19 lines
1.0 KiB
Markdown
19 lines
1.0 KiB
Markdown
# Changelog
|
|
|
|
## Unreleased
|
|
|
|
- Added TexturePacker frame, manual source-region, and nine-slice image rendering fields for image-capable nodes.
|
|
- Added Runtime Lua networking APIs for async HTTP/HTTPS requests and WS/WSS connections.
|
|
- Fixed nine-slice image seams by overlapping destination slices and using inset source sampling during runtime rendering.
|
|
- Fixed Runtime alpha inheritance so parent fade commands apply to the full child subtree.
|
|
- Added Runtime text shadow fields for text-capable nodes.
|
|
- Fixed Runtime node color alpha composition so `#AARRGGBB` alpha now multiplies with node/runtime alpha instead of being overwritten.
|
|
|
|
## 0.1.0
|
|
|
|
- Initial extracted package skeleton for `flame_lua_runtime`.
|
|
- Added public API barrel with `LuaGameWidget`, `FlameLuaGame`, `RuntimeOptions`, package repositories, and script engine interfaces.
|
|
- Added shared Runtime Lua helper assets.
|
|
- Added manifest-driven package/resource/module loading support.
|
|
- Added Runtime commands, rendering nodes, package activation, and Lua bridge infrastructure.
|