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cocos_lib/cocos/audio/oalsoft/AudioEngine-soft.cpp

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/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include <algorithm>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <mutex>
#include "audio/common/decoder/AudioDecoder.h"
#include "base/Log.h"
#include "base/Utils.h"
#include "base/std/container/vector.h"
#define LOG_TAG "AudioEngine-OALSOFT"
#include "audio/oalsoft/AudioEngine-soft.h"
#ifdef OPENAL_PLAIN_INCLUDES
#include "alc.h"
#include "alext.h"
#elif CC_PLATFORM == CC_PLATFORM_WINDOWS
#include "OpenalSoft/alc.h"
#include "OpenalSoft/alext.h"
#elif CC_PLATFORM == CC_PLATFORM_OHOS
#include "AL/alc.h"
#include "AL/alext.h"
#elif CC_PLATFORM == CC_PLATFORM_LINUX || CC_PLATFORM == CC_PLATFORM_QNX
#include "AL/alc.h"
#include "AL/alext.h"
#endif
#include "application/ApplicationManager.h"
#include "audio/common/decoder/AudioDecoderManager.h"
#include "audio/include/AudioEngine.h"
#include "base/Scheduler.h"
#include "base/memory/Memory.h"
#include "platform/FileUtils.h"
#if CC_PLATFORM == CC_PLATFORM_WINDOWS
#include <windows.h>
// log, CC_LOG_DEBUG aren't threadsafe, since we uses sub threads for parsing pcm data, threadsafe log output
// is needed. Define the following macros (ALOGV, ALOGD, ALOGI, ALOGW, ALOGE) for threadsafe log output.
//IDEA: Move _winLog, winLog to a separated file
static void _winLog(const char *format, va_list args) {
static const int MAX_LOG_LENGTH = 16 * 1024;
int bufferSize = MAX_LOG_LENGTH;
char *buf = nullptr;
do {
buf = ccnew char[bufferSize];
if (buf == nullptr)
return; // not enough memory
int ret = vsnprintf(buf, bufferSize - 3, format, args);
if (ret < 0) {
bufferSize *= 2;
delete[] buf;
} else
break;
} while (true);
strcat(buf, "\n");
int pos = 0;
auto len = static_cast<int>(strlen(buf));
char tempBuf[MAX_LOG_LENGTH + 1] = {0};
WCHAR wszBuf[MAX_LOG_LENGTH + 1] = {0};
do {
std::copy(buf + pos, buf + pos + MAX_LOG_LENGTH, tempBuf);
tempBuf[MAX_LOG_LENGTH] = 0;
MultiByteToWideChar(CP_UTF8, 0, tempBuf, -1, wszBuf, sizeof(wszBuf));
OutputDebugStringW(wszBuf);
pos += MAX_LOG_LENGTH;
} while (pos < len);
delete[] buf;
}
#ifndef audioLog
void audioLog(const char *format, ...) {
va_list args;
va_start(args, format);
_winLog(format, args);
va_end(args);
}
#endif
#else
#define audioLog(...) CC_LOG_DEBUG(__VA_ARGS__)
#endif
using namespace cc; //NOLINT
static ALCdevice *sALDevice = nullptr;
static ALCcontext *sALContext = nullptr;
AudioEngineImpl::AudioEngineImpl()
: _lazyInitLoop(true),
_currentAudioID(0) {
}
AudioEngineImpl::~AudioEngineImpl() {
if (auto sche = _scheduler.lock()) {
sche->unschedule("AudioEngine", this);
}
if (sALContext) {
alDeleteSources(MAX_AUDIOINSTANCES, _alSources);
_audioCaches.clear();
alcMakeContextCurrent(nullptr);
alcDestroyContext(sALContext);
sALContext = nullptr;
}
if (sALDevice) {
alcCloseDevice(sALDevice);
sALDevice = nullptr;
}
AudioDecoderManager::destroy();
}
bool AudioEngineImpl::init() {
bool ret = false;
do {
sALDevice = alcOpenDevice(nullptr);
if (sALDevice) {
alGetError();
sALContext = alcCreateContext(sALDevice, nullptr);
alcMakeContextCurrent(sALContext);
alGenSources(MAX_AUDIOINSTANCES, _alSources);
auto alError = alGetError();
if (alError != AL_NO_ERROR) {
CC_LOG_ERROR("%s:generating sources failed! error = %x\n", __FUNCTION__, alError);
break;
}
for (unsigned int src : _alSources) {
_alSourceUsed[src] = false;
}
_scheduler = CC_CURRENT_ENGINE()->getScheduler();
ret = AudioDecoderManager::init();
CC_LOG_DEBUG("OpenAL was initialized successfully!");
}
} while (false);
return ret;
}
AudioCache *AudioEngineImpl::preload(const ccstd::string &filePath, const std::function<void(bool)> &callback) {
AudioCache *audioCache = nullptr;
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
audioCache = &_audioCaches[filePath];
audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
unsigned int cacheId = audioCache->_id;
