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gem
2025-02-18 15:21:31 +08:00
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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "2d/renderer/Batcher2d.h"
#include "application/ApplicationManager.h"
#include "base/TypeDef.h"
#include "core/Root.h"
#include "core/scene-graph/Scene.h"
#include "editor-support/MiddlewareManager.h"
#include "renderer/pipeline/Define.h"
#include "scene/Pass.h"
namespace cc {
Batcher2d::Batcher2d() : Batcher2d(nullptr) {
}
Batcher2d::Batcher2d(Root* root)
: _drawBatchPool([]() { return ccnew scene::DrawBatch2D(); }, [](auto* obj) { delete obj; }, 10U) {
if (root == nullptr) {
root = Root::getInstance();
}
_root = root;
_device = _root->getDevice();
_stencilManager = StencilManager::getInstance();
}
Batcher2d::~Batcher2d() { // NOLINT
_drawBatchPool.destroy();
for (auto iter : _descriptorSetCache) {
delete iter.second;
}
for (auto* drawBatch : _batches) {
delete drawBatch;
}
_attributes.clear();
if (_maskClearModel != nullptr) {
Root::getInstance()->destroyModel(_maskClearModel);
_maskClearModel = nullptr;
}
if (_maskModelMesh != nullptr) {
_maskModelMesh->destroy();
_maskModelMesh = nullptr;
}
_maskClearMtl = nullptr;
_maskAttributes.clear();
}
void Batcher2d::syncMeshBuffersToNative(uint16_t accId, ccstd::vector<UIMeshBuffer*>&& buffers) {
_meshBuffersMap[accId] = std::move(buffers);
}
UIMeshBuffer* Batcher2d::getMeshBuffer(uint16_t accId, uint16_t bufferId) { // NOLINT(bugprone-easily-swappable-parameters)
const auto& map = _meshBuffersMap[accId];
return map[bufferId];
}
gfx::Device* Batcher2d::getDevice() {
if (_device == nullptr) {
_device = Root::getInstance()->getDevice();
}
return _device;
}
void Batcher2d::updateDescriptorSet() {
}
void Batcher2d::syncRootNodesToNative(ccstd::vector<Node*>&& rootNodes) {
_rootNodeArr = std::move(rootNodes);
}
void Batcher2d::fillBuffersAndMergeBatches() {
size_t index = 0;
for (auto* rootNode : _rootNodeArr) {
// _batches will add by generateBatch
walk(rootNode, 1);
generateBatch(_currEntity, _currDrawInfo);
auto* scene = rootNode->getScene()->getRenderScene();
size_t const count = _batches.size();
for (size_t i = index; i < count; i++) {
scene->addBatch(_batches.at(i));
}
index = count;
}
}
void Batcher2d::walk(Node* node, float parentOpacity) { // NOLINT(misc-no-recursion)
if (!node->isActiveInHierarchy()) {
return;
}
bool breakWalk = false;
auto* entity = static_cast<RenderEntity*>(node->getUserData());
if (entity) {
if (entity->getColorDirty()) {
float localOpacity = entity->getLocalOpacity();
float localColorAlpha = entity->getColorAlpha();
entity->setOpacity(parentOpacity * localOpacity * localColorAlpha);
entity->setColorDirty(false);
entity->setVBColorDirty(true);
}
if (math::isEqualF(entity->getOpacity(), 0)) {
breakWalk = true;
} else if (entity->isEnabled()) {
uint32_t size = entity->getRenderDrawInfosSize();
for (uint32_t i = 0; i < size; i++) {
auto* drawInfo = entity->getRenderDrawInfoAt(i);
handleDrawInfo(entity, drawInfo, node);
}
entity->setVBColorDirty(false);
}
if (entity->getRenderEntityType() == RenderEntityType::CROSSED) {
breakWalk = true;
}
}
if (!breakWalk) {
const auto& children = node->getChildren();
float thisOpacity = entity ? entity->getOpacity() : parentOpacity;
for (const auto& child : children) {
// we should find parent opacity recursively upwards if it doesn't have an entity.
walk(child, thisOpacity);
}
}
// post assembler
if (_stencilManager->getMaskStackSize() > 0 && entity && entity->isEnabled()) {
handlePostRender(entity);
}
}
void Batcher2d::handlePostRender(RenderEntity* entity) {
bool isMask = entity->getIsMask();
if (isMask) {
generateBatch(_currEntity, _currDrawInfo);
resetRenderStates();
_stencilManager->exitMask();
}
}
CC_FORCE_INLINE void Batcher2d::handleComponentDraw(RenderEntity* entity, RenderDrawInfo* drawInfo, Node* node) {
ccstd::hash_t dataHash = drawInfo->getDataHash();
if (drawInfo->getIsMeshBuffer()) {
dataHash = 0;
}
// may slow
bool isMask = entity->getIsMask();
if (isMask) {
// Mask subComp
insertMaskBatch(entity);
} else {
entity->setEnumStencilStage(_stencilManager->getStencilStage());
}
auto tempStage = static_cast<StencilStage>(entity->getStencilStage());
if (_currHash != dataHash || dataHash == 0 || _currMaterial != drawInfo->getMaterial() || _currStencilStage != tempStage) {
// Generate a batch if not batching
generateBatch(_currEntity, _currDrawInfo);
if (!drawInfo->getIsMeshBuffer()) {
UIMeshBuffer* buffer = drawInfo->getMeshBuffer();
if (_currMeshBuffer != buffer) {
_currMeshBuffer = buffer;
_indexStart = _currMeshBuffer->getIndexOffset();
}
}
_currHash = dataHash;
_currMaterial = drawInfo->getMaterial();
_currStencilStage = tempStage;
_currLayer = entity->getNode()->getLayer();
_currEntity = entity;
_currDrawInfo = drawInfo;
_currTexture = drawInfo->getTexture();
_currSampler = drawInfo->getSampler();
if (_currSampler == nullptr) {
_currSamplerHash = 0;
} else {
_currSamplerHash = _currSampler->getHash();
}
}
if (!drawInfo->getIsMeshBuffer()) {
if (node->getChangedFlags() || drawInfo->getVertDirty()) {
fillVertexBuffers(entity, drawInfo);
drawInfo->setVertDirty(false);
}
if (entity->getVBColorDirty()) {
fillColors(entity, drawInfo);
}
fillIndexBuffers(drawInfo);
}
if (isMask) {
_stencilManager->enableMask();
}
}
CC_FORCE_INLINE void Batcher2d::handleModelDraw(RenderEntity* entity, RenderDrawInfo* drawInfo) {
generateBatch(_currEntity, _currDrawInfo);
resetRenderStates();
// stencil stage
gfx::DepthStencilState* depthStencil = nullptr;
ccstd::hash_t dssHash = 0;
Material* renderMat = drawInfo->getMaterial();
bool isMask = entity->getIsMask();
if (isMask) {
// Mask Comp
insertMaskBatch(entity);
} else {
entity->setEnumStencilStage(_stencilManager->getStencilStage());
}
StencilStage entityStage = entity->getEnumStencilStage();
depthStencil = _stencilManager->getDepthStencilState(entityStage, renderMat);
dssHash = _stencilManager->getStencilHash(entityStage);
// Model
auto* model = drawInfo->getModel();
if (model == nullptr) return;
auto stamp = CC_CURRENT_ENGINE()->getTotalFrames();
model->updateTransform(stamp);
model->updateUBOs(stamp);
const auto& subModelList = model->getSubModels();
for (const auto& submodel : subModelList) {
auto* curdrawBatch = _drawBatchPool.alloc();
curdrawBatch->setVisFlags(entity->getNode()->getLayer());
curdrawBatch->setModel(model);
curdrawBatch->setInputAssembler(submodel->getInputAssembler());
curdrawBatch->setDescriptorSet(submodel->getDescriptorSet());
curdrawBatch->fillPass(renderMat, depthStencil, dssHash, &(submodel->getPatches()));
_batches.push_back(curdrawBatch);
}
if (isMask) {
_stencilManager->enableMask();
}
}
CC_FORCE_INLINE void Batcher2d::handleMiddlewareDraw(RenderEntity* entity, RenderDrawInfo* drawInfo) {
auto layer = entity->getNode()->getLayer();
Material* material = drawInfo->getMaterial();
auto* texture = drawInfo->getTexture();
auto* sampler = drawInfo->getSampler();
auto* meshBuffer = drawInfo->getMeshBuffer();
// check for merge draw
auto enableBatch = !entity->getUseLocal();
if (enableBatch && _currTexture == texture && _currMeshBuffer == meshBuffer && !_currEntity->getUseLocal() && material->getHash() == _currMaterial->getHash() && drawInfo->getIndexOffset() == _currDrawInfo->getIndexOffset() + _currDrawInfo->getIbCount() && layer == _currLayer) {
