/**************************************************************************** Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "InstancedBuffer.h" #include "Define.h" #include "gfx-base/GFXBuffer.h" #include "gfx-base/GFXCommandBuffer.h" #include "gfx-base/GFXDescriptorSet.h" #include "gfx-base/GFXDevice.h" #include "gfx-base/GFXInputAssembler.h" namespace cc { namespace pipeline { InstancedBuffer::InstancedBuffer(const scene::Pass *pass) : _pass(pass), _device(gfx::Device::getInstance()) { } InstancedBuffer::~InstancedBuffer() { destroy(); } void InstancedBuffer::destroy() { for (auto &instance : _instances) { CC_SAFE_DESTROY_AND_DELETE(instance.vb); CC_SAFE_DESTROY_AND_DELETE(instance.ia); CC_FREE(instance.data); } _instances.clear(); } void InstancedBuffer::merge(scene::SubModel *subModel, uint32_t passIdx) { merge(subModel, passIdx, nullptr); } void InstancedBuffer::merge(scene::SubModel *subModel, uint32_t passIdx, gfx::Shader *shaderImplant) { auto &attrs = subModel->getInstancedAttributeBlock(); const auto stride = attrs.buffer.length(); if (!stride) return; // we assume per-instance attributes are always present auto *sourceIA = subModel->getInputAssembler(); auto *descriptorSet = subModel->getDescriptorSet(); auto *lightingMap = descriptorSet->getTexture(LIGHTMAPTEXTURE::BINDING); auto *reflectionProbeCubemap = descriptorSet->getTexture(REFLECTIONPROBECUBEMAP::BINDING); auto *reflectionProbePlanarMap = descriptorSet->getTexture(REFLECTIONPROBEPLANARMAP::BINDING); auto *reflectionProbeBlendCubemap = descriptorSet->getTexture(REFLECTIONPROBEBLENDCUBEMAP::BINDING); uint32_t reflectionProbeType = subModel->getReflectionProbeType(); auto *shader = shaderImplant; if (!shader) { shader = subModel->getShader(passIdx); } for (auto &instance : _instances) { if (instance.ia->getIndexBuffer() != sourceIA->getIndexBuffer() || instance.drawInfo.instanceCount >= MAX_CAPACITY) { continue; } // check same binding if (instance.lightingMap != lightingMap) { continue; } if (instance.reflectionProbeType != reflectionProbeType) { continue; } if (instance.reflectionProbeCubemap != reflectionProbeCubemap) { continue; } if (instance.reflectionProbePlanarMap != reflectionProbePlanarMap) { continue; } if (instance.reflectionProbeBlendCubemap != reflectionProbeBlendCubemap) { continue; } if (instance.stride != stride) { continue; } if (instance.drawInfo.instanceCount >= instance.capacity) { // resize buffers instance.capacity <<= 1; const auto newSize = instance.stride * instance.capacity; instance.data = static_cast(CC_REALLOC(instance.data, newSize)); instance.vb->resize(newSize); } if (instance.shader != shader) { instance.shader = shader; } if (instance.descriptorSet != descriptorSet) { instance.descriptorSet = descriptorSet; } memcpy(instance.data + instance.stride * instance.drawInfo.instanceCount++, attrs.buffer.buffer()->getData(), stride); _hasPendingModels = true; return; } // Create a new instance const auto newSize = stride * INITIAL_CAPACITY; auto *vb = _device->createBuffer({ gfx::BufferUsageBit::VERTEX | gfx::BufferUsageBit::TRANSFER_DST, gfx::MemoryUsageBit::DEVICE, static_cast(newSize), static_cast(stride), }); auto vertexBuffers = sourceIA->getVertexBuffers(); auto attributes = sourceIA->getAttributes(); auto *indexBuffer = sourceIA->getIndexBuffer(); for (const auto &attribute : attrs.attributes) { attributes.emplace_back(gfx::Attribute{ attribute.name, attribute.format, attribute.isNormalized, static_cast(vertexBuffers.size()), // stream true, attribute.location}); } auto *data = static_cast(CC_MALLOC(newSize)); memcpy(data, attrs.buffer.buffer()->getData(), stride); vertexBuffers.emplace_back(vb); const gfx::InputAssemblerInfo iaInfo = {attributes, vertexBuffers, indexBuffer}; auto *ia = _device->createInputAssembler(iaInfo); InstancedItem item = {INITIAL_CAPACITY, vb, data, ia, stride, shader, descriptorSet, lightingMap, reflectionProbeCubemap, reflectionProbePlanarMap, reflectionProbeType, reflectionProbeBlendCubemap, ia->getDrawInfo()}; item.drawInfo.instanceCount = 1; _instances.emplace_back(item); _hasPendingModels = true; } void InstancedBuffer::uploadBuffers(gfx::CommandBuffer *cmdBuff) const { for (const auto &instance : _instances) { if (!instance.drawInfo.instanceCount) continue; cmdBuff->updateBuffer(instance.vb, instance.data, instance.vb->getSize()); instance.ia->setInstanceCount(instance.drawInfo.instanceCount); } } void InstancedBuffer::clear() { for (auto &instance : _instances) { instance.drawInfo.instanceCount = 0; } _hasPendingModels = false; } void InstancedBuffer::setDynamicOffset(uint32_t idx, uint32_t value) { if (_dynamicOffsets.size() <= idx) _dynamicOffsets.resize(1 + idx); _dynamicOffsets[idx] = value; } } // namespace pipeline } // namespace cc