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318 lines
10 KiB
318 lines
10 KiB
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define LOG_TAG "AudioPlayer"
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#include "audio/oalsoft/AudioPlayer.h"
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#include <cstdlib>
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#include <cstring>
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#include "audio/common/decoder/AudioDecoder.h"
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#include "audio/common/decoder/AudioDecoderManager.h"
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#include "audio/oalsoft/AudioCache.h"
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#include "base/Log.h"
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#include "base/memory/Memory.h"
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using namespace cc; // NOLINT
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namespace {
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unsigned int gIdIndex = 0;
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}
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AudioPlayer::AudioPlayer()
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: _audioCache(nullptr),
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_finishCallbak(nullptr),
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_isDestroyed(false),
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_removeByAudioEngine(false),
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_ready(false),
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_currTime(0.0F),
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_streamingSource(false),
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_rotateBufferThread(nullptr),
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_timeDirty(false),
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_isRotateThreadExited(false),
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_id(++gIdIndex) {
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memset(_bufferIds, 0, sizeof(_bufferIds));
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}
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AudioPlayer::~AudioPlayer() {
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// CC_LOG_DEBUG("~AudioPlayer() (%p), id=%u", this, _id);
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destroy();
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if (_streamingSource) {
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alDeleteBuffers(3, _bufferIds);
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}
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}
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void AudioPlayer::destroy() {
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if (_isDestroyed) {
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return;
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}
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// CC_LOG_DEBUG("AudioPlayer::destroy begin, id=%u", _id);
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_isDestroyed = true;
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do {
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if (_audioCache != nullptr) {
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if (_audioCache->_state == AudioCache::State::INITIAL) {
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CC_LOG_INFO("AudioPlayer::destroy, id=%u, cache isn't ready!", _id);
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break;
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}
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while (!_audioCache->_isLoadingFinished) {
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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}
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// Wait for play2d to be finished.
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_play2dMutex.lock();
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_play2dMutex.unlock();
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if (_streamingSource) {
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if (_rotateBufferThread != nullptr) {
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while (!_isRotateThreadExited) {
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_sleepCondition.notify_one();
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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if (_rotateBufferThread->joinable()) {
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_rotateBufferThread->join();
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}
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delete _rotateBufferThread;
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_rotateBufferThread = nullptr;
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CC_LOG_DEBUG("rotateBufferThread exited!");
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}
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}
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} while (false);
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// CC_LOG_DEBUG("Before alSourceStop");
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alSourceStop(_alSource);
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CHECK_AL_ERROR_DEBUG();
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// CC_LOG_DEBUG("Before alSourcei");
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alSourcei(_alSource, AL_BUFFER, 0);
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CHECK_AL_ERROR_DEBUG();
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_removeByAudioEngine = true;
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_ready = false;
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// CC_LOG_DEBUG("AudioPlayer::destroy end, id=%u", _id);
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}
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void AudioPlayer::setCache(AudioCache *cache) {
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_audioCache = cache;
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}
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bool AudioPlayer::play2d() {
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_play2dMutex.lock();
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//CC_LOG_INFO("AudioPlayer::play2d, _alSource: %u, player id=%u", _alSource, _id);
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/*********************************************************************/
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/* Note that it may be in sub thread or in main thread. **/
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/*********************************************************************/
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bool ret = false;
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do {
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if (_audioCache->_state != AudioCache::State::READY) {
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CC_LOG_ERROR("alBuffer isn't ready for play!");
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break;
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}
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alSourcei(_alSource, AL_BUFFER, 0);
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CHECK_AL_ERROR_DEBUG();
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alSourcef(_alSource, AL_PITCH, 1.0F);
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CHECK_AL_ERROR_DEBUG();
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alSourcef(_alSource, AL_GAIN, _volume);
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CHECK_AL_ERROR_DEBUG();
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alSourcei(_alSource, AL_LOOPING, AL_FALSE);
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CHECK_AL_ERROR_DEBUG();
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if (_audioCache->_queBufferFrames == 0) {
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if (_loop) {
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alSourcei(_alSource, AL_LOOPING, AL_TRUE);
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CHECK_AL_ERROR_DEBUG();
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}
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} else {
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if (_currTime > _audioCache->_duration) {
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_currTime = 0.F; // Target current start time is invalid, reset to 0.