auto ibCount = _currDrawInfo->getIbCount();
_currDrawInfo->setIbCount(ibCount + drawInfo->getIbCount());
} else {
generateBatch(_currEntity, _currDrawInfo);
_currLayer = layer;
_currMaterial = material;
_currTexture = texture;
_currMeshBuffer = meshBuffer;
_currEntity = entity;
_currDrawInfo = drawInfo;
_currHash = 0;
}
}
CC_FORCE_INLINE void Batcher2d::handleSubNode(RenderEntity* entity, RenderDrawInfo* drawInfo) { // NOLINT
if (drawInfo->getSubNode()) {
walk(drawInfo->getSubNode(), entity->getOpacity());
}
}
CC_FORCE_INLINE void Batcher2d::handleDrawInfo(RenderEntity* entity, RenderDrawInfo* drawInfo, Node* node) { // NOLINT(misc-no-recursion)
CC_ASSERT(entity);
CC_ASSERT(drawInfo);
RenderDrawInfoType drawInfoType = drawInfo->getEnumDrawInfoType();
switch (drawInfoType) {
case RenderDrawInfoType::COMP:
handleComponentDraw(entity, drawInfo, node);
break;
case RenderDrawInfoType::MODEL:
handleModelDraw(entity, drawInfo);
break;
case RenderDrawInfoType::MIDDLEWARE:
handleMiddlewareDraw(entity, drawInfo);
break;
case RenderDrawInfoType::SUB_NODE:
handleSubNode(entity, drawInfo);
break;
default:
break;
}
}
void Batcher2d::generateBatch(RenderEntity* entity, RenderDrawInfo* drawInfo) {
if (drawInfo == nullptr) {
return;
}
if (drawInfo->getEnumDrawInfoType() == RenderDrawInfoType::MIDDLEWARE) {
generateBatchForMiddleware(entity, drawInfo);
return;
}
if (_currMaterial == nullptr) {
return;
}
gfx::InputAssembler* ia = nullptr;
uint32_t indexOffset = 0;
uint32_t indexCount = 0;
if (drawInfo->getIsMeshBuffer()) {
// Todo MeshBuffer RenderData
ia = drawInfo->requestIA(getDevice());
indexOffset = drawInfo->getIndexOffset();
indexCount = drawInfo->getIbCount();
_meshRenderDrawInfo.emplace_back(drawInfo);
} else {
UIMeshBuffer* currMeshBuffer = drawInfo->getMeshBuffer();
currMeshBuffer->setDirty(true);
ia = currMeshBuffer->requireFreeIA(getDevice());
indexCount = currMeshBuffer->getIndexOffset() - _indexStart;
if (ia == nullptr) {
return;
}
indexOffset = _indexStart;
_indexStart = currMeshBuffer->getIndexOffset();
}
_currMeshBuffer = nullptr;
// stencilStage
gfx::DepthStencilState* depthStencil = nullptr;
ccstd::hash_t dssHash = 0;
StencilStage entityStage = entity->getEnumStencilStage();
depthStencil = _stencilManager->getDepthStencilState(entityStage, _currMaterial);
dssHash = _stencilManager->getStencilHash(entityStage);
auto* curdrawBatch = _drawBatchPool.alloc();
curdrawBatch->setVisFlags(_currLayer);
curdrawBatch->setInputAssembler(ia);
curdrawBatch->setFirstIndex(indexOffset);
curdrawBatch->setIndexCount(indexCount);
curdrawBatch->fillPass(_currMaterial, depthStencil, dssHash);
const auto& pass = curdrawBatch->getPasses().at(0);
if (entity->getUseLocal()) {
drawInfo->updateLocalDescriptorSet(entity->getRenderTransform(), pass->getLocalSetLayout());
curdrawBatch->setDescriptorSet(drawInfo->getLocalDes());
} else {
curdrawBatch->setDescriptorSet(getDescriptorSet(_currTexture, _currSampler, pass->getLocalSetLayout()));
}
_batches.push_back(curdrawBatch);
}
void Batcher2d::generateBatchForMiddleware(RenderEntity* entity, RenderDrawInfo* drawInfo) {
auto layer = entity->getNode()->getLayer();
auto* material = drawInfo->getMaterial();
auto* texture = drawInfo->getTexture();
auto* sampler = drawInfo->getSampler();
auto* meshBuffer = drawInfo->getMeshBuffer();
// set meshbuffer offset
auto indexOffset = drawInfo->getIndexOffset();
auto indexCount = drawInfo->getIbCount();
indexOffset += indexCount;
if (meshBuffer->getIndexOffset() < indexOffset) {
meshBuffer->setIndexOffset(indexOffset);
}
meshBuffer->setDirty(true);
gfx::InputAssembler* ia = meshBuffer->requireFreeIA(getDevice());
// stencilstage
auto stencilStage = _stencilManager->getStencilStage();
gfx::DepthStencilState* depthStencil = _stencilManager->getDepthStencilState(stencilStage, material);
ccstd::hash_t dssHash = _stencilManager->getStencilHash(stencilStage);
auto* curdrawBatch = _drawBatchPool.alloc();
curdrawBatch->setVisFlags(_currLayer);
curdrawBatch->setInputAssembler(ia);
curdrawBatch->setFirstIndex(drawInfo->getIndexOffset());
curdrawBatch->setIndexCount(drawInfo->getIbCount());
curdrawBatch->fillPass(material, depthStencil, dssHash);
const auto& pass = curdrawBatch->getPasses().at(0);
if (entity->getUseLocal()) {
drawInfo->updateLocalDescriptorSet(entity->getNode(), pass->getLocalSetLayout());
curdrawBatch->setDescriptorSet(drawInfo->getLocalDes());
} else {
curdrawBatch->setDescriptorSet(getDescriptorSet(texture, sampler, pass->getLocalSetLayout()));
}
_batches.push_back(curdrawBatch);
// make sure next generateBatch return.
resetRenderStates();
_currMeshBuffer = nullptr;
}
void Batcher2d::resetRenderStates() {
_currMaterial = nullptr;
_currTexture = nullptr;
_currSampler = nullptr;
_currSamplerHash = 0;
_currLayer = 0;
_currEntity = nullptr;
_currDrawInfo = nullptr;
}
gfx::DescriptorSet* Batcher2d::getDescriptorSet(gfx::Texture* texture, gfx::Sampler* sampler, const gfx::DescriptorSetLayout* dsLayout) {
ccstd::hash_t hash = 2;
size_t textureHash;
if (texture != nullptr) {
textureHash = boost::hash_value(texture);
ccstd::hash_combine(hash, textureHash);
}
if (sampler != nullptr) {
ccstd::hash_combine(hash, sampler->getHash());
}
auto iter = _descriptorSetCache.find(hash);
if (iter != _descriptorSetCache.end()) {
if (texture != nullptr && sampler != nullptr) {
iter->second->bindTexture(static_cast<uint32_t>(pipeline::ModelLocalBindings::SAMPLER_SPRITE), texture);
iter->second->bindSampler(static_cast<uint32_t>(pipeline::ModelLocalBindings::SAMPLER_SPRITE), sampler);
}
iter->second->forceUpdate();
return iter->second;
}
_dsInfo.layout = dsLayout;
auto* ds = getDevice()->createDescriptorSet(_dsInfo);
if (texture != nullptr && sampler != nullptr) {
ds->bindTexture(static_cast<uint32_t>(pipeline::ModelLocalBindings::SAMPLER_SPRITE), texture);
ds->bindSampler(static_cast<uint32_t>(pipeline::ModelLocalBindings::SAMPLER_SPRITE), sampler);
}
ds->update();
_descriptorSetCache.emplace(hash, ds);
return ds;
}
void Batcher2d::releaseDescriptorSetCache(gfx::Texture* texture, gfx::Sampler* sampler) {
ccstd::hash_t hash = 2;
size_t textureHash;
if (texture != nullptr) {
textureHash = boost::hash_value(texture);
ccstd::hash_combine(hash, textureHash);
}
if (sampler != nullptr) {
ccstd::hash_combine(hash, sampler->getHash());
}
auto iter = _descriptorSetCache.find(hash);
if (iter != _descriptorSetCache.end()) {
delete iter->second;
_descriptorSetCache.erase(hash);
}
}
bool Batcher2d::initialize() {
_isInit = true;
return _isInit;
}
void Batcher2d::update() {
fillBuffersAndMergeBatches();
resetRenderStates();
}
void Batcher2d::uploadBuffers() {
if (_batches.empty()) {
return;
}
for (auto& meshRenderData : _meshRenderDrawInfo) {
meshRenderData->uploadBuffers();
}
for (auto& map : _meshBuffersMap) {
for (auto& buffer : map.second) {
buffer->uploadBuffers();
buffer->reset();
}
}
updateDescriptorSet();
}
void Batcher2d::reset() {
for (auto& batch : _batches) {
batch->clear();
_drawBatchPool.free(batch);
}
_batches.clear();
for (auto& meshRenderData : _meshRenderDrawInfo) {
meshRenderData->resetMeshIA();
}
_meshRenderDrawInfo.clear();
// meshDataArray
for (auto& map : _meshBuffersMap) {
for (auto& buffer : map.second) {
if (buffer) {
buffer->resetIA();
}
}
}
// meshBuffer cannot clear because it is not transported at every frame.
