__, alError);
break;
}
_streamingSource = true;
}
{
std::unique_lock<std::mutex> lk(_sleepMutex);
if (_isDestroyed) {
break;
}
if (_streamingSource) {
alSourceQueueBuffers(_alSource, QUEUEBUFFER_NUM, _bufferIds);
CHECK_AL_ERROR_DEBUG();
_rotateBufferThread = ccnew std::thread(&AudioPlayer::rotateBufferThread, this,
_audioCache->_queBufferFrames * QUEUEBUFFER_NUM + 1);
} else {
alSourcei(_alSource, AL_BUFFER, _audioCache->_alBufferId);
CHECK_AL_ERROR_DEBUG();
}
alSourcePlay(_alSource);
}
auto alError = alGetError();
if (alError != AL_NO_ERROR) {
ALOGE("%s:alSourcePlay error code:%x", __FUNCTION__, alError);
break;
}
ALint state;
alGetSourcei(_alSource, AL_SOURCE_STATE, &state);
if (state != AL_PLAYING) {
ALOGE("state isn't playing, %d, %s, cache id=%u, player id=%u", state, _audioCache->_fileFullPath.c_str(),
_audioCache->_id, _id);
// abort playing if the state is incorrect
break;
}
_ready = true;
ret = true;
} while (false);
if (!ret) {
_removeByAudioEngine = true;
}
_play2dMutex.unlock();
return ret;
}
void AudioPlayer::rotateBufferThread(int offsetFrame) {
char *tmpBuffer = nullptr;
AudioDecoder *decoder = AudioDecoderManager::createDecoder(_audioCache->_fileFullPath.c_str());
do {
BREAK_IF(decoder == nullptr || !decoder->open(_audioCache->_fileFullPath.c_str()));
uint32_t framesRead = 0;
const uint32_t framesToRead = _audioCache->_queBufferFrames;
const uint32_t bufferSize = framesToRead * decoder->getBytesPerFrame();
tmpBuffer = static_cast<char *>(malloc(bufferSize));
memset(tmpBuffer, 0, bufferSize);
if (offsetFrame != 0) {
decoder->seek(offsetFrame);
}
ALint sourceState;
ALint bufferProcessed = 0;
bool needToExitThread = false;
while (!_isDestroyed) {
alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
if (sourceState == AL_PLAYING) {
alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
while (bufferProcessed > 0) {
bufferProcessed--;
if (_timeDirty) {
_timeDirty = false;
offsetFrame = static_cast<int>(_currTime * decoder->getSampleRate());
decoder->seek(offsetFrame);
} else {
_currTime += QUEUEBUFFER_TIME_STEP;
if (_currTime > _audioCache->_duration) {
if (_loop) {
_currTime = 0.0F;
} else {
_currTime = _audioCache->_duration;
}
}
}
framesRead = decoder->readFixedFrames(framesToRead, tmpBuffer);
if (framesRead == 0) {
if (_loop) {
decoder->seek(0);
framesRead = decoder->readFixedFrames(framesToRead, tmpBuffer);
} else {
needToExitThread = true;
break;
}
}
ALuint bid;
alSourceUnqueueBuffers(_alSource, 1, &bid);
alBufferData(bid, _audioCache->_format, tmpBuffer, framesRead * decoder->getBytesPerFrame(),
decoder->getSampleRate());
alSourceQueueBuffers(_alSource, 1, &bid);
}
}
std::unique_lock<std::mutex> lk(_sleepMutex);
if (_isDestroyed || needToExitThread) {
break;
}
_sleepCondition.wait_for(lk, std::chrono::milliseconds(75));
}
} while (false);
CC_LOG_INFO("Exit rotate buffer thread ...");
if (decoder != nullptr) {
decoder->close();
}
AudioDecoderManager::destroyDecoder(decoder);
free(tmpBuffer);
_isRotateThreadExited = true;
CC_LOG_INFO("%s exited.\n", __FUNCTION__);
}
bool AudioPlayer::setLoop(bool loop) {
if (!_isDestroyed) {
_loop = loop;
return true;
}
return false;
}
bool AudioPlayer::setTime(float time) {
if (!_isDestroyed && time >= 0.0F && time < _audioCache->_duration) {
_currTime = time;
_timeDirty = true;
return true;
}
return false;
}

View File

@@ -0,0 +1,94 @@
/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <condition_variable>
#include <functional>
#include <mutex>
#include <thread>
#include "base/std/container/string.h"
#ifdef OPENAL_PLAIN_INCLUDES
#include <al.h>
#elif CC_PLATFORM == CC_PLATFORM_WINDOWS
#include <OpenalSoft/al.h>
#elif CC_PLATFORM == CC_PLATFORM_OHOS
#include <AL/al.h>
#elif CC_PLATFORM == CC_PLATFORM_LINUX || CC_PLATFORM == CC_PLATFORM_QNX
#include <AL/al.h>
#endif
#include "base/Macros.h"
namespace cc {
class AudioCache;
class AudioEngineImpl;
class CC_DLL AudioPlayer {
public:
AudioPlayer();
~AudioPlayer();
void destroy();
//queue buffer related stuff
bool setTime(float time);
float getTime() { return _currTime; }
bool setLoop(bool loop);
protected:
void setCache(AudioCache *cache);
void rotateBufferThread(int offsetFrame);
bool play2d();
AudioCache *_audioCache;
float _volume;
bool _loop;
std::function<void(int, const ccstd::string &)> _finishCallbak;
bool _isDestroyed;
bool _removeByAudioEngine;
bool _ready;
ALuint _alSource;
//play by circular buffer
float _currTime;
bool _streamingSource;
ALuint _bufferIds[3];
std::thread *_rotateBufferThread;
std::condition_variable _sleepCondition;
std::mutex _sleepMutex;
bool _timeDirty;
bool _isRotateThreadExited;
std::mutex _play2dMutex;
unsigned int _id;
friend class AudioEngineImpl;
};
} // namespace cc