83 lines
1.6 KiB
Markdown
83 lines
1.6 KiB
Markdown
# Validation and release checks
|
|
|
|
Run validation from the package root unless noted otherwise.
|
|
|
|
## Package checks
|
|
|
|
```bash
|
|
flutter pub get
|
|
flutter analyze
|
|
flutter test test
|
|
dart run tool/generate_lua_runtime_defs.dart --check
|
|
```
|
|
|
|
## Example checks
|
|
|
|
```bash
|
|
cd example
|
|
flutter pub get
|
|
flutter analyze
|
|
flutter test
|
|
```
|
|
|
|
## Publish dry run
|
|
|
|
```bash
|
|
flutter pub publish --dry-run
|
|
```
|
|
|
|
A warning about missing `homepage` or `repository` is acceptable until real public metadata is configured. Do not add fake metadata.
|
|
|
|
## Manual smoke runs
|
|
|
|
```bash
|
|
cd example
|
|
flutter run --dart-define=LUA_GAME_ID=showcase
|
|
flutter run --dart-define=LUA_GAME_ID=template
|
|
flutter run --dart-define=LUA_GAME_ID=ludo
|
|
flutter run --dart-define=LUA_GAME_ID=flight
|
|
```
|
|
|
|
## Lua static checks
|
|
|
|
Lua static checks require `lua-language-server`.
|
|
|
|
If available, run the host/static-check workflow that points at game packages and `.luarc.json`.
|
|
|
|
If unavailable, state explicitly that LuaLS is not installed instead of claiming static verification passed.
|
|
|
|
## Windows builds
|
|
|
|
Flutter Windows builds must be run on a Windows host.
|
|
|
|
Example:
|
|
|
|
```powershell
|
|
fvm flutter build windows --debug --dart-define=LUA_GAME_ID=template
|
|
```
|
|
|
|
If CMake has stale target names after project renames, delete the Windows build cache first:
|
|
|
|
```powershell
|
|
Remove-Item -Recurse -Force build\windows -ErrorAction SilentlyContinue
|
|
```
|
|
|
|
## Git release flow
|
|
|
|
For private Git dependency usage, prefer tags over `main`:
|
|
|
|
```bash
|
|
git tag v0.1.0
|
|
git push origin v0.1.0
|
|
```
|
|
|
|
Consumers can depend on:
|
|
|
|
```yaml
|
|
dependencies:
|
|
flame_lua_runtime:
|
|
git:
|
|
url: https://gitea.sdws.shop/xim/flutter_lua_runtime.git
|
|
ref: v0.1.0
|
|
```
|