_currMeshBuffer = nullptr;
_indexStart = 0;
_currHash = 0;
_currLayer = 0;
_currMaterial = nullptr;
_currTexture = nullptr;
_currSampler = nullptr;
// stencilManager
}
void Batcher2d::insertMaskBatch(RenderEntity* entity) {
generateBatch(_currEntity, _currDrawInfo);
resetRenderStates();
createClearModel();
_maskClearModel->setNode(entity->getNode());
_maskClearModel->setTransform(entity->getNode());
_stencilManager->pushMask();
auto stage = _stencilManager->clear(entity);
gfx::DepthStencilState* depthStencil = nullptr;
ccstd::hash_t dssHash = 0;
if (_maskClearMtl != nullptr) {
depthStencil = _stencilManager->getDepthStencilState(stage, _maskClearMtl);
dssHash = _stencilManager->getStencilHash(stage);
}
// Model
if (_maskClearModel == nullptr) return;
auto stamp = CC_CURRENT_ENGINE()->getTotalFrames();
_maskClearModel->updateTransform(stamp);
_maskClearModel->updateUBOs(stamp);
const auto& subModelList = _maskClearModel->getSubModels();
for (const auto& submodel : subModelList) {
auto* curdrawBatch = _drawBatchPool.alloc();
curdrawBatch->setVisFlags(entity->getNode()->getLayer());
curdrawBatch->setModel(_maskClearModel);
curdrawBatch->setInputAssembler(submodel->getInputAssembler());
curdrawBatch->setDescriptorSet(submodel->getDescriptorSet());
curdrawBatch->fillPass(_maskClearMtl, depthStencil, dssHash, &(submodel->getPatches()));
_batches.push_back(curdrawBatch);
}
_stencilManager->enterLevel(entity);
}
void Batcher2d::createClearModel() {
if (_maskClearModel == nullptr) {
_maskClearMtl = BuiltinResMgr::getInstance()->get<Material>(ccstd::string("default-clear-stencil"));
_maskClearModel = Root::getInstance()->createModel<scene::Model>();
uint32_t stride = 12; // vfmt
auto* vertexBuffer = _device->createBuffer({
gfx::BufferUsageBit::VERTEX | gfx::BufferUsageBit::TRANSFER_DST,
gfx::MemoryUsageBit::DEVICE,
4 * stride,
stride,
});
const float vertices[] = {-1, -1, 0, 1, -1, 0, -1, 1, 0, 1, 1, 0};
vertexBuffer->update(vertices);
auto* indexBuffer = _device->createBuffer({
gfx::BufferUsageBit::INDEX | gfx::BufferUsageBit::TRANSFER_DST,
gfx::MemoryUsageBit::DEVICE,
6 * sizeof(uint16_t),
sizeof(uint16_t),
});
const uint16_t indices[] = {0, 2, 1, 2, 1, 3};
indexBuffer->update(indices);
gfx::BufferList vbReference;
vbReference.emplace_back(vertexBuffer);
_maskModelMesh = ccnew RenderingSubMesh(vbReference, _maskAttributes, _primitiveMode, indexBuffer);
_maskModelMesh->setSubMeshIdx(0);
_maskClearModel->initSubModel(0, _maskModelMesh, _maskClearMtl);
}
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "2d/renderer/RenderDrawInfo.h"
#include "2d/renderer/RenderEntity.h"
#include "2d/renderer/UIMeshBuffer.h"
#include "base/Macros.h"
#include "base/Ptr.h"
#include "base/TypeDef.h"
#include "core/assets/Material.h"
#include "core/memop/Pool.h"
#include "renderer/gfx-base/GFXTexture.h"
#include "renderer/gfx-base/states/GFXSampler.h"
#include "scene/DrawBatch2D.h"
namespace cc {
class Root;
using UIMeshBufferArray = ccstd::vector<UIMeshBuffer*>;
using UIMeshBufferMap = ccstd::unordered_map<uint16_t, UIMeshBufferArray>;
class Batcher2d final {
public:
Batcher2d();
explicit Batcher2d(Root* root);
~Batcher2d();
void syncMeshBuffersToNative(uint16_t accId, ccstd::vector<UIMeshBuffer*>&& buffers);
bool initialize();
void update();
void uploadBuffers();
void reset();
void syncRootNodesToNative(ccstd::vector<Node*>&& rootNodes);
void releaseDescriptorSetCache(gfx::Texture* texture, gfx::Sampler* sampler);
UIMeshBuffer* getMeshBuffer(uint16_t accId, uint16_t bufferId);
gfx::Device* getDevice();
inline ccstd::vector<gfx::Attribute>* getDefaultAttribute() { return &_attributes; }
void updateDescriptorSet();
void fillBuffersAndMergeBatches();
void walk(Node* node, float parentOpacity);
void handlePostRender(RenderEntity* entity);
void handleDrawInfo(RenderEntity* entity, RenderDrawInfo* drawInfo, Node* node);
void handleComponentDraw(RenderEntity* entity, RenderDrawInfo* drawInfo, Node* node);
void handleModelDraw(RenderEntity* entity, RenderDrawInfo* drawInfo);
void handleMiddlewareDraw(RenderEntity* entity, RenderDrawInfo* drawInfo);
void handleSubNode(RenderEntity* entity, RenderDrawInfo* drawInfo);
void generateBatch(RenderEntity* entity, RenderDrawInfo* drawInfo);
void generateBatchForMiddleware(RenderEntity* entity, RenderDrawInfo* drawInfo);
void resetRenderStates();
private:
bool _isInit = false;
inline void fillIndexBuffers(RenderDrawInfo* drawInfo) { // NOLINT(readability-convert-member-functions-to-static)
uint16_t* ib = drawInfo->getIDataBuffer();
UIMeshBuffer* buffer = drawInfo->getMeshBuffer();
uint32_t indexOffset = buffer->getIndexOffset();
uint16_t* indexb = drawInfo->getIbBuffer();
uint32_t indexCount = drawInfo->getIbCount();
memcpy(&ib[indexOffset], indexb, indexCount * sizeof(uint16_t));
indexOffset += indexCount;
buffer->setIndexOffset(indexOffset);
}
inline void fillVertexBuffers(RenderEntity* entity, RenderDrawInfo* drawInfo) { // NOLINT(readability-convert-member-functions-to-static)
Node* node = entity->getNode();
const Mat4& matrix = node->getWorldMatrix();
uint8_t stride = drawInfo->getStride();
uint32_t size = drawInfo->getVbCount() * stride;
float* vbBuffer = drawInfo->getVbBuffer();
for (int i = 0; i < size; i += stride) {
Render2dLayout* curLayout = drawInfo->getRender2dLayout(i);
// make sure that the layout of Vec3 is three consecutive floats
static_assert(sizeof(Vec3) == 3 * sizeof(float));
// cast to reduce value copy instructions
reinterpret_cast<Vec3*>(vbBuffer + i)->transformMat4(curLayout->position, matrix);
}
}
inline void setIndexRange(RenderDrawInfo* drawInfo) { // NOLINT(readability-convert-member-functions-to-static)
UIMeshBuffer* buffer = drawInfo->getMeshBuffer();
uint32_t indexOffset = drawInfo->getIndexOffset();
uint32_t indexCount = drawInfo->getIbCount();
indexOffset += indexCount;
if (buffer->getIndexOffset() < indexOffset) {
buffer->setIndexOffset(indexOffset);
}
}
inline void fillColors(RenderEntity* entity, RenderDrawInfo* drawInfo) { // NOLINT(readability-convert-member-functions-to-static)
Color temp = entity->getColor();
uint8_t stride = drawInfo->getStride();
uint32_t size = drawInfo->getVbCount() * stride;
float* vbBuffer = drawInfo->getVbBuffer();
uint32_t offset = 0;
for (int i = 0; i < size; i += stride) {
offset = i + 5;
vbBuffer[offset++] = static_cast<float>(temp.r) / 255.0F;
vbBuffer[offset++] = static_cast<float>(temp.g) / 255.0F;
vbBuffer[offset++] = static_cast<float>(temp.b) / 255.0F;
vbBuffer[offset++] = entity->getOpacity();
}
}
void insertMaskBatch(RenderEntity* entity);
void createClearModel();
gfx::DescriptorSet* getDescriptorSet(gfx::Texture* texture, gfx::Sampler* sampler, const gfx::DescriptorSetLayout* dsLayout);
StencilManager* _stencilManager{nullptr};
// weak reference
Root* _root{nullptr};
// weak reference
ccstd::vector<Node*> _rootNodeArr;
// manage memory manually
ccstd::vector<scene::DrawBatch2D*> _batches;
memop::Pool<scene::DrawBatch2D> _drawBatchPool;
// weak reference
gfx::Device* _device{nullptr}; // use getDevice()
// weak reference
RenderEntity* _currEntity{nullptr};
// weak reference
RenderDrawInfo* _currDrawInfo{nullptr};
// weak reference
UIMeshBuffer* _currMeshBuffer{nullptr};
uint32_t _indexStart{0};
ccstd::hash_t _currHash{0};
uint32_t _currLayer{0};
StencilStage _currStencilStage{StencilStage::DISABLED};
// weak reference
Material* _currMaterial{nullptr};
// weak reference
gfx::Texture* _currTexture{nullptr};
// weak reference