auto isCacheDestroyed = audioCache->_isDestroyed;
AudioEngine::addTask([audioCache, cacheId, isCacheDestroyed]() {
if (*isCacheDestroyed) {
ALOGV("AudioCache (id=%u) was destroyed, no need to launch readDataTask.", cacheId);
audioCache->setSkipReadDataTask(true);
return;
}
audioCache->readDataTask(cacheId);
});
} else {
audioCache = &it->second;
}
if (audioCache && callback) {
audioCache->addLoadCallback(callback);
}
return audioCache;
}
int AudioEngineImpl::play2d(const ccstd::string &filePath, bool loop, float volume) {
if (sALDevice == nullptr) {
return AudioEngine::INVALID_AUDIO_ID;
}
bool sourceFlag = false;
ALuint alSource = 0;
for (unsigned int src : _alSources) {
alSource = src;
if (!_alSourceUsed[alSource]) {
sourceFlag = true;
break;
}
}
if (!sourceFlag) {
return AudioEngine::INVALID_AUDIO_ID;
}
auto player = ccnew AudioPlayer;
if (player == nullptr) {
return AudioEngine::INVALID_AUDIO_ID;
}
player->_alSource = alSource;
player->_loop = loop;
player->_volume = volume;
auto audioCache = preload(filePath, nullptr);
if (audioCache == nullptr) {
delete player;
return AudioEngine::INVALID_AUDIO_ID;
}
player->setCache(audioCache);
_threadMutex.lock();
_audioPlayers[_currentAudioID] = player;
_threadMutex.unlock();
_alSourceUsed[alSource] = true;
audioCache->addPlayCallback(std::bind(&AudioEngineImpl::play2dImpl, this, audioCache, _currentAudioID));
if (_lazyInitLoop) {
_lazyInitLoop = false;
if (auto sche = _scheduler.lock()) {
sche->schedule(CC_CALLBACK_1(AudioEngineImpl::update, this), this, 0.05F, false, "AudioEngine");
}
}
return _currentAudioID++;
}
void AudioEngineImpl::play2dImpl(AudioCache *cache, int audioID) {
//Note: It may bn in sub thread or main thread :(
if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY) {
_threadMutex.lock();
auto playerIt = _audioPlayers.find(audioID);
if (playerIt != _audioPlayers.end() && playerIt->second->play2d()) {
if (auto sche = _scheduler.lock()) {
sche->performFunctionInCocosThread([audioID]() {
if (AudioEngine::sAudioIDInfoMap.find(audioID) != AudioEngine::sAudioIDInfoMap.end()) {
AudioEngine::sAudioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
}
});
}
}
_threadMutex.unlock();
} else {
CC_LOG_DEBUG("AudioEngineImpl::play2dImpl, cache was destroyed or not ready!");
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end()) {
iter->second->_removeByAudioEngine = true;
}
}
}
void AudioEngineImpl::setVolume(int audioID, float volume) {
if (!checkAudioIdValid(audioID)) {
return;
}
auto player = _audioPlayers[audioID];
player->_volume = volume;
if (player->_ready) {
alSourcef(_audioPlayers[audioID]->_alSource, AL_GAIN, volume);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __FUNCTION__, audioID, error);
}
}
}
void AudioEngineImpl::setLoop(int audioID, bool loop) {
if (!checkAudioIdValid(audioID)) {
return;
}
auto player = _audioPlayers[audioID];
if (player->_ready) {
if (player->_streamingSource) {
player->setLoop(loop);
} else {
if (loop) {
alSourcei(player->_alSource, AL_LOOPING, AL_TRUE);
} else {
alSourcei(player->_alSource, AL_LOOPING, AL_FALSE);
}
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __FUNCTION__, audioID, error);
}
}
} else {
player->_loop = loop;
}
}
bool AudioEngineImpl::pause(int audioID) {
if (!checkAudioIdValid(audioID)) {
return false;
}
bool ret = true;
alSourcePause(_audioPlayers[audioID]->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = %d, error = %x\n", __FUNCTION__, audioID, error);
}
return ret;
}
bool AudioEngineImpl::resume(int audioID) {
if (!checkAudioIdValid(audioID)) {
return false;
}
bool ret = true;
alSourcePlay(_audioPlayers[audioID]->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = %d, error = %x\n", __FUNCTION__, audioID, error);
}
return ret;
}
void AudioEngineImpl::stop(int audioID) {
if (!checkAudioIdValid(audioID)) {
return;
}
auto player = _audioPlayers[audioID];
player->destroy();
//Note: Don't set the flag to false here, it should be set in 'update' function.
