Update Unity framework to version 1.1.1
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@ -4,20 +4,6 @@
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<dict>
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<key>AvailableLibraries</key>
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<array>
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<dict>
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<key>BinaryPath</key>
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<string>UnityFramework.framework/UnityFramework</string>
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<key>LibraryIdentifier</key>
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<string>ios-arm64</string>
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<key>LibraryPath</key>
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<string>UnityFramework.framework</string>
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<key>SupportedArchitectures</key>
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<array>
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<string>arm64</string>
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</array>
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<key>SupportedPlatform</key>
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<string>ios</string>
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</dict>
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<dict>
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<key>BinaryPath</key>
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<string>UnityFramework.framework/UnityFramework</string>
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@ -35,6 +21,20 @@
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<key>SupportedPlatformVariant</key>
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<string>simulator</string>
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</dict>
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<dict>
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<key>BinaryPath</key>
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<string>UnityFramework.framework/UnityFramework</string>
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<key>LibraryIdentifier</key>
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<string>ios-arm64</string>
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<key>LibraryPath</key>
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<string>UnityFramework.framework</string>
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<key>SupportedArchitectures</key>
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<array>
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<string>arm64</string>
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</array>
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<key>SupportedPlatform</key>
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<string>ios</string>
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</dict>
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</array>
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<key>CFBundlePackageType</key>
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<string>XFWK</string>
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@ -1,4 +1,4 @@
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wait-for-native-debugger=0
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hdr-display-enabled=0
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gc-max-time-slice=3
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build-guid=292e23e3a3ff451dba36c31b1b5a5dea
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build-guid=ca565ba7768d4295a0eb5b0395a70c09
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@ -12,7 +12,7 @@ if [ "$#" -ne 1 ]; then
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fi
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NEW_FRAMEWORK="$1"
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REPO_DIR="/Users/apple/Desktop/work/flutter_unity_pod"
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REPO_DIR="/Users/ezio/Documents/work/project/flutter_unity_pod"
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STUB_DIR="$REPO_DIR/simulator_stub"
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BUILD_DIR="$REPO_DIR/build"
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