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67 lines
2.4 KiB
67 lines
2.4 KiB
/****************************************************************************
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Copyright (c) 2019-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Macros.h"
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#include "core/Root.h"
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#include "scene/Model.h"
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namespace cc {
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class UIModelProxy final {
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public:
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UIModelProxy();
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~UIModelProxy();
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void initModel(Node* node);
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void activeSubModels();
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void uploadData();
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void destroy();
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void clear();
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inline scene::Model* getModel() const { return _model; }
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// For UIModel
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void updateModels(scene::Model* models);
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void attachDrawInfo();
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void attachNode(Node* node);
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void clearModels();
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protected:
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CC_DISALLOW_COPY_MOVE_ASSIGN(UIModelProxy);
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private:
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Node* _node{nullptr};
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IntrusivePtr<scene::Model> _model;
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ccstd::vector<IntrusivePtr<RenderingSubMesh>> _graphicsUseSubMeshes{};
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// For UIModel
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ccstd::vector<scene::Model*> _models{};
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gfx::Device* _device{nullptr};
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uint32_t _stride{32};
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ccstd::vector<gfx::Attribute> _attributes{
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gfx::Attribute{gfx::ATTR_NAME_POSITION, gfx::Format::RGB32F},
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gfx::Attribute{gfx::ATTR_NAME_COLOR, gfx::Format::RGBA32F},
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gfx::Attribute{"a_dist", gfx::Format::R32F},
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};
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gfx::PrimitiveMode _primitiveMode{gfx::PrimitiveMode::TRIANGLE_LIST};
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};
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} // namespace cc
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