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176 lines
6.6 KiB
176 lines
6.6 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "InstancedBuffer.h"
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#include "Define.h"
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#include "gfx-base/GFXBuffer.h"
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#include "gfx-base/GFXCommandBuffer.h"
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#include "gfx-base/GFXDescriptorSet.h"
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#include "gfx-base/GFXDevice.h"
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#include "gfx-base/GFXInputAssembler.h"
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namespace cc {
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namespace pipeline {
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InstancedBuffer::InstancedBuffer(const scene::Pass *pass)
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: _pass(pass),
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_device(gfx::Device::getInstance()) {
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}
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InstancedBuffer::~InstancedBuffer() {
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destroy();
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}
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void InstancedBuffer::destroy() {
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for (auto &instance : _instances) {
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CC_SAFE_DESTROY_AND_DELETE(instance.vb);
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CC_SAFE_DESTROY_AND_DELETE(instance.ia);
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CC_FREE(instance.data);
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}
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_instances.clear();
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}
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void InstancedBuffer::merge(scene::SubModel *subModel, uint32_t passIdx) {
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merge(subModel, passIdx, nullptr);
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}
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void InstancedBuffer::merge(scene::SubModel *subModel, uint32_t passIdx, gfx::Shader *shaderImplant) {
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auto &attrs = subModel->getInstancedAttributeBlock();
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const auto stride = attrs.buffer.length();
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if (!stride) return; // we assume per-instance attributes are always present
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auto *sourceIA = subModel->getInputAssembler();
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auto *descriptorSet = subModel->getDescriptorSet();
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auto *lightingMap = descriptorSet->getTexture(LIGHTMAPTEXTURE::BINDING);
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auto *reflectionProbeCubemap = descriptorSet->getTexture(REFLECTIONPROBECUBEMAP::BINDING);
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auto *reflectionProbePlanarMap = descriptorSet->getTexture(REFLECTIONPROBEPLANARMAP::BINDING);
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auto *reflectionProbeBlendCubemap = descriptorSet->getTexture(REFLECTIONPROBEBLENDCUBEMAP::BINDING);
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uint32_t reflectionProbeType = subModel->getReflectionProbeType();
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auto *shader = shaderImplant;
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if (!shader) {
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shader = subModel->getShader(passIdx);
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}
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for (auto &instance : _instances) {
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if (instance.ia->getIndexBuffer() != sourceIA->getIndexBuffer() || instance.drawInfo.instanceCount >= MAX_CAPACITY) {
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continue;
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}
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// check same binding
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if (instance.lightingMap != lightingMap) {
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continue;
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}
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if (instance.reflectionProbeType != reflectionProbeType) {
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continue;
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}
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if (instance.reflectionProbeCubemap != reflectionProbeCubemap) {
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continue;
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}
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if (instance.reflectionProbePlanarMap != reflectionProbePlanarMap) {
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continue;
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}
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if (instance.reflectionProbeBlendCubemap != reflectionProbeBlendCubemap) {
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continue;
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}
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if (instance.stride != stride) {
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continue;
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}
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if (instance.drawInfo.instanceCount >= instance.capacity) { // resize buffers
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instance.capacity <<= 1;
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const auto newSize = instance.stride * instance.capacity;
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instance.data = static_cast<uint8_t *>(CC_REALLOC(instance.data, newSize));
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instance.vb->resize(newSize);
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}
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if (instance.shader != shader) {
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instance.shader = shader;
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}
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if (instance.descriptorSet != descriptorSet) {
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instance.descriptorSet = descriptorSet;
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}
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memcpy(instance.data + instance.stride * instance.drawInfo.instanceCount++, attrs.buffer.buffer()->getData(), stride);
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_hasPendingModels = true;
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return;
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}
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// Create a new instance
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const auto newSize = stride * INITIAL_CAPACITY;
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auto *vb = _device->createBuffer({
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gfx::BufferUsageBit::VERTEX | gfx::BufferUsageBit::TRANSFER_DST,
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gfx::MemoryUsageBit::DEVICE,
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static_cast<uint32_t>(newSize),
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static_cast<uint32_t>(stride),
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});
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auto vertexBuffers = sourceIA->getVertexBuffers();
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auto attributes = sourceIA->getAttributes();
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auto *indexBuffer = sourceIA->getIndexBuffer();
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for (const auto &attribute : attrs.attributes) {
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attributes.emplace_back(gfx::Attribute{
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attribute.name,
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attribute.format,
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attribute.isNormalized,
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static_cast<uint32_t>(vertexBuffers.size()), // stream
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true,
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attribute.location});
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}
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auto *data = static_cast<uint8_t *>(CC_MALLOC(newSize));
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memcpy(data, attrs.buffer.buffer()->getData(), stride);
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vertexBuffers.emplace_back(vb);
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const gfx::InputAssemblerInfo iaInfo = {attributes, vertexBuffers, indexBuffer};
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auto *ia = _device->createInputAssembler(iaInfo);
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InstancedItem item = {INITIAL_CAPACITY, vb, data, ia, stride, shader, descriptorSet,
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lightingMap, reflectionProbeCubemap, reflectionProbePlanarMap, reflectionProbeType, reflectionProbeBlendCubemap,
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ia->getDrawInfo()};
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item.drawInfo.instanceCount = 1;
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_instances.emplace_back(item);
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_hasPendingModels = true;
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}
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void InstancedBuffer::uploadBuffers(gfx::CommandBuffer *cmdBuff) const {
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for (const auto &instance : _instances) {
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if (!instance.drawInfo.instanceCount) continue;
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cmdBuff->updateBuffer(instance.vb, instance.data, instance.vb->getSize());
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instance.ia->setInstanceCount(instance.drawInfo.instanceCount);
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}
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}
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void InstancedBuffer::clear() {
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for (auto &instance : _instances) {
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instance.drawInfo.instanceCount = 0;
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}
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_hasPendingModels = false;
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}
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void InstancedBuffer::setDynamicOffset(uint32_t idx, uint32_t value) {
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if (_dynamicOffsets.size() <= idx) _dynamicOffsets.resize(1 + idx);
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_dynamicOffsets[idx] = value;
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}
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} // namespace pipeline
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} // namespace cc
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