no message

This commit is contained in:
zj
2025-11-20 12:44:37 +08:00
parent 1a61039166
commit 97de1fb39d
51 changed files with 23 additions and 78 deletions

View File

@@ -14,11 +14,11 @@ Pod::Spec.new do |s|
s.platform = :ios, '13.0'
# UnityFramework.framework注意路径包含 UnityLibrary
s.vendored_frameworks = 'UnityLibrary/UnityFramework.framework'
s.vendored_frameworks = 'UnityLibrary/UnityFramework.xcframework'
# 保留所有符号
s.preserve_paths = [
'UnityLibrary/UnityFramework.framework'
'UnityLibrary/UnityFramework.xcframework'
]
# 链接依赖
@@ -34,18 +34,10 @@ Pod::Spec.new do |s|
# 允许非模块化头
s.pod_target_xcconfig = {
'CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES' => 'YES',
'ENABLE_BITCODE' => 'NO',
# 模拟器排除 arm64当 framework 不包含模拟器架构时)
'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'arm64'
'ENABLE_BITCODE' => 'NO'
}
s.user_target_xcconfig = {
'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'arm64'
}
# 如需同时支持真机和模拟器,请:
# 1. 从 Unity 导出模拟器版本的 framework
# 2. 使用 lipo 合并:
# lipo -create Device/UnityFramework Simulator/UnityFramework -output UnityFramework
# 3. 然后移除上面的 EXCLUDED_ARCHS 配置
# XCFramework 会自动处理架构选择,支持:
# - 真机:arm64
# - 模拟器x86_64 (Intel Mac) + arm64 (Apple Silicon Mac)
end

View File

@@ -1,47 +0,0 @@
Pod::Spec.new do |s|
s.name = 'UnityFramework'
s.version = '1.0.0'
s.summary = 'Local Unity iOS Framework'
s.description = 'Local development pod for Unity iOS export.'
s.homepage = 'http://localhost'
s.license = { :type => 'MIT' }
s.author = { 'dev' => 'dev@local' }
# Unity iOS 工程路径
s.source = { :path => '.' }
# iOS 13 起
s.platform = :ios, '13.0'
# UnityFramework.xcframework (支持真机和模拟器)
s.vendored_frameworks = 'UnityFramework.xcframework'
# 注意Data 在 framework 内部,会自动包含
# 如需额外资源可在此添加
# 保留所有符号
s.preserve_paths = [
'UnityFramework.xcframework'
]
# 链接依赖
s.frameworks = [
'ARKit', 'AVFoundation', 'AudioToolbox', 'CoreGraphics',
'CoreMedia', 'CoreMotion', 'CoreVideo', 'GameController',
'Metal', 'OpenGLES', 'QuartzCore', 'UIKit', 'WebKit',
'Security', 'MobileCoreServices'
]
s.libraries = 'z', 'c++'
# 允许非模块化头
s.pod_target_xcconfig = {
'CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES' => 'YES',
'ENABLE_BITCODE' => 'NO'
}
# XCFramework 会自动处理架构选择,支持:
# - 真机arm64
# - 模拟器x86_64 (Intel Mac) + arm64 (Apple Silicon Mac)
end

View File

@@ -4,6 +4,23 @@
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>BinaryPath</key>
<string>UnityFramework.framework/UnityFramework</string>
<key>LibraryIdentifier</key>
<string>ios-arm64_x86_64-simulator</string>
<key>LibraryPath</key>
<string>UnityFramework.framework</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
<string>x86_64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
<key>SupportedPlatformVariant</key>
<string>simulator</string>
</dict>
<dict>
<key>BinaryPath</key>
<string>UnityFramework.framework/UnityFramework</string>
@@ -18,23 +35,6 @@
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
<dict>
<key>BinaryPath</key>
<string>UnityFramework-m.framework/UnityFramework</string>
<key>LibraryIdentifier</key>
<string>ios-arm64_x86_64-simulator</string>
<key>LibraryPath</key>
<string>UnityFramework-m.framework</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
<string>x86_64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
<key>SupportedPlatformVariant</key>
<string>simulator</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>