// Otherwise, the state got from alSourceState may be wrong
// _alSourceUsed[player->_alSource] = false;
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0F);
}
void AudioEngineImpl::stopAll() {
for (auto &&player : _audioPlayers) {
player.second->destroy();
}
//Note: Don't set the flag to false here, it should be set in 'update' function.
// Otherwise, the state got from alSourceState may be wrong
// for(int index = 0; index < MAX_AUDIOINSTANCES; ++index)
// {
// _alSourceUsed[_alSources[index]] = false;
// }
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0F);
}
float AudioEngineImpl::getDuration(int audioID) {
if (!checkAudioIdValid(audioID)) {
return 0.0F;
}
auto player = _audioPlayers[audioID];
if (player->_ready) {
return player->_audioCache->_duration;
}
return AudioEngine::TIME_UNKNOWN;
}
float AudioEngineImpl::getDurationFromFile(const ccstd::string &filePath) {
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
this->preload(filePath, nullptr);
return AudioEngine::TIME_UNKNOWN;
}
return it->second._duration;
}
float AudioEngineImpl::getCurrentTime(int audioID) {
if (!checkAudioIdValid(audioID)) {
return 0.0F;
}
float ret = 0.0F;
auto player = _audioPlayers[audioID];
if (player->_ready) {
if (player->_streamingSource) {
ret = player->getTime();
} else {
alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s, audio id:%d,error code:%x", __FUNCTION__, audioID, error);
}
}
}
return ret;
}
bool AudioEngineImpl::setCurrentTime(int audioID, float time) {
if (!checkAudioIdValid(audioID)) {
return false;
}
bool ret = false;
auto player = _audioPlayers[audioID];
do {
if (!player->_ready) {
std::lock_guard<std::mutex> lck(player->_play2dMutex); // To prevent the race condition
player->_timeDirty = true;
player->_currTime = time;
break;
}
if (player->_streamingSource) {
ret = player->setTime(time);
break;
}
if (player->_audioCache->_framesRead != player->_audioCache->_totalFrames &&
(time * player->_audioCache->_sampleRate) > player->_audioCache->_framesRead) {
ALOGE("%s: audio id = %d", __FUNCTION__, audioID);
break;
}
alSourcef(player->_alSource, AL_SEC_OFFSET, time);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __FUNCTION__, audioID, error);
}
ret = true;
} while (false);
return ret;
}
void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void(int, const ccstd::string &)> &callback) {
if (!checkAudioIdValid(audioID)) {
return;
}
_audioPlayers[audioID]->_finishCallbak = callback;
}
void AudioEngineImpl::update(float /*dt*/) {
ALint sourceState;
int audioID;
AudioPlayer *player;
ALuint alSource;
// ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
for (auto it = _audioPlayers.begin(); it != _audioPlayers.end();) {
audioID = it->first;
player = it->second;
alSource = player->_alSource;
alGetSourcei(alSource, AL_SOURCE_STATE, &sourceState);
if (player->_removeByAudioEngine) {
AudioEngine::remove(audioID);
_threadMutex.lock();
it = _audioPlayers.erase(it);
_threadMutex.unlock();
delete player;
_alSourceUsed[alSource] = false;
} else if (player->_ready && sourceState == AL_STOPPED) {
ccstd::string filePath;
if (player->_finishCallbak) {
auto &audioInfo = AudioEngine::sAudioIDInfoMap[audioID];
filePath = *audioInfo.filePath;
}
AudioEngine::remove(audioID);
_threadMutex.lock();
it = _audioPlayers.erase(it);
_threadMutex.unlock();
if (player->_finishCallbak) {
player->_finishCallbak(audioID, filePath); //IDEA: callback will delay 50ms
}
delete player;
_alSourceUsed[alSource] = false;
} else {
++it;
}
}
if (_audioPlayers.empty()) {
_lazyInitLoop = true;
if (auto sche = _scheduler.lock()) {
sche->unschedule("AudioEngine", this);
}
}
}
void AudioEngineImpl::uncache(const ccstd::string &filePath) {
_audioCaches.erase(filePath);
}
void AudioEngineImpl::uncacheAll() {
_audioCaches.clear();
}