gfx::Sampler* _currSampler{nullptr};
ccstd::hash_t _currSamplerHash{0};
// weak reference
ccstd::vector<RenderDrawInfo*> _meshRenderDrawInfo;
// manage memory manually
ccstd::unordered_map<ccstd::hash_t, gfx::DescriptorSet*> _descriptorSetCache;
gfx::DescriptorSetInfo _dsInfo;
UIMeshBufferMap _meshBuffersMap;
// DefaultAttribute
ccstd::vector<gfx::Attribute> _attributes{
gfx::Attribute{gfx::ATTR_NAME_POSITION, gfx::Format::RGB32F},
gfx::Attribute{gfx::ATTR_NAME_TEX_COORD, gfx::Format::RG32F},
gfx::Attribute{gfx::ATTR_NAME_COLOR, gfx::Format::RGBA32F},
};
// Mask use
IntrusivePtr<scene::Model> _maskClearModel;
IntrusivePtr<Material> _maskClearMtl;
IntrusivePtr<RenderingSubMesh> _maskModelMesh;
ccstd::vector<gfx::Attribute> _maskAttributes{
gfx::Attribute{gfx::ATTR_NAME_POSITION, gfx::Format::RGB32F},
};
gfx::PrimitiveMode _primitiveMode{gfx::PrimitiveMode::TRIANGLE_LIST};
CC_DISALLOW_COPY_MOVE_ASSIGN(Batcher2d);
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "2d/renderer/RenderDrawInfo.h"
#include "2d/renderer/Batcher2d.h"
#include "base/TypeDef.h"
#include "core/Root.h"
#include "renderer/gfx-base/GFXDevice.h"
namespace cc {
static gfx::DescriptorSetInfo gDsInfo;
static float matrixData[pipeline::UBOLocal::COUNT] = {0.F};
void mat4ToFloatArray(const cc::Mat4& mat, float* out, index_t ofs = 0) {
memcpy(out + ofs, mat.m, 16 * sizeof(float));
}
RenderDrawInfo::RenderDrawInfo() {
_attrSharedBufferActor.initialize(&_drawInfoAttrs, sizeof(_drawInfoAttrs));
}
RenderDrawInfo::~RenderDrawInfo() {
destroy();
}
void RenderDrawInfo::changeMeshBuffer() {
CC_ASSERT(Root::getInstance()->getBatcher2D());
_meshBuffer = Root::getInstance()->getBatcher2D()->getMeshBuffer(_drawInfoAttrs._accId, _drawInfoAttrs._bufferId);
}
gfx::InputAssembler* RenderDrawInfo::requestIA(gfx::Device* device) {
CC_ASSERT(_drawInfoAttrs._isMeshBuffer && _drawInfoAttrs._drawInfoType == RenderDrawInfoType::COMP);
return initIAInfo(device);
}
void RenderDrawInfo::uploadBuffers() {
CC_ASSERT(_drawInfoAttrs._isMeshBuffer && _drawInfoAttrs._drawInfoType == RenderDrawInfoType::COMP);
if (_drawInfoAttrs._vbCount == 0 || _drawInfoAttrs._ibCount == 0) return;
uint32_t size = _drawInfoAttrs._vbCount * 9 * sizeof(float); // magic Number
gfx::Buffer* vBuffer = _ia->getVertexBuffers()[0];
vBuffer->resize(size);
vBuffer->update(_vDataBuffer);
gfx::Buffer* iBuffer = _ia->getIndexBuffer();
uint32_t iSize = _drawInfoAttrs._ibCount * 2;
iBuffer->resize(iSize);
iBuffer->update(_iDataBuffer);
}
void RenderDrawInfo::resetMeshIA() { // NOLINT(readability-make-member-function-const)
CC_ASSERT(_drawInfoAttrs._isMeshBuffer && _drawInfoAttrs._drawInfoType == RenderDrawInfoType::COMP);
}
void RenderDrawInfo::destroy() {
_vb = nullptr;
_ib = nullptr;
_ia = nullptr;
if (_localDSBF) {
CC_SAFE_DELETE(_localDSBF->ds);
CC_SAFE_DELETE(_localDSBF->uboBuf);
CC_SAFE_DELETE(_localDSBF);
}
}
gfx::InputAssembler* RenderDrawInfo::initIAInfo(gfx::Device* device) {
if (!_ia) {
gfx::InputAssemblerInfo iaInfo = {};
uint32_t vbStride = 9 * sizeof(float); // magic Number
uint32_t ibStride = sizeof(uint16_t);
_vb = device->createBuffer({
gfx::BufferUsageBit::VERTEX | gfx::BufferUsageBit::TRANSFER_DST,
gfx::MemoryUsageBit::DEVICE | gfx::MemoryUsageBit::HOST,
vbStride * 3,
vbStride,
});
_ib = device->createBuffer({
gfx::BufferUsageBit::INDEX | gfx::BufferUsageBit::TRANSFER_DST,
gfx::MemoryUsageBit::DEVICE | gfx::MemoryUsageBit::HOST,
ibStride * 3,
ibStride,
});
iaInfo.attributes = *(Root::getInstance()->getBatcher2D()->getDefaultAttribute());
iaInfo.vertexBuffers.emplace_back(_vb);
iaInfo.indexBuffer = _ib;
_ia = device->createInputAssembler(iaInfo);
}
return _ia;
}
void RenderDrawInfo::updateLocalDescriptorSet(Node* transform, const gfx::DescriptorSetLayout* dsLayout) {
if (_localDSBF == nullptr) {
_localDSBF = new LocalDSBF();
auto* device = Root::getInstance()->getDevice();
gDsInfo.layout = dsLayout;
_localDSBF->ds = device->createDescriptorSet(gDsInfo);
_localDSBF->uboBuf = device->createBuffer({
gfx::BufferUsageBit::UNIFORM | gfx::BufferUsageBit::TRANSFER_DST,
gfx::MemoryUsageBit::HOST | gfx::MemoryUsageBit::DEVICE,
pipeline::UBOLocal::SIZE,
pipeline::UBOLocal::SIZE,
});
}
if (_texture != nullptr && _sampler != nullptr) {
_localDSBF->ds->bindTexture(static_cast<uint32_t>(pipeline::ModelLocalBindings::SAMPLER_SPRITE), _texture);
_localDSBF->ds->bindSampler(static_cast<uint32_t>(pipeline::ModelLocalBindings::SAMPLER_SPRITE), _sampler);
}
_localDSBF->ds->bindBuffer(pipeline::UBOLocal::BINDING, _localDSBF->uboBuf);
_localDSBF->ds->update();
const auto& worldMatrix = transform->getWorldMatrix();
mat4ToFloatArray(worldMatrix, matrixData, pipeline::UBOLocal::MAT_WORLD_OFFSET);
_localDSBF->uboBuf->update(matrixData);
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "2d/renderer/UIMeshBuffer.h"
#include "base/Ptr.h"
#include "base/Macros.h"
#include "base/TypeDef.h"
#include "bindings/utils/BindingUtils.h"
#include "core/ArrayBuffer.h"
#include "core/assets/Material.h"
#include "core/scene-graph/Node.h"
#include "math/Color.h"
#include "math/Vec2.h"
#include "math/Vec3.h"
#include "math/Vec4.h"
#include "renderer/gfx-base/states/GFXSampler.h"
#include "scene/Model.h"
namespace cc {
struct Render2dLayout {
Vec3 position;
Vec2 uv;
Vec4 color;
};
enum class RenderDrawInfoType : uint8_t {
COMP,
MODEL,
MIDDLEWARE,
SUB_NODE,
};
struct LocalDSBF {
gfx::DescriptorSet* ds;
gfx::Buffer* uboBuf;
};
class Batcher2d;
class RenderDrawInfo final {
public:
RenderDrawInfo();
~RenderDrawInfo();
inline uint32_t getDrawInfoType() const { return static_cast<uint32_t>(_drawInfoAttrs._drawInfoType); }
inline void setDrawInfoType(uint32_t type) {
_drawInfoAttrs._drawInfoType = static_cast<RenderDrawInfoType>(type);
}
inline uint16_t getAccId() const { return _drawInfoAttrs._accId; }
inline void setAccId(uint16_t id) {
_drawInfoAttrs._accId = id;
}
inline uint16_t getBufferId() const { return _drawInfoAttrs._bufferId; }
inline void setBufferId(uint16_t bufferId) {
_drawInfoAttrs._bufferId = bufferId;
}
inline uint32_t getVertexOffset() const { return _drawInfoAttrs._vertexOffset; }
inline void setVertexOffset(uint32_t vertexOffset) {
_drawInfoAttrs._vertexOffset = vertexOffset;
}
inline uint32_t getIndexOffset() const { return _drawInfoAttrs._indexOffset; }
inline void setIndexOffset(uint32_t indexOffset) {
_drawInfoAttrs._indexOffset = indexOffset;
}
inline uint32_t getVbCount() const { return _drawInfoAttrs._vbCount; }
inline void setVbCount(uint32_t vbCount) {
_drawInfoAttrs._vbCount = vbCount;
}
inline uint32_t getIbCount() const { return _drawInfoAttrs._ibCount; }
inline void setIbCount(uint32_t ibCount) {
_drawInfoAttrs._ibCount = ibCount;
}
inline bool getVertDirty() const { return _drawInfoAttrs._vertDirty; }
inline void setVertDirty(bool val) {
_drawInfoAttrs._vertDirty = val;
}
inline ccstd::hash_t getDataHash() const { return _drawInfoAttrs._dataHash; }
inline void setDataHash(ccstd::hash_t dataHash) {
_drawInfoAttrs._dataHash = dataHash;
}
inline bool getIsMeshBuffer() const { return _drawInfoAttrs._isMeshBuffer; }
inline void setIsMeshBuffer(bool isMeshBuffer) {
_drawInfoAttrs._isMeshBuffer = isMeshBuffer;
}
inline uint8_t getStride() const { return _drawInfoAttrs._stride; }
inline void setStride(uint8_t stride) {
_drawInfoAttrs._stride = stride;
}
inline Material* getMaterial() const { return _material; }
inline void setMaterial(Material* material) {
_material = material;
}
