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339 lines
11 KiB
339 lines
11 KiB
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define LOG_TAG "AudioCache"
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#include "audio/oalsoft/AudioCache.h"
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#include <algorithm>
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#include <thread>
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#include "application/ApplicationManager.h"
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#include "audio/common/decoder/AudioDecoder.h"
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#include "audio/common/decoder/AudioDecoderManager.h"
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#include <string.h>
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#define VERY_VERY_VERBOSE_LOGGING
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#ifdef VERY_VERY_VERBOSE_LOGGING
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#define ALOGVV ALOGV
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#else
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#define ALOGVV(...) \
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do { \
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} while (false)
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#endif
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namespace {
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unsigned int gIdIndex = 0;
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}
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#define PCMDATA_CACHEMAXSIZE 1048576
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using namespace cc; //NOLINT
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AudioCache::AudioCache()
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: _isDestroyed(std::make_shared<bool>(false)), _id(++gIdIndex) {
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ALOGVV("AudioCache() %p, id=%u", this, _id);
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for (int i = 0; i < QUEUEBUFFER_NUM; ++i) {
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_queBuffers[i] = nullptr;
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_queBufferSize[i] = 0;
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}
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}
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AudioCache::~AudioCache() {
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ALOGVV("~AudioCache() %p, id=%u, begin", this, _id);
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*_isDestroyed = true;
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while (!_isLoadingFinished) {
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if (_isSkipReadDataTask) {
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ALOGV("id=%u, Skip read data task, don't continue to wait!", _id);
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break;
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}
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ALOGVV("id=%u, waiting readData thread to finish ...", _id);
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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//wait for the 'readDataTask' task to exit
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_readDataTaskMutex.lock();
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_readDataTaskMutex.unlock();
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if (_pcmData) {
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if (_state == State::READY) {
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if (_alBufferId != INVALID_AL_BUFFER_ID && alIsBuffer(_alBufferId)) {
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ALOGV("~AudioCache(id=%u), delete buffer: %u", _id, _alBufferId);
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alDeleteBuffers(1, &_alBufferId);
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_alBufferId = INVALID_AL_BUFFER_ID;
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}
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} else {
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ALOGW("AudioCache (%p), id=%u, buffer isn't ready, state=%d", this, _id, _state);
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}
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free(_pcmData);
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}
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if (_queBufferFrames > 0) {
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for (auto &buffer : _queBuffers) {
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free(buffer);
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}
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}
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ALOGVV("~AudioCache() %p, id=%u, end", this, _id);
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}
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void AudioCache::readDataTask(unsigned int selfId) {
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//Note: It's in sub thread
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ALOGVV("readDataTask begin, cache id=%u", selfId);
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_readDataTaskMutex.lock();
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_state = State::LOADING;
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AudioDecoder *decoder = AudioDecoderManager::createDecoder(_fileFullPath.c_str());
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do {
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if (decoder == nullptr || !decoder->open(_fileFullPath.c_str())) {
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break;
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}
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const uint32_t originalTotalFrames = decoder->getTotalFrames();
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_bytesPerFrame = decoder->getBytesPerFrame();
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const uint32_t sampleRate = decoder->getSampleRate();
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_channelCount = decoder->getChannelCount();
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uint32_t totalFrames = originalTotalFrames;
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uint32_t dataSize = totalFrames * _bytesPerFrame;
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uint32_t remainingFrames = totalFrames;
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uint32_t adjustFrames = 0;
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_format = _channelCount > 1 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
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_sampleRate = static_cast<ALsizei>(sampleRate);
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_duration = 1.0F * totalFrames / sampleRate;
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_totalFrames = totalFrames;
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if (dataSize <= PCMDATA_CACHEMAXSIZE) {
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uint32_t framesRead = 0;
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const uint32_t framesToReadOnce = std::min(totalFrames, static_cast<uint32_t>(sampleRate * QUEUEBUFFER_TIME_STEP * QUEUEBUFFER_NUM));
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ccstd::vector<char> adjustFrameBuf;
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if (decoder->seek(totalFrames)) {
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auto *tmpBuf = static_cast<char *>(malloc(framesToReadOnce * _bytesPerFrame));
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adjustFrameBuf.reserve(framesToReadOnce * _bytesPerFrame);
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// Adjust total frames by setting position to the end of frames and try to read more data.
