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111 lines
4.1 KiB
111 lines
4.1 KiB
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifdef SPINE_UE4
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#include "SpinePluginPrivatePCH.h"
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#endif
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#include <spine/TransformConstraintData.h>
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#include <spine/BoneData.h>
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#include <assert.h>
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using namespace spine;
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TransformConstraintData::TransformConstraintData(const String &name) : ConstraintData(name),
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_target(NULL),
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_rotateMix(0),
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_translateMix(0),
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_scaleMix(0),
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_shearMix(0),
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_offsetRotation(0),
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_offsetX(0),
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_offsetY(0),
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_offsetScaleX(0),
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_offsetScaleY(0),
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_offsetShearY(0),
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_relative(false),
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_local(false) {
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}
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Vector<BoneData *> &TransformConstraintData::getBones() {
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return _bones;
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}
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BoneData *TransformConstraintData::getTarget() {
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return _target;
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}
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float TransformConstraintData::getRotateMix() {
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return _rotateMix;
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}
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float TransformConstraintData::getTranslateMix() {
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return _translateMix;
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}
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float TransformConstraintData::getScaleMix() {
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return _scaleMix;
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}
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float TransformConstraintData::getShearMix() {
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return _shearMix;
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}
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float TransformConstraintData::getOffsetRotation() {
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return _offsetRotation;
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}
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float TransformConstraintData::getOffsetX() {
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return _offsetX;
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}
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float TransformConstraintData::getOffsetY() {
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return _offsetY;
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}
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float TransformConstraintData::getOffsetScaleX() {
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return _offsetScaleX;
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}
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float TransformConstraintData::getOffsetScaleY() {
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return _offsetScaleY;
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}
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float TransformConstraintData::getOffsetShearY() {
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return _offsetShearY;
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}
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bool TransformConstraintData::isRelative() {
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return _relative;
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}
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bool TransformConstraintData::isLocal() {
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return _local;
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}
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