inline void setMeshBuffer(UIMeshBuffer* meshBuffer) {
_meshBuffer = meshBuffer;
}
inline UIMeshBuffer* getMeshBuffer() const {
return _meshBuffer;
}
inline float* getVDataBuffer() const {
return _vDataBuffer;
}
inline void setVDataBuffer(float* vDataBuffer) {
_vDataBuffer = vDataBuffer;
}
inline uint16_t* getIDataBuffer() const {
return _iDataBuffer;
}
inline void setIDataBuffer(uint16_t* iDataBuffer) {
_iDataBuffer = iDataBuffer;
}
inline gfx::Texture* getTexture() const {
return _texture;
}
inline void setTexture(gfx::Texture* texture) {
_texture = texture;
}
inline gfx::Sampler* getSampler() const {
return _sampler;
}
inline void setSampler(gfx::Sampler* sampler) {
_sampler = sampler;
}
inline float* getVbBuffer() const {
return _vbBuffer;
}
inline void setVbBuffer(float* vbBuffer) {
_vbBuffer = vbBuffer;
}
inline uint16_t* getIbBuffer() const {
return _ibBuffer;
}
inline void setIbBuffer(uint16_t* ibBuffer) {
_ibBuffer = ibBuffer;
}
inline scene::Model* getModel() const {
CC_ASSERT_EQ(_drawInfoAttrs._drawInfoType, RenderDrawInfoType::MODEL);
return _model;
}
inline void setModel(scene::Model* model) {
CC_ASSERT_EQ(_drawInfoAttrs._drawInfoType, RenderDrawInfoType::MODEL);
if (_drawInfoAttrs._drawInfoType == RenderDrawInfoType::MODEL) {
_model = model;
}
}
inline Node* getSubNode() const {
CC_ASSERT_EQ(_drawInfoAttrs._drawInfoType, RenderDrawInfoType::SUB_NODE);
return _subNode;
}
inline void setSubNode(Node* node) {
CC_ASSERT_EQ(_drawInfoAttrs._drawInfoType, RenderDrawInfoType::SUB_NODE);
_subNode = node;
}
void changeMeshBuffer();
inline RenderDrawInfoType getEnumDrawInfoType() const { return _drawInfoAttrs._drawInfoType; }
inline void setRender2dBufferToNative(uint8_t* buffer) { // NOLINT(bugprone-easily-swappable-parameters)
CC_ASSERT(_drawInfoAttrs._drawInfoType == RenderDrawInfoType::COMP && !_drawInfoAttrs._isMeshBuffer);
_sharedBuffer = buffer;
}
inline Render2dLayout* getRender2dLayout(uint32_t dataOffset) const {
CC_ASSERT(_drawInfoAttrs._drawInfoType == RenderDrawInfoType::COMP && !_drawInfoAttrs._isMeshBuffer);
return reinterpret_cast<Render2dLayout*>(_sharedBuffer + dataOffset * sizeof(float));
}
inline se::Object* getAttrSharedBufferForJS() const { return _attrSharedBufferActor.getSharedArrayBufferObject(); }
gfx::InputAssembler* requestIA(gfx::Device* device);
void uploadBuffers();
void resetMeshIA();
inline gfx::DescriptorSet* getLocalDes() { return _localDSBF->ds; }
void updateLocalDescriptorSet(Node* transform, const gfx::DescriptorSetLayout* dsLayout);
inline void resetDrawInfo() {
destroy();
_drawInfoAttrs._bufferId = 0;
_drawInfoAttrs._accId = 0;
_drawInfoAttrs._vertexOffset = 0;
_drawInfoAttrs._indexOffset = 0;
_drawInfoAttrs._vbCount = 0;
_drawInfoAttrs._ibCount = 0;
_drawInfoAttrs._stride = 0;
_drawInfoAttrs._dataHash = 0;
_drawInfoAttrs._vertDirty = false;
_drawInfoAttrs._isMeshBuffer = false;
_vbBuffer = nullptr;
_ibBuffer = nullptr;
_vDataBuffer = nullptr;
_iDataBuffer = nullptr;
_material = nullptr;
_texture = nullptr;
_sampler = nullptr;
_subNode = nullptr;
_model = nullptr;
_sharedBuffer = nullptr;
}
private:
CC_DISALLOW_COPY_MOVE_ASSIGN(RenderDrawInfo);
void destroy();
gfx::InputAssembler* initIAInfo(gfx::Device* device);
struct DrawInfoAttrs {
RenderDrawInfoType _drawInfoType{RenderDrawInfoType::COMP};
bool _vertDirty{false};
bool _isMeshBuffer{false};
uint8_t _stride{0};
uint16_t _bufferId{0};
uint16_t _accId{0};
uint32_t _vertexOffset{0};
uint32_t _indexOffset{0};
uint32_t _vbCount{0};
uint32_t _ibCount{0};
ccstd::hash_t _dataHash{0};
} _drawInfoAttrs{};
bindings::NativeMemorySharedToScriptActor _attrSharedBufferActor;
// weak reference
Material* _material{nullptr};
// weak reference
float* _vDataBuffer{nullptr};
// weak reference
uint16_t* _iDataBuffer{nullptr};
// weak reference
UIMeshBuffer* _meshBuffer{nullptr};
// weak reference
gfx::Texture* _texture{nullptr};
// weak reference
gfx::Sampler* _sampler{nullptr};
// weak reference
float* _vbBuffer{nullptr};
// weak reference
uint16_t* _ibBuffer{nullptr};
union {
Node* _subNode{nullptr};
scene::Model* _model;
uint8_t* _sharedBuffer;
};
LocalDSBF* _localDSBF{nullptr};
// ia
IntrusivePtr<gfx::InputAssembler> _ia;
IntrusivePtr<gfx::Buffer> _vb;
IntrusivePtr<gfx::Buffer> _ib;
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "2d/renderer/RenderEntity.h"
#include "2d/renderer/Batcher2d.h"
#include "bindings/utils/BindingUtils.h"
namespace cc {
RenderEntity::RenderEntity(RenderEntityType type) : _renderEntityType(type) {
if (type == RenderEntityType::STATIC) {
ccnew_placement(&_staticDrawInfos) std::array<RenderDrawInfo, RenderEntity::STATIC_DRAW_INFO_CAPACITY>();
} else {
ccnew_placement(&_dynamicDrawInfos) ccstd::vector<RenderDrawInfo*>();
}
_entitySharedBufferActor.initialize(&_entityAttrLayout, sizeof(EntityAttrLayout));
}
RenderEntity::~RenderEntity() {
if (_renderEntityType == RenderEntityType::STATIC) {
_staticDrawInfos.~array();
} else {
_dynamicDrawInfos.~vector();
}
};
void RenderEntity::addDynamicRenderDrawInfo(RenderDrawInfo* drawInfo) {
CC_ASSERT_NE(_renderEntityType, RenderEntityType::STATIC);
_dynamicDrawInfos.push_back(drawInfo);
}
void RenderEntity::setDynamicRenderDrawInfo(RenderDrawInfo* drawInfo, uint32_t index) {
CC_ASSERT_NE(_renderEntityType, RenderEntityType::STATIC);
if (index < _dynamicDrawInfos.size()) {
_dynamicDrawInfos[index] = drawInfo;
}
}
void RenderEntity::removeDynamicRenderDrawInfo() {
CC_ASSERT_NE(_renderEntityType, RenderEntityType::STATIC);
if (_dynamicDrawInfos.empty()) return;
_dynamicDrawInfos.pop_back(); // warning: memory leaking & crash
}
void RenderEntity::clearDynamicRenderDrawInfos() {
CC_ASSERT_NE(_renderEntityType, RenderEntityType::STATIC);
_dynamicDrawInfos.clear();
}
void RenderEntity::clearStaticRenderDrawInfos() {
CC_ASSERT_EQ(_renderEntityType, RenderEntityType::STATIC);
for (uint32_t i = 0; i < _staticDrawInfoSize; i++) {
RenderDrawInfo& drawInfo = _staticDrawInfos[i];
drawInfo.resetDrawInfo();
}
_staticDrawInfoSize = 0;
}
void RenderEntity::setNode(Node* node) {
if (_node) {
_node->setUserData(nullptr);
}
_node = node;
if (_node) {
_node->setUserData(this);
}
}
void RenderEntity::setRenderTransform(Node* renderTransform) {
_renderTransform = renderTransform;
}
RenderDrawInfo* RenderEntity::getDynamicRenderDrawInfo(uint32_t index) {
CC_ASSERT_NE(_renderEntityType, RenderEntityType::STATIC);
if (index >= _dynamicDrawInfos.size()) {
return nullptr;
}
return _dynamicDrawInfos[index];
}
ccstd::vector<RenderDrawInfo*>& RenderEntity::getDynamicRenderDrawInfos() {
CC_ASSERT_NE(_renderEntityType, RenderEntityType::STATIC);
return _dynamicDrawInfos;
}
void RenderEntity::setStaticDrawInfoSize(uint32_t size) {
CC_ASSERT(_renderEntityType == RenderEntityType::STATIC && size <= RenderEntity::STATIC_DRAW_INFO_CAPACITY);
_staticDrawInfoSize = size;
}
RenderDrawInfo* RenderEntity::getStaticRenderDrawInfo(uint32_t index) {
CC_ASSERT(_renderEntityType == RenderEntityType::STATIC && index < _staticDrawInfoSize);
return &(_staticDrawInfos[index]);
}
std::array<RenderDrawInfo, RenderEntity::STATIC_DRAW_INFO_CAPACITY>& RenderEntity::getStaticRenderDrawInfos() {
CC_ASSERT_EQ(_renderEntityType, RenderEntityType::STATIC);
return _staticDrawInfos;
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <array>
#include "2d/renderer/RenderDrawInfo.h"
#include "2d/renderer/StencilManager.h"
#include "base/Macros.h"
#include "base/TypeDef.h"
#include "bindings/utils/BindingUtils.h"
#include "core/ArrayBuffer.h"