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// This is a workaround for https://github.com/cocos2d/cocos2d-x/issues/16938
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do {
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framesRead = decoder->read(framesToReadOnce, tmpBuf);
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if (framesRead > 0) {
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adjustFrames += framesRead;
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adjustFrameBuf.insert(adjustFrameBuf.end(), tmpBuf, tmpBuf + framesRead * _bytesPerFrame);
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}
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} while (framesRead > 0);
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if (adjustFrames > 0) {
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ALOGV("Orignal total frames: %u, adjust frames: %u, current total frames: %u", totalFrames, adjustFrames, totalFrames + adjustFrames);
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totalFrames += adjustFrames;
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_totalFrames = remainingFrames = totalFrames;
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}
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// Reset dataSize
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dataSize = totalFrames * _bytesPerFrame;
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free(tmpBuf);
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}
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// Reset to frame 0
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BREAK_IF_ERR_LOG(!decoder->seek(0), "AudioDecoder::seek(0) failed!");
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_pcmData = static_cast<char *>(malloc(dataSize));
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CC_ASSERT(_pcmData);
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memset(_pcmData, 0x00, dataSize);
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if (adjustFrames > 0) {
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memcpy(_pcmData + (dataSize - adjustFrameBuf.size()), adjustFrameBuf.data(), adjustFrameBuf.size());
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}
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alGenBuffers(1, &_alBufferId);
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auto alError = alGetError();
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if (alError != AL_NO_ERROR) {
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ALOGE("%s: attaching audio to buffer fail: %x", __FUNCTION__, alError);
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break;
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}
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if (*_isDestroyed) {
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break;
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}
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framesRead = decoder->readFixedFrames(std::min(framesToReadOnce, remainingFrames), _pcmData + _framesRead * _bytesPerFrame);
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_framesRead += framesRead;
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remainingFrames -= framesRead;
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if (*_isDestroyed) {
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break;
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}
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uint32_t frames = 0;
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while (!*_isDestroyed && _framesRead < originalTotalFrames) {
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frames = std::min(framesToReadOnce, remainingFrames);
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if (_framesRead + frames > originalTotalFrames) {
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frames = originalTotalFrames - _framesRead;
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}
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framesRead = decoder->read(frames, _pcmData + _framesRead * _bytesPerFrame);
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if (framesRead == 0) {
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break;
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}
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_framesRead += framesRead;
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remainingFrames -= framesRead;
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}
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if (*_isDestroyed) {
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break;
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}
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if (_framesRead < originalTotalFrames) {
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memset(_pcmData + _framesRead * _bytesPerFrame, 0x00, (totalFrames - _framesRead) * _bytesPerFrame);
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}
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ALOGV("pcm buffer was loaded successfully, total frames: %u, total read frames: %u, adjust frames: %u, remainingFrames: %u", totalFrames, _framesRead, adjustFrames, remainingFrames);
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_framesRead += adjustFrames;
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alBufferData(_alBufferId, _format, _pcmData, static_cast<ALsizei>(dataSize), static_cast<ALsizei>(sampleRate));
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_state = State::READY;
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} else {
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_isStreaming = true;
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_queBufferFrames = static_cast<uint32_t>(sampleRate * QUEUEBUFFER_TIME_STEP);
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BREAK_IF_ERR_LOG(_queBufferFrames == 0, "_queBufferFrames == 0");
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const uint32_t queBufferBytes = _queBufferFrames * _bytesPerFrame;
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for (int index = 0; index < QUEUEBUFFER_NUM; ++index) {
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_queBuffers[index] = static_cast<char *>(malloc(queBufferBytes));
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_queBufferSize[index] = queBufferBytes;
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decoder->readFixedFrames(_queBufferFrames, _queBuffers[index]);
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}
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_state = State::READY;
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}
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} while (false);
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if (decoder != nullptr) {
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decoder->close();
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}
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AudioDecoderManager::destroyDecoder(decoder);
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if (_state != State::READY) {
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_state = State::FAILED;
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if (_alBufferId != INVALID_AL_BUFFER_ID && alIsBuffer(_alBufferId)) {
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ALOGV("readDataTask failed, delete buffer: %u", _alBufferId);
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alDeleteBuffers(1, &_alBufferId);
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_alBufferId = INVALID_AL_BUFFER_ID;
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}
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}
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//IDEA: Why to invoke play callback first? Should it be after 'load' callback?
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invokingPlayCallbacks();
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invokingLoadCallbacks();
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_isLoadingFinished = true;
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_readDataTaskMutex.unlock();
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ALOGVV("readDataTask end, cache id=%u", selfId);
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}
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void AudioCache::addPlayCallback(const std::function<void()> &callback) {
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std::lock_guard<std::mutex> lk(_playCallbackMutex);
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switch (_state) {
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case State::INITIAL:
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case State::LOADING:
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_playCallbacks.push_back(callback);
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break;
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case State::READY:
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// If state is failure, we still need to invoke the callback
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// since the callback will set the 'AudioPlayer::_removeByAudioEngine' flag to true.
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case State::FAILED:
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callback();
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break;
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default:
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ALOGE("Invalid state: %d", _state);
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break;
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}
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}
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void AudioCache::invokingPlayCallbacks() {
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std::lock_guard<std::mutex> lk(_playCallbackMutex);
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for (auto &&cb : _playCallbacks) {
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cb();
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}
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_playCallbacks.clear();
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}
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void AudioCache::addLoadCallback(const std::function<void(bool)> &callback) {
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switch (_state) {
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case State::INITIAL:
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case State::LOADING:
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_loadCallbacks.push_back(callback);
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break;
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case State::READY:
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callback(true);
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break;
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case State::FAILED:
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callback(false);
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break;
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default:
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ALOGE("Invalid state: %d", _state);
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break;
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}
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}
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void AudioCache::invokingLoadCallbacks() {
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if (*_isDestroyed) {
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ALOGV("AudioCache (%p) was destroyed, don't invoke preload callback ...", this);
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return;
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}
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auto isDestroyed = _isDestroyed;
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BaseEngine::SchedulerPtr scheduler =
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CC_CURRENT_APPLICATION() ? CC_CURRENT_APPLICATION()->getEngine()->getScheduler() : nullptr;
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if (!scheduler) {
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return;
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}
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scheduler->performFunctionInCocosThread([&, isDestroyed]() {
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if (*isDestroyed) {
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ALOGV("invokingLoadCallbacks perform in cocos thread, AudioCache (%p) was destroyed!", this);
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return;
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}
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for (auto &&cb : _loadCallbacks) {
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cb(_state == State::READY);
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}
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_loadCallbacks.clear();
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});
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}
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