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}
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alGenBuffers(3, _bufferIds);
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auto alError = alGetError();
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if (alError == AL_NO_ERROR) {
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for (int index = 0; index < QUEUEBUFFER_NUM; ++index) {
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alBufferData(_bufferIds[index], _audioCache->_format, _audioCache->_queBuffers[index],
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_audioCache->_queBufferSize[index], _audioCache->_sampleRate);
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}
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CHECK_AL_ERROR_DEBUG();
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} else {
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ALOGE("%s:alGenBuffers error code:%x", __FUNCTION__, alError);
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break;
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}
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_streamingSource = true;
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}
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{
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std::unique_lock<std::mutex> lk(_sleepMutex);
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if (_isDestroyed) {
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break;
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}
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if (_streamingSource) {
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alSourceQueueBuffers(_alSource, QUEUEBUFFER_NUM, _bufferIds);
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CHECK_AL_ERROR_DEBUG();
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_rotateBufferThread = ccnew std::thread(&AudioPlayer::rotateBufferThread, this,
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_audioCache->_queBufferFrames * QUEUEBUFFER_NUM + 1);
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} else {
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alSourcei(_alSource, AL_BUFFER, _audioCache->_alBufferId);
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CHECK_AL_ERROR_DEBUG();
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}
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alSourcePlay(_alSource);
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}
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auto alError = alGetError();
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if (alError != AL_NO_ERROR) {
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ALOGE("%s:alSourcePlay error code:%x", __FUNCTION__, alError);
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break;
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}
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ALint state;
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alGetSourcei(_alSource, AL_SOURCE_STATE, &state);
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if (state != AL_PLAYING) {
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ALOGE("state isn't playing, %d, %s, cache id=%u, player id=%u", state, _audioCache->_fileFullPath.c_str(),
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_audioCache->_id, _id);
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// abort playing if the state is incorrect
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break;
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}
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_ready = true;
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ret = true;
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} while (false);
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if (!ret) {
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_removeByAudioEngine = true;
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}
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_play2dMutex.unlock();
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return ret;
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}
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void AudioPlayer::rotateBufferThread(int offsetFrame) {
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char *tmpBuffer = nullptr;
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AudioDecoder *decoder = AudioDecoderManager::createDecoder(_audioCache->_fileFullPath.c_str());
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do {
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BREAK_IF(decoder == nullptr || !decoder->open(_audioCache->_fileFullPath.c_str()));
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uint32_t framesRead = 0;
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const uint32_t framesToRead = _audioCache->_queBufferFrames;
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const uint32_t bufferSize = framesToRead * decoder->getBytesPerFrame();
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tmpBuffer = static_cast<char *>(malloc(bufferSize));
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memset(tmpBuffer, 0, bufferSize);
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if (offsetFrame != 0) {
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decoder->seek(offsetFrame);
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}
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ALint sourceState;
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ALint bufferProcessed = 0;
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bool needToExitThread = false;
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while (!_isDestroyed) {
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alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
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if (sourceState == AL_PLAYING) {
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alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
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while (bufferProcessed > 0) {
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bufferProcessed--;
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if (_timeDirty) {
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_timeDirty = false;
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offsetFrame = static_cast<int>(_currTime * decoder->getSampleRate());
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decoder->seek(offsetFrame);
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} else {
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_currTime += QUEUEBUFFER_TIME_STEP;
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if (_currTime > _audioCache->_duration) {
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if (_loop) {
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_currTime = 0.0F;
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} else {
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_currTime = _audioCache->_duration;
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}
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}
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}
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framesRead = decoder->readFixedFrames(framesToRead, tmpBuffer);
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if (framesRead == 0) {
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if (_loop) {
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decoder->seek(0);
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framesRead = decoder->readFixedFrames(framesToRead, tmpBuffer);
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} else {
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needToExitThread = true;
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break;
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}
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}
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ALuint bid;
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alSourceUnqueueBuffers(_alSource, 1, &bid);
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alBufferData(bid, _audioCache->_format, tmpBuffer, framesRead * decoder->getBytesPerFrame(),
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decoder->getSampleRate());
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alSourceQueueBuffers(_alSource, 1, &bid);
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}
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}
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std::unique_lock<std::mutex> lk(_sleepMutex);
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if (_isDestroyed || needToExitThread) {
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break;
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}
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_sleepCondition.wait_for(lk, std::chrono::milliseconds(75));
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}
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} while (false);
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CC_LOG_INFO("Exit rotate buffer thread ...");
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if (decoder != nullptr) {
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decoder->close();
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}
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AudioDecoderManager::destroyDecoder(decoder);
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free(tmpBuffer);
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_isRotateThreadExited = true;
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CC_LOG_INFO("%s exited.\n", __FUNCTION__);
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}
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bool AudioPlayer::setLoop(bool loop) {
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if (!_isDestroyed) {
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_loop = loop;
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return true;
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}
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return false;
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}
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bool AudioPlayer::setTime(float time) {
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if (!_isDestroyed && time >= 0.0F && time < _audioCache->_duration) {
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_currTime = time;
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_timeDirty = true;
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return true;
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}
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return false;
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}
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