/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include #include using namespace spine; TransformConstraintData::TransformConstraintData(const String &name) : ConstraintData(name), _target(NULL), _rotateMix(0), _translateMix(0), _scaleMix(0), _shearMix(0), _offsetRotation(0), _offsetX(0), _offsetY(0), _offsetScaleX(0), _offsetScaleY(0), _offsetShearY(0), _relative(false), _local(false) { } Vector &TransformConstraintData::getBones() { return _bones; } BoneData *TransformConstraintData::getTarget() { return _target; } float TransformConstraintData::getRotateMix() { return _rotateMix; } float TransformConstraintData::getTranslateMix() { return _translateMix; } float TransformConstraintData::getScaleMix() { return _scaleMix; } float TransformConstraintData::getShearMix() { return _shearMix; } float TransformConstraintData::getOffsetRotation() { return _offsetRotation; } float TransformConstraintData::getOffsetX() { return _offsetX; } float TransformConstraintData::getOffsetY() { return _offsetY; } float TransformConstraintData::getOffsetScaleX() { return _offsetScaleX; } float TransformConstraintData::getOffsetScaleY() { return _offsetScaleY; } float TransformConstraintData::getOffsetShearY() { return _offsetShearY; } bool TransformConstraintData::isRelative() { return _relative; } bool TransformConstraintData::isLocal() { return _local; }