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flutter_lua_runtime/CHANGELOG.md
2026-06-09 16:09:19 +08:00

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# Changelog
## Unreleased
- Added TexturePacker frame, manual source-region, and nine-slice image rendering fields for image-capable nodes.
- Added Runtime Lua networking APIs for async HTTP/HTTPS requests and WS/WSS connections.
- Fixed nine-slice image seams by overlapping destination slices and using inset source sampling during runtime rendering.
- Fixed Runtime alpha inheritance so parent fade commands apply to the full child subtree.
- Added Runtime text shadow fields for text-capable nodes.
- Fixed Runtime node color alpha composition so `#AARRGGBB` alpha now multiplies with node/runtime alpha instead of being overwritten.
## 0.1.0
- Initial extracted package skeleton for `flame_lua_runtime`.
- Added public API barrel with `LuaGameWidget`, `FlameLuaGame`, `RuntimeOptions`, package repositories, and script engine interfaces.
- Added shared Runtime Lua helper assets.
- Added manifest-driven package/resource/module loading support.
- Added Runtime commands, rendering nodes, package activation, and Lua bridge infrastructure.