#include "core/scene-graph/Node.h"
namespace cc {
class Batcher2d;
enum class RenderEntityType : uint8_t {
STATIC,
DYNAMIC,
CROSSED,
};
enum class MaskMode : uint8_t {
NONE,
MASK,
MASK_INVERTED,
MASK_NODE,
MASK_NODE_INVERTED
};
struct EntityAttrLayout {
float localOpacity{1.0F};
uint8_t colorR{255};
uint8_t colorG{255};
uint8_t colorB{255};
uint8_t colorA{255};
uint8_t maskMode{0};
uint8_t colorDirtyBit{1};
uint8_t enabledIndex{0};
uint8_t useLocal{0};
};
class RenderEntity final : public Node::UserData {
public:
static constexpr uint32_t STATIC_DRAW_INFO_CAPACITY = 4;
explicit RenderEntity(RenderEntityType type);
~RenderEntity() override;
void addDynamicRenderDrawInfo(RenderDrawInfo* drawInfo);
void setDynamicRenderDrawInfo(RenderDrawInfo* drawInfo, uint32_t index);
void removeDynamicRenderDrawInfo();
void clearDynamicRenderDrawInfos();
void clearStaticRenderDrawInfos();
inline bool getIsMask() const {
return static_cast<MaskMode>(_entityAttrLayout.maskMode) == MaskMode::MASK || static_cast<MaskMode>(_entityAttrLayout.maskMode) == MaskMode::MASK_INVERTED;
}
inline bool getIsSubMask() const {
return static_cast<MaskMode>(_entityAttrLayout.maskMode) == MaskMode::MASK_NODE || static_cast<MaskMode>(_entityAttrLayout.maskMode) == MaskMode::MASK_NODE_INVERTED;
}
inline bool getIsMaskInverted() const {
return static_cast<MaskMode>(_entityAttrLayout.maskMode) == MaskMode::MASK_INVERTED || static_cast<MaskMode>(_entityAttrLayout.maskMode) == MaskMode::MASK_NODE_INVERTED;
}
inline bool getUseLocal() const { return _entityAttrLayout.useLocal; }
inline void setUseLocal(bool useLocal) {
_entityAttrLayout.useLocal = useLocal;
}
inline Node* getNode() const { return _node; }
void setNode(Node* node);
inline Node* getRenderTransform() const { return _renderTransform; }
void setRenderTransform(Node* renderTransform);
inline uint32_t getStencilStage() const { return static_cast<uint32_t>(_stencilStage); }
inline void setStencilStage(uint32_t stage) {
_stencilStage = static_cast<StencilStage>(stage);
}
inline StencilStage getEnumStencilStage() const { return _stencilStage; }
inline void setEnumStencilStage(StencilStage stage) {
_stencilStage = stage;
}
inline RenderEntityType getRenderEntityType() const { return _renderEntityType; };
inline uint32_t getStaticDrawInfoSize() const { return _staticDrawInfoSize; };
void setStaticDrawInfoSize(uint32_t size);
RenderDrawInfo* getStaticRenderDrawInfo(uint32_t index);
std::array<RenderDrawInfo, RenderEntity::STATIC_DRAW_INFO_CAPACITY>& getStaticRenderDrawInfos();
RenderDrawInfo* getDynamicRenderDrawInfo(uint32_t index);
ccstd::vector<RenderDrawInfo*>& getDynamicRenderDrawInfos();
inline se::Object* getEntitySharedBufferForJS() const { return _entitySharedBufferActor.getSharedArrayBufferObject(); }
inline bool getColorDirty() const { return _entityAttrLayout.colorDirtyBit != 0; }
inline void setColorDirty(bool dirty) { _entityAttrLayout.colorDirtyBit = dirty ? 1 : 0; }
inline bool getVBColorDirty() const { return _vbColorDirty; }
inline void setVBColorDirty(bool vbColorDirty) { _vbColorDirty = vbColorDirty; }
inline Color getColor() const { return Color(_entityAttrLayout.colorR, _entityAttrLayout.colorG, _entityAttrLayout.colorB, _entityAttrLayout.colorA); }
inline float getColorAlpha() const { return static_cast<float>(_entityAttrLayout.colorA) / 255.F; }
inline float getLocalOpacity() const { return _entityAttrLayout.localOpacity; }
inline float getOpacity() const { return _opacity; }
inline void setOpacity(float opacity) { _opacity = opacity; }
inline bool isEnabled() const { return _entityAttrLayout.enabledIndex != 0; }
inline uint32_t getRenderDrawInfosSize() const {
return _renderEntityType == RenderEntityType::STATIC ? _staticDrawInfoSize : static_cast<uint32_t>(_dynamicDrawInfos.size());
}
inline RenderDrawInfo* getRenderDrawInfoAt(uint32_t index) {
return _renderEntityType == RenderEntityType::STATIC ? &(_staticDrawInfos[index]) : _dynamicDrawInfos[index];
}
private:
CC_DISALLOW_COPY_MOVE_ASSIGN(RenderEntity);
// weak reference
Node* _node{nullptr};
// weak reference
Node* _renderTransform{nullptr};
EntityAttrLayout _entityAttrLayout;
float _opacity{1.0F};
bindings::NativeMemorySharedToScriptActor _entitySharedBufferActor;
union {
std::array<RenderDrawInfo, RenderEntity::STATIC_DRAW_INFO_CAPACITY> _staticDrawInfos;
ccstd::vector<RenderDrawInfo*> _dynamicDrawInfos;
};
StencilStage _stencilStage{StencilStage::DISABLED};
RenderEntityType _renderEntityType{RenderEntityType::STATIC};
uint8_t _staticDrawInfoSize{0};
bool _vbColorDirty{true};
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "StencilManager.h"
#include "2d/renderer/RenderEntity.h"
namespace cc {
namespace {
StencilManager* instance = nullptr;
}
StencilManager* StencilManager::getInstance() {
if (instance == nullptr) {
instance = new StencilManager();
}
return instance;
}
StencilManager::~StencilManager() {
for (auto pair : _cacheStateMap) {
CC_SAFE_DELETE(pair.second);
}
for (auto pair : _cacheStateMapWithDepth) {
CC_SAFE_DELETE(pair.second);
}
}
StencilStage StencilManager::clear(RenderEntity* entity) { // NOLINT(readability-convert-member-functions-to-static)
bool inverted = entity->getIsMaskInverted();
return inverted ? StencilStage::CLEAR_INVERTED : StencilStage::CLEAR;
}
void StencilManager::enterLevel(RenderEntity* entity) { // NOLINT(readability-convert-member-functions-to-static)
bool inverted = entity->getIsMaskInverted();
entity->setEnumStencilStage(inverted ? StencilStage::ENTER_LEVEL_INVERTED : StencilStage::ENTER_LEVEL);
}
gfx::DepthStencilState* StencilManager::getDepthStencilState(StencilStage stage, Material* mat) {
uint32_t key = 0;
bool depthTest = false;
bool depthWrite = false;
gfx::ComparisonFunc depthFunc = gfx::ComparisonFunc::LESS;
auto* cacheMap = &_cacheStateMap;
if (mat && !mat->getPasses()->empty()) {
IntrusivePtr<scene::Pass>& pass = mat->getPasses()->at(0);
const gfx::DepthStencilState* dss = pass->getDepthStencilState();
uint32_t depthTestValue = 0;
uint32_t depthWriteValue = 0;
if (dss->depthTest) {
depthTestValue = 1;
}
if (dss->depthWrite) {
depthWriteValue = 1;
}
key = (depthTestValue) | (depthWriteValue << 1) | (static_cast<uint32_t>(dss->depthFunc) << 2) | (static_cast<uint32_t>(stage) << 6) | (_maskStackSize << 9);
depthTest = dss->depthTest;
depthWrite = static_cast<uint32_t>(dss->depthWrite);
depthFunc = dss->depthFunc;
cacheMap = &_cacheStateMapWithDepth;
} else {
key = ((static_cast<uint32_t>(stage)) << 16) | (_maskStackSize);
}
auto iter = cacheMap->find(key);
if (iter != cacheMap->end()) {
return iter->second;
}
setDepthStencilStateFromStage(stage);
auto* depthStencilState = ccnew gfx::DepthStencilState();
depthStencilState->depthTest = depthTest;
depthStencilState->depthWrite = depthWrite;
depthStencilState->depthFunc = depthFunc;
depthStencilState->stencilTestFront = _stencilPattern.stencilTest;
depthStencilState->stencilFuncFront = _stencilPattern.func;
depthStencilState->stencilReadMaskFront = _stencilPattern.stencilMask;
depthStencilState->stencilWriteMaskFront = _stencilPattern.writeMask;
depthStencilState->stencilFailOpFront = _stencilPattern.failOp;
depthStencilState->stencilZFailOpFront = _stencilPattern.zFailOp;
depthStencilState->stencilPassOpFront = _stencilPattern.passOp;
depthStencilState->stencilRefFront = _stencilPattern.ref;
depthStencilState->stencilTestBack = _stencilPattern.stencilTest;
depthStencilState->stencilFuncBack = _stencilPattern.func;
