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130 lines
3.7 KiB
130 lines
3.7 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/**
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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* The following section is auto-generated.
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* ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! =========================
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*/
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// clang-format off
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#pragma once
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#include "cocos/base/std/variant.h"
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#include "cocos/renderer/pipeline/custom/NativeFwd.h"
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namespace cc {
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namespace scene {
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class ReflectionProbe;
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} // namespace scene
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namespace render {
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template <class T>
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using Array4 = std::array<T, 4>;
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} // namespace render
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} // namespace cc
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#include "cocos/base/std/hash/hash.h"
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namespace cc {
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namespace render {
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class NativeRenderNode;
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class NativeSetter;
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class NativeSceneBuilder;
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class NativeRenderSubpassBuilderImpl;
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class NativeRenderQueueBuilder;
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class NativeRenderSubpassBuilder;
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class NativeMultisampleRenderSubpassBuilder;
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class NativeComputeSubpassBuilder;
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class NativeRenderPassBuilder;
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class NativeMultisampleRenderPassBuilder;
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class NativeComputeQueueBuilder;
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class NativeComputePassBuilder;
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struct RenderInstancingQueue;
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struct DrawInstance;
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struct ProbeHelperQueue;
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struct RenderDrawQueue;
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struct NativeRenderQueue;
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struct ResourceGroup;
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struct BufferPool;
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struct DescriptorSetPool;
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struct UniformBlockResource;
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struct ProgramResource;
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struct LayoutGraphNodeResource;
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struct QuadResource;
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enum class ResourceType;
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struct SceneResource;
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struct FrustumCullingKey;
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struct FrustumCullingID;
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struct FrustumCulling;
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struct LightBoundsCullingID;
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struct LightBoundsCullingKey;
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struct LightBoundsCulling;
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struct NativeRenderQueueID;
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struct NativeRenderQueueDesc;
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struct LightBoundsCullingResult;
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struct SceneCulling;
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struct LightResource;
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struct NativeRenderContext;
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class NativeProgramLibrary;
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struct PipelineCustomization;
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struct BuiltinShadowTransform;
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struct BuiltinCascadedShadowMapKey;
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struct BuiltinCascadedShadowMap;
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class NativePipeline;
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class NativeProgramProxy;
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class NativeRenderingModule;
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} // namespace render
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} // namespace cc
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namespace ccstd {
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template <>
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struct hash<cc::render::FrustumCullingKey> {
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hash_t operator()(const cc::render::FrustumCullingKey& val) const noexcept;
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};
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template <>
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struct hash<cc::render::FrustumCullingID> {
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hash_t operator()(const cc::render::FrustumCullingID& val) const noexcept;
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};
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template <>
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struct hash<cc::render::LightBoundsCullingKey> {
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hash_t operator()(const cc::render::LightBoundsCullingKey& val) const noexcept;
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};
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} // namespace ccstd
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// clang-format on
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