Fix runtime color alpha composition

This commit is contained in:
gem
2026-06-09 11:26:51 +08:00
parent 45ab9d7861
commit 8d2c97269a
4 changed files with 62 additions and 9 deletions

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@@ -1,5 +1,9 @@
# Changelog
## Unreleased
- Fixed Runtime node color alpha composition so `#AARRGGBB` alpha now multiplies with node/runtime alpha instead of being overwritten.
## 0.1.0
- Initial extracted package skeleton for `flame_lua_runtime`.

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@@ -34,6 +34,16 @@ Supported node concepts include:
Lua may compose higher-level widgets, but those widgets must normalize into supported runtime nodes.
### Color and alpha
`RuntimeNode.color` supports `#RRGGBB` and `#AARRGGBB`. When the alpha channel is present in the color, it is multiplied with `RuntimeNode.alpha` and any runtime animation alpha.
```text
Final opacity = color alpha × node alpha × runtime animation alpha
```
`#RRGGBB` colors behave as fully opaque colors. `#00000000` is fully transparent.
## RuntimeCommand
Runtime commands request generic side effects owned by Dart/Flame.

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@@ -12,6 +12,11 @@ import '../models/runtime_node.dart';
import '../protocol/runtime_protocol.dart';
import '../resources/game_resource_manager.dart';
@visibleForTesting
Color composeRuntimeColorAlpha(Color color, double alpha) {
return color.withValues(alpha: color.a * alpha.clamp(0.0, 1.0));
}
class RuntimeComponent extends PositionComponent
with HasVisibility, TapCallbacks {
RuntimeComponent({
@@ -156,7 +161,10 @@ class RuntimeComponent extends PositionComponent
}
final paint = Paint()
..color = (_node.color ?? _defaultColor()).withValues(alpha: renderAlpha);
..color = composeRuntimeColorAlpha(
_node.color ?? _defaultColor(),
renderAlpha,
);
canvas.save();
canvas.transform(Float64List.fromList(transform.transformMatrix.storage));
@@ -177,7 +185,10 @@ class RuntimeComponent extends PositionComponent
@override
void render(Canvas canvas) {
final paint = Paint()
..color = (_node.color ?? _defaultColor()).withValues(alpha: renderAlpha);
..color = composeRuntimeColorAlpha(
_node.color ?? _defaultColor(),
renderAlpha,
);
switch (_node.type) {
case RuntimeNodeType.circle:
@@ -224,7 +235,7 @@ class RuntimeComponent extends PositionComponent
final rect = Rect.fromLTWH(0, 0, size.x, size.y);
final radius = Radius.circular(_node.radius ?? 4);
final backgroundPaint = Paint()
..color = const Color(0x33475569).withValues(alpha: renderAlpha);
..color = composeRuntimeColorAlpha(const Color(0x33475569), renderAlpha);
canvas.drawRRect(RRect.fromRectAndRadius(rect, radius), backgroundPaint);
final value = _node.value ?? 0;
@@ -327,11 +338,15 @@ class RuntimeComponent extends PositionComponent
final contentRect = _listViewContentRect();
final scrollbars = _listViewScrollbarVisibility();
final trackPaint = Paint()
..color = (_node.scrollbarTrackColor ?? const Color(0x33475569))
.withValues(alpha: renderAlpha);
..color = composeRuntimeColorAlpha(
_node.scrollbarTrackColor ?? const Color(0x33475569),
renderAlpha,
);
final thumbPaint = Paint()
..color = (_node.scrollbarThumbColor ?? const Color(0xaa94a3b8))
.withValues(alpha: renderAlpha);
..color = composeRuntimeColorAlpha(
_node.scrollbarThumbColor ?? const Color(0xaa94a3b8),
renderAlpha,
);
final contentHeight = _node.contentHeight;
if (scrollbars.vertical &&
@@ -415,7 +430,7 @@ class RuntimeComponent extends PositionComponent
image,
Rect.fromLTWH(0, 0, image.width.toDouble(), image.height.toDouble()),
rect,
Paint()..color = Colors.white.withValues(alpha: renderAlpha),
Paint()..color = composeRuntimeColorAlpha(Colors.white, renderAlpha),
);
return;
}
@@ -948,7 +963,7 @@ class RuntimeComponent extends PositionComponent
final text = label ?? '';
final color = _textColor(node);
final style = TextStyle(
color: color.withValues(alpha: renderAlpha),
color: composeRuntimeColorAlpha(color, renderAlpha),
fontSize: node.fontSize ?? 18,
fontWeight: node.type == RuntimeNodeType.button
? FontWeight.w600

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@@ -3,6 +3,7 @@ import 'package:flame_lua_runtime/runtime/models/runtime_node.dart';
import 'package:flame_lua_runtime/runtime/protocol/runtime_protocol.dart';
import 'package:flame_lua_runtime/runtime/rendering/runtime_component.dart';
import 'package:flame_lua_runtime/runtime/resources/game_resource_manager.dart';
import 'package:flutter/material.dart' show Color;
import 'package:flutter_test/flutter_test.dart';
void main() {
@@ -114,6 +115,29 @@ void main() {
expect(component.renderAlpha, 1);
});
test('multiplies color alpha with node and runtime alpha', () {
expect(
composeRuntimeColorAlpha(const Color(0xffffffff), 1).a,
closeTo(1, 0.001),
);
expect(
composeRuntimeColorAlpha(const Color(0x80ffffff), 1).a,
closeTo(0.5, 0.003),
);
expect(
composeRuntimeColorAlpha(const Color(0x80ffffff), 0.5).a,
closeTo(0.25, 0.003),
);
expect(
composeRuntimeColorAlpha(const Color(0x00ffffff), 1).a,
closeTo(0, 0.001),
);
expect(
composeRuntimeColorAlpha(const Color(0x80ffffff), 0.25).a,
closeTo(0.125, 0.003),
);
});
test('multi-line non-button text is top aligned', () {
final component = RuntimeComponent(
node: const RuntimeNode(