depthStencilState->stencilReadMaskBack = _stencilPattern.stencilMask;
depthStencilState->stencilWriteMaskBack = _stencilPattern.writeMask;
depthStencilState->stencilFailOpBack = _stencilPattern.failOp;
depthStencilState->stencilZFailOpBack = _stencilPattern.zFailOp;
depthStencilState->stencilPassOpBack = _stencilPattern.passOp;
depthStencilState->stencilRefBack = _stencilPattern.ref;
const auto& pair = std::pair<uint32_t, gfx::DepthStencilState*>(key, depthStencilState);
cacheMap->insert(pair);
return depthStencilState;
}
void StencilManager::setDepthStencilStateFromStage(StencilStage stage) {
StencilEntity& pattern = _stencilPattern;
if (stage == StencilStage::DISABLED) {
pattern.stencilTest = false;
pattern.func = gfx::ComparisonFunc::ALWAYS;
pattern.failOp = gfx::StencilOp::KEEP;
pattern.stencilMask = pattern.writeMask = 0xffff;
pattern.ref = 1;
} else {
pattern.stencilTest = true;
if (stage == StencilStage::ENABLED) {
pattern.func = gfx::ComparisonFunc::EQUAL;
pattern.failOp = gfx::StencilOp::KEEP;
pattern.stencilMask = pattern.ref = getStencilRef();
pattern.writeMask = getWriteMask();
} else if (stage == StencilStage::CLEAR) {
pattern.func = gfx::ComparisonFunc::NEVER;
pattern.failOp = gfx::StencilOp::ZERO;
pattern.writeMask = getWriteMask();
pattern.stencilMask = getWriteMask();
pattern.ref = getWriteMask();
} else if (stage == StencilStage::CLEAR_INVERTED) {
pattern.func = gfx::ComparisonFunc::NEVER;
pattern.failOp = gfx::StencilOp::REPLACE;
pattern.writeMask = pattern.stencilMask = pattern.ref = getWriteMask();
} else if (stage == StencilStage::ENTER_LEVEL) {
pattern.func = gfx::ComparisonFunc::NEVER;
pattern.failOp = gfx::StencilOp::REPLACE;
pattern.writeMask = pattern.stencilMask = pattern.ref = getWriteMask();
} else if (stage == StencilStage::ENTER_LEVEL_INVERTED) {
pattern.func = gfx::ComparisonFunc::NEVER;
pattern.failOp = gfx::StencilOp::ZERO;
pattern.writeMask = pattern.stencilMask = pattern.ref = getWriteMask();
}
}
}
void StencilManager::setStencilStage(uint32_t stageIndex) {
_stage = static_cast<StencilStage>(stageIndex);
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <stack>
#include "base/Macros.h"
#include "base/TypeDef.h"
#include "core/ArrayBuffer.h"
#include "core/assets/Material.h"
#include "renderer/gfx-base/GFXDef-common.h"
#include "scene/Pass.h"
namespace cc {
class RenderEntity;
enum class StencilStage : uint8_t {
// Stencil disabled
DISABLED = 0,
// Clear stencil buffer
CLEAR = 1,
// Entering a new level, should handle new stencil
ENTER_LEVEL = 2,
// In content
ENABLED = 3,
// Exiting a level, should restore old stencil or disable
EXIT_LEVEL = 4,
// Clear stencil buffer & USE INVERTED
CLEAR_INVERTED = 5,
// Entering a new level & USE INVERTED
ENTER_LEVEL_INVERTED = 6
};
struct StencilEntity {
uint32_t stencilTest{0};
gfx::ComparisonFunc func{gfx::ComparisonFunc::ALWAYS};
uint32_t stencilMask{0};
uint32_t writeMask{0};
gfx::StencilOp failOp{gfx::StencilOp::KEEP};
gfx::StencilOp zFailOp{gfx::StencilOp::KEEP};
gfx::StencilOp passOp{gfx::StencilOp::KEEP};
uint32_t ref{0};
};
class StencilManager final {
public:
static StencilManager* getInstance();
StencilManager() = default;
~StencilManager();
inline StencilStage getStencilStage() const { return _stage; }
gfx::DepthStencilState* getDepthStencilState(StencilStage stage, Material* mat = nullptr);
void setDepthStencilStateFromStage(StencilStage stage);
inline uint32_t getMaskStackSize() const { return _maskStackSize; }
inline void setMaskStackSize(uint32_t size) {
_maskStackSize = size;
}
inline void pushMask() {
++_maskStackSize;
}
StencilStage clear(RenderEntity* entity);
void enterLevel(RenderEntity* entity);
inline void enableMask() {
_stage = StencilStage::ENABLED;
}
inline void exitMask() {
if (_maskStackSize == 0) {
return;
}
--_maskStackSize;
if (_maskStackSize == 0) {
_stage = StencilStage::DISABLED;
} else {
_stage = StencilStage::ENABLED;
}
}
inline uint32_t getWriteMask() const {
return 1 << (_maskStackSize - 1);
}
inline uint32_t getExitWriteMask() const {
return 1 << _maskStackSize;
}
inline uint32_t getStencilRef() const {
uint32_t result = 0;
for (uint32_t i = 0; i < _maskStackSize; i++) {
result += (1 << i);
}
return result;
}
inline uint32_t getStencilHash(StencilStage stage) const {
return ((static_cast<uint32_t>(stage)) << 8) | _maskStackSize;
}
void setStencilStage(uint32_t stageIndex);
private:
CC_DISALLOW_COPY_MOVE_ASSIGN(StencilManager);
StencilEntity _stencilPattern;
ArrayBuffer::Ptr _stencilSharedBuffer;
StencilStage _stage{StencilStage::DISABLED};
uint32_t _maskStackSize{0};
ccstd::unordered_map<uint32_t, gfx::DepthStencilState*> _cacheStateMap;
ccstd::unordered_map<uint32_t, gfx::DepthStencilState*> _cacheStateMapWithDepth;
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "2d/renderer/UIMeshBuffer.h"
#include "renderer/gfx-base/GFXDevice.h"
namespace cc {
static uint32_t getAttributesStride(ccstd::vector<gfx::Attribute>& attrs) {
uint32_t stride = 0;
for (auto& attr : attrs) {
const auto& info = gfx::GFX_FORMAT_INFOS[static_cast<uint32_t>(attr.format)];
stride += info.size;
}
return stride;
}
UIMeshBuffer::~UIMeshBuffer() {
destroy();
}
void UIMeshBuffer::setVData(float* vData) {
_vData = vData;
}
void UIMeshBuffer::setIData(uint16_t* iData) {
_iData = iData;
}
void UIMeshBuffer::initialize(ccstd::vector<gfx::Attribute>&& attrs, bool needCreateLayout) {
_attributes = attrs;
_vertexFormatBytes = getAttributesStride(attrs);
if (needCreateLayout) {
_meshBufferLayout = new MeshBufferLayout();
}
_needDeleteLayout = needCreateLayout;
}
void UIMeshBuffer::reset() {
setIndexOffset(0);
_dirty = false;
}
void UIMeshBuffer::resetIA() {
}
void UIMeshBuffer::destroy() {
reset();
_attributes.clear();
_vb = nullptr;
_ib = nullptr;
if (_needDeleteVData) {
delete _vData;
delete _iData;
}
_vData = nullptr;
_iData = nullptr;
// Destroy InputAssemblers
_ia = nullptr;
if (_needDeleteLayout) {
CC_SAFE_DELETE(_meshBufferLayout);
}
}
void UIMeshBuffer::setDirty() {
_dirty = true;
}
gfx::InputAssembler* UIMeshBuffer::requireFreeIA(gfx::Device* device) {
return createNewIA(device);
}
void UIMeshBuffer::uploadBuffers() {
uint32_t byteOffset = getByteOffset();
bool dirty = getDirty();
if (_meshBufferLayout == nullptr || byteOffset == 0 || !dirty || !_ia) {
return;
}
uint32_t indexCount = getIndexOffset();
uint32_t byteCount = getByteOffset();
gfx::BufferList vBuffers = _ia->getVertexBuffers();
if (!vBuffers.empty()) {
gfx::Buffer* vBuffer = vBuffers[0];
if (byteCount > vBuffer->getSize()) {
vBuffer->resize(byteCount);
}
vBuffer->update(_vData);
}
gfx::Buffer* iBuffer = _ia->getIndexBuffer();
if (indexCount * 2 > iBuffer->getSize()) {
iBuffer->resize(indexCount * 2);
}
iBuffer->update(_iData);
setDirty(false);
}
// use less
void UIMeshBuffer::recycleIA(gfx::InputAssembler* ia) {
}
gfx::InputAssembler* UIMeshBuffer::createNewIA(gfx::Device* device) {
if (!_ia) {
uint32_t vbStride = _vertexFormatBytes;
uint32_t ibStride = sizeof(uint16_t);
gfx::InputAssemblerInfo iaInfo = {};
_vb = device->createBuffer({
gfx::BufferUsageBit::VERTEX | gfx::BufferUsageBit::TRANSFER_DST,
gfx::MemoryUsageBit::DEVICE | gfx::MemoryUsageBit::HOST,
vbStride * 3,
vbStride,
});
_ib = device->createBuffer({
gfx::BufferUsageBit::INDEX | gfx::BufferUsageBit::TRANSFER_DST,
gfx::MemoryUsageBit::DEVICE | gfx::MemoryUsageBit::HOST,
ibStride * 3,
ibStride,
});
iaInfo.attributes = _attributes;
iaInfo.vertexBuffers.emplace_back(_vb);
iaInfo.indexBuffer = _ib;
