/**************************************************************************** Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ /** * ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! ========================= * The following section is auto-generated. * ========================= !DO NOT CHANGE THE FOLLOWING SECTION MANUALLY! ========================= */ // clang-format off #pragma once #include "cocos/base/std/variant.h" #include "cocos/renderer/pipeline/custom/NativeFwd.h" namespace cc { namespace scene { class ReflectionProbe; } // namespace scene namespace render { template using Array4 = std::array; } // namespace render } // namespace cc #include "cocos/base/std/hash/hash.h" namespace cc { namespace render { class NativeRenderNode; class NativeSetter; class NativeSceneBuilder; class NativeRenderSubpassBuilderImpl; class NativeRenderQueueBuilder; class NativeRenderSubpassBuilder; class NativeMultisampleRenderSubpassBuilder; class NativeComputeSubpassBuilder; class NativeRenderPassBuilder; class NativeMultisampleRenderPassBuilder; class NativeComputeQueueBuilder; class NativeComputePassBuilder; struct RenderInstancingQueue; struct DrawInstance; struct ProbeHelperQueue; struct RenderDrawQueue; struct NativeRenderQueue; struct ResourceGroup; struct BufferPool; struct DescriptorSetPool; struct UniformBlockResource; struct ProgramResource; struct LayoutGraphNodeResource; struct QuadResource; enum class ResourceType; struct SceneResource; struct FrustumCullingKey; struct FrustumCullingID; struct FrustumCulling; struct LightBoundsCullingID; struct LightBoundsCullingKey; struct LightBoundsCulling; struct NativeRenderQueueID; struct NativeRenderQueueDesc; struct LightBoundsCullingResult; struct SceneCulling; struct LightResource; struct NativeRenderContext; class NativeProgramLibrary; struct PipelineCustomization; struct BuiltinShadowTransform; struct BuiltinCascadedShadowMapKey; struct BuiltinCascadedShadowMap; class NativePipeline; class NativeProgramProxy; class NativeRenderingModule; } // namespace render } // namespace cc namespace ccstd { template <> struct hash { hash_t operator()(const cc::render::FrustumCullingKey& val) const noexcept; }; template <> struct hash { hash_t operator()(const cc::render::FrustumCullingID& val) const noexcept; }; template <> struct hash { hash_t operator()(const cc::render::LightBoundsCullingKey& val) const noexcept; }; } // namespace ccstd // clang-format on