bool AudioEngineImpl::checkAudioIdValid(int audioID) {
return _audioPlayers.find(audioID) != _audioPlayers.end();
}
PCMHeader AudioEngineImpl::getPCMHeader(const char *url) {
PCMHeader header{};
auto itr = _audioCaches.find(url);
if (itr != _audioCaches.end() && itr->second._state == AudioCache::State::READY) {
CC_LOG_DEBUG("file %s found in cache, load header directly", url);
auto cache = &itr->second;
header.bytesPerFrame = cache->_bytesPerFrame;
header.channelCount = cache->_channelCount;
header.dataFormat = AudioDataFormat::SIGNED_16;
header.sampleRate = cache->_sampleRate;
header.totalFrames = cache->_totalFrames;
return header;
}
ccstd::string fileFullPath = FileUtils::getInstance()->fullPathForFilename(url);
if (fileFullPath.empty()) {
CC_LOG_DEBUG("file %s does not exist or failed to load", url);
return header;
}
AudioDecoder *decoder = AudioDecoderManager::createDecoder(fileFullPath.c_str());
if (decoder == nullptr) {
CC_LOG_DEBUG("decode %s failed, the file formate might not support", url);
return header;
}
// Ready to decode
do {
if (!decoder->open(fileFullPath.c_str())) {
CC_LOG_ERROR("[Audio Decoder] File open failed %s", url);
break;
}
header = decoder->getPCMHeader();
} while (false);
AudioDecoderManager::destroyDecoder(decoder);
return header;
}
ccstd::vector<uint8_t> AudioEngineImpl::getOriginalPCMBuffer(const char *url, uint32_t channelID) {
ccstd::vector<uint8_t> pcmData;
auto itr = _audioCaches.find(url);
if (itr != _audioCaches.end() && itr->second._state == AudioCache::State::READY) {
auto cache = &itr->second;
auto bytesPerChannelInFrame = cache->_bytesPerFrame / cache->_channelCount;
pcmData.resize(bytesPerChannelInFrame * cache->_totalFrames);
auto p = pcmData.data();
if (!cache->isStreaming()) { // Cache contains a fully prepared buffer.
for (int itr = 0; itr < cache->_totalFrames; itr++) {
memcpy(p, cache->_pcmData + itr * cache->_bytesPerFrame + channelID * bytesPerChannelInFrame, bytesPerChannelInFrame);
p += bytesPerChannelInFrame;
}
return pcmData;
}
}
ccstd::string fileFullPath = FileUtils::getInstance()->fullPathForFilename(url);
if (fileFullPath.empty()) {
CC_LOG_DEBUG("file %s does not exist or failed to load", url);
return pcmData;
}
AudioDecoder *decoder = AudioDecoderManager::createDecoder(fileFullPath.c_str());
if (decoder == nullptr) {
CC_LOG_DEBUG("decode %s failed, the file formate might not support", url);
return pcmData;
}
do {
if (!decoder->open(fileFullPath.c_str())) {
CC_LOG_ERROR("[Audio Decoder] File open failed %s", url);
break;
}
auto audioInfo = decoder->getPCMHeader();
const uint32_t bytesPerChannelInFrame = audioInfo.bytesPerFrame / audioInfo.channelCount;
if (channelID >= audioInfo.channelCount) {
CC_LOG_ERROR("channelID invalid, total channel count is %d but %d is required", audioInfo.channelCount, channelID);
break;
}
uint32_t totalFrames = decoder->getTotalFrames();
uint32_t remainingFrames = totalFrames;
uint32_t framesRead = 0;
uint32_t framesToReadOnce = std::min(remainingFrames, static_cast<uint32_t>(decoder->getSampleRate() * QUEUEBUFFER_TIME_STEP * QUEUEBUFFER_NUM));
AudioDataFormat type = audioInfo.dataFormat;
char *tmpBuf = static_cast<char *>(malloc(framesToReadOnce * audioInfo.bytesPerFrame));
pcmData.resize(bytesPerChannelInFrame * audioInfo.totalFrames);
uint8_t *p = pcmData.data();
while (remainingFrames > 0) {
framesToReadOnce = std::min(framesToReadOnce, remainingFrames);
framesRead = decoder->read(framesToReadOnce, tmpBuf);
for (int itr = 0; itr < framesToReadOnce; itr++) {
memcpy(p, tmpBuf + itr * audioInfo.bytesPerFrame + channelID * bytesPerChannelInFrame, bytesPerChannelInFrame);
p += bytesPerChannelInFrame;
}
remainingFrames -= framesToReadOnce;
};
free(tmpBuf);
} while (false);
AudioDecoderManager::destroyDecoder(decoder);
return pcmData;
}