_ia = device->createInputAssembler(iaInfo);
}
return _ia;
}
void UIMeshBuffer::syncSharedBufferToNative(uint32_t* buffer) {
_sharedBuffer = buffer;
parseLayout();
}
void UIMeshBuffer::parseLayout() {
_meshBufferLayout = reinterpret_cast<MeshBufferLayout*>(_sharedBuffer);
}
void UIMeshBuffer::setByteOffset(uint32_t byteOffset) {
_meshBufferLayout->byteOffset = byteOffset;
}
void UIMeshBuffer::setVertexOffset(uint32_t vertexOffset) {
_meshBufferLayout->vertexOffset = vertexOffset;
}
void UIMeshBuffer::setIndexOffset(uint32_t indexOffset) {
_meshBufferLayout->indexOffset = indexOffset;
}
void UIMeshBuffer::setDirty(bool dirty) const {
_meshBufferLayout->dirtyMark = dirty ? 1 : 0;
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "base/Ptr.h"
#include "base/Macros.h"
#include "base/TypeDef.h"
#include "renderer/gfx-base/GFXInputAssembler.h"
#include "renderer/gfx-base/GFXDef-common.h"
#include "renderer/gfx-base/GFXBuffer.h"
namespace cc {
struct MeshBufferLayout {
uint32_t byteOffset;
uint32_t vertexOffset;
uint32_t indexOffset;
uint32_t dirtyMark;
};
class UIMeshBuffer final {
public:
UIMeshBuffer() = default;
~UIMeshBuffer();
inline float* getVData() const { return _vData; }
void setVData(float* vData);
inline uint16_t* getIData() const { return _iData; }
void setIData(uint16_t* iData);
void initialize(ccstd::vector<gfx::Attribute>&& attrs, bool needCreateLayout = false);
void reset();
void destroy();
void setDirty();
void uploadBuffers();
void syncSharedBufferToNative(uint32_t* buffer);
void resetIA();
void recycleIA(gfx::InputAssembler* ia);
void parseLayout();
gfx::InputAssembler* requireFreeIA(gfx::Device* device);
gfx::InputAssembler* createNewIA(gfx::Device* device);
inline uint32_t getByteOffset() const { return _meshBufferLayout->byteOffset; }
void setByteOffset(uint32_t byteOffset);
inline uint32_t getVertexOffset() const { return _meshBufferLayout->vertexOffset; }
void setVertexOffset(uint32_t vertexOffset);
inline uint32_t getIndexOffset() const { return _meshBufferLayout->indexOffset; }
void setIndexOffset(uint32_t indexOffset);
inline bool getDirty() const { return _meshBufferLayout->dirtyMark != 0; }
void setDirty(bool dirty) const;
inline const ccstd::vector<gfx::Attribute>& getAttributes() const {
return _attributes;
}
protected:
CC_DISALLOW_COPY_MOVE_ASSIGN(UIMeshBuffer);
private:
float* _vData{nullptr};
uint16_t* _iData{nullptr};
MeshBufferLayout* _meshBufferLayout{nullptr};
uint32_t* _sharedBuffer{nullptr};
uint32_t _vertexFormatBytes{0};
uint32_t _initVDataCount{0};
uint32_t _initIDataCount{0};
ccstd::vector<gfx::Attribute> _attributes;
IntrusivePtr<gfx::InputAssembler> _ia;
IntrusivePtr<gfx::Buffer> _vb;
IntrusivePtr<gfx::Buffer> _ib;
bool _dirty{false};
bool _needDeleteVData{false};
bool _needDeleteLayout{false};
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "UIModelProxy.h"
#include "2d/renderer/RenderEntity.h"
#include "core/assets/RenderingSubMesh.h"
namespace cc {
UIModelProxy::UIModelProxy() {
_device = Root::getInstance()->getDevice();
}
UIModelProxy::~UIModelProxy() {
destroy();
}
void UIModelProxy::initModel(Node* node) {
_model = Root::getInstance()->createModel<scene::Model>();
_model->setNode(node);
_model->setTransform(node);
_node = node;
}
void UIModelProxy::activeSubModels() {
if (_model == nullptr) return;
auto* entity = static_cast<RenderEntity*>(_node->getUserData());
auto drawInfoSize = entity->getDynamicRenderDrawInfos().size();
auto subModelSize = _model->getSubModels().size();
if (drawInfoSize > subModelSize) {
for (size_t i = subModelSize; i < drawInfoSize; i++) {
if (_model->getSubModels().size() <= i) {
RenderDrawInfo* drawInfo = entity->getDynamicRenderDrawInfo(static_cast<uint32_t>(i));
if (drawInfo == nullptr) {
return;
}
auto* vertexBuffer = _device->createBuffer({
gfx::BufferUsageBit::VERTEX | gfx::BufferUsageBit::TRANSFER_DST,
gfx::MemoryUsageBit::DEVICE,
65535 * _stride,
_stride,
});
auto* indexBuffer = _device->createBuffer({
gfx::BufferUsageBit::INDEX | gfx::BufferUsageBit::TRANSFER_DST,
gfx::MemoryUsageBit::DEVICE,
65535 * sizeof(uint16_t) * 2,
sizeof(uint16_t),
});
gfx::BufferList vbReference;
vbReference.emplace_back(vertexBuffer);
auto* renderMesh = ccnew RenderingSubMesh(vbReference, _attributes, _primitiveMode, indexBuffer);
renderMesh->setSubMeshIdx(0);
_model->initSubModel(static_cast<index_t>(i), renderMesh, drawInfo->getMaterial());
_graphicsUseSubMeshes.emplace_back(renderMesh);
}
}
}
}
void UIModelProxy::uploadData() {
auto* entity = static_cast<RenderEntity*>(_node->getUserData());
const auto& drawInfos = entity->getDynamicRenderDrawInfos();
const auto& subModelList = _model->getSubModels();
for (size_t i = 0; i < drawInfos.size(); i++) {
auto* drawInfo = drawInfos[i];
auto* ia = subModelList.at(i)->getInputAssembler();
if (drawInfo->getVertexOffset() <= 0 || drawInfo->getIndexOffset() <= 0) continue;
gfx::BufferList vBuffers = ia->getVertexBuffers();
if (!vBuffers.empty()) {
auto size = drawInfo->getVertexOffset() * _stride;
// if (size > vBuffers[0]->getSize()) {
vBuffers[0]->resize(size);
// }
vBuffers[0]->update(drawInfo->getVDataBuffer()); // vdata
}
ia->setVertexCount(drawInfo->getVertexOffset()); // count
gfx::Buffer* iBuffer = ia->getIndexBuffer();
auto size = drawInfo->getIndexOffset() * 2;
// if (size > iBuffer->getSize()) {
iBuffer->resize(size);
// }
iBuffer->update(drawInfo->getIDataBuffer()); // idata
ia->setIndexCount(drawInfo->getIndexOffset()); // indexCount
// drawInfo->setModel(_model); // hack, render by model
}
if (!drawInfos.empty()) {
drawInfos[0]->setModel(_model);
}
}
void UIModelProxy::destroy() {
if (_model != nullptr) {
Root::getInstance()->destroyModel(_model);
_model = nullptr;
}
for (auto& subMesh : _graphicsUseSubMeshes) {
subMesh->destroy();
subMesh = nullptr;
}
_graphicsUseSubMeshes.clear();
_models.clear();
}
void UIModelProxy::clear() {
}
// for ui model
void UIModelProxy::updateModels(scene::Model* model) {
_models.emplace_back(model);
}
void UIModelProxy::attachDrawInfo() {
auto* entity = static_cast<RenderEntity*>(_node->getUserData());
auto& drawInfos = entity->getDynamicRenderDrawInfos();
if (drawInfos.size() != _models.size()) return;
for (size_t i = 0; i < drawInfos.size(); i++) {
drawInfos[i]->setModel(_models[i]);
}
}
void UIModelProxy::attachNode(Node* node) {
_node = node;
}
void UIModelProxy::clearModels() {
_models.clear();
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "base/Macros.h"
#include "core/Root.h"
#include "scene/Model.h"
namespace cc {
class UIModelProxy final {
public:
UIModelProxy();
~UIModelProxy();
void initModel(Node* node);
void activeSubModels();
void uploadData();
void destroy();
void clear();
inline scene::Model* getModel() const { return _model; }
// For UIModel
void updateModels(scene::Model* models);
void attachDrawInfo();
void attachNode(Node* node);
void clearModels();
protected:
CC_DISALLOW_COPY_MOVE_ASSIGN(UIModelProxy);
private:
Node* _node{nullptr};
IntrusivePtr<scene::Model> _model;
ccstd::vector<IntrusivePtr<RenderingSubMesh>> _graphicsUseSubMeshes{};
// For UIModel
ccstd::vector<scene::Model*> _models{};
gfx::Device* _device{nullptr};
uint32_t _stride{32};
ccstd::vector<gfx::Attribute> _attributes{
gfx::Attribute{gfx::ATTR_NAME_POSITION, gfx::Format::RGB32F},
gfx::Attribute{gfx::ATTR_NAME_COLOR, gfx::Format::RGBA32F},
gfx::Attribute{"a_dist", gfx::Format::R32F},
};
gfx::PrimitiveMode _primitiveMode{gfx::PrimitiveMode::TRIANGLE_LIST};
};
} // namespace cc