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270 lines
8.8 KiB
270 lines
8.8 KiB
/****************************************************************************
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Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "core/assets/Asset.h"
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#include "core/assets/SimpleTexture.h"
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namespace cc {
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class ImageAsset;
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class Texture2D;
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struct ITexture2DCreateInfo;
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using ITextureCubeCreateInfo = ITexture2DCreateInfo;
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/**
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* @en The texture cube mipmap interface
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* @zh 立方体贴图的 Mipmap 接口。
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*/
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struct ITextureCubeMipmap {
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IntrusivePtr<ImageAsset> front;
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IntrusivePtr<ImageAsset> back;
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IntrusivePtr<ImageAsset> left;
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IntrusivePtr<ImageAsset> right;
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IntrusivePtr<ImageAsset> top;
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IntrusivePtr<ImageAsset> bottom;
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};
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struct ITextureCubeSerializeMipmapData {
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ccstd::string front;
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ccstd::string back;
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ccstd::string left;
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ccstd::string right;
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ccstd::string top;
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ccstd::string bottom;
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};
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/**
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* @en The MipmapAtlas region interface
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* @zh MipmapAtlas的region接口。
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*/
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struct MipmapAtlasLayoutInfo {
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uint32_t left{0};
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uint32_t top{0};
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uint32_t width{0};
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uint32_t height{0};
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uint32_t level{0};
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};
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/**
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* @en The texture cube MipmapAtlas interface
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* @zh 立方体贴图的 MipmapAtlas 接口。
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*/
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struct TextureCubeMipmapAtlasInfo {
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ITextureCubeMipmap atlas;
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ccstd::vector<MipmapAtlasLayoutInfo> layout;
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};
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/**
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* @en The way to fill mipmaps.
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* @zh 填充mipmaps的方式。
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*/
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enum class MipmapMode {
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/**
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* @zh
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* 不使用mipmaps
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* @en
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* Not using mipmaps
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* @readonly
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*/
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NONE = 0,
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/**
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* @zh
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* 使用自动生成的mipmaps
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* @en
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* Using the automatically generated mipmaps
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* @readonly
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*/
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AUTO = 1,
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/**
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* @zh
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* 使用卷积图填充mipmaps
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* @en
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* Filling mipmaps with convolutional maps.
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* @readonly
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*/
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BAKED_CONVOLUTION_MAP = 2
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};
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struct TextureCubeSerializeData {
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ccstd::string base;
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bool rgbe{false};
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MipmapMode mipmapMode{MipmapMode::NONE};
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ccstd::vector<ITextureCubeSerializeMipmapData> mipmaps;
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TextureCubeMipmapAtlasInfo mipmapAtlas;
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};
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/**
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* @en The texture cube asset.
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* Each mipmap level of a texture cube have 6 [[ImageAsset]], represents 6 faces of the cube.
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* @zh 立方体贴图资源。
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* 立方体贴图资源的每个 Mipmap 层级都为 6 张 [[ImageAsset]],分别代表了立方体贴图的 6 个面。
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*/
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class TextureCube final : public SimpleTexture {
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public:
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using Super = SimpleTexture;
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TextureCube();
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~TextureCube() override;
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/**
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* @en The index for all faces of the cube
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* @zh 立方体每个面的约定索引。
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*/
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enum class FaceIndex {
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RIGHT = 0,
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LEFT = 1,
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TOP = 2,
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BOTTOM = 3,
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FRONT = 4,
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BACK = 5,
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};
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/**
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* @en Create a texture cube with an array of [[Texture2D]] which represents 6 faces of the texture cube.
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* @zh 通过二维贴图数组指定每个 Mipmap 的每个面创建立方体贴图。
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* @param textures Texture array, the texture count must be multiple of 6. Every 6 textures are 6 faces of a mipmap level.
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* The order should obey [[FaceIndex]] order.
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* @param out Output texture cube, if not given, will create a new texture cube.
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* @returns The created texture cube.
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* @example
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* ```ts
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* const textures = new Array<Texture2D>(6);
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* textures[TextureCube.FaceIndex.front] = frontImage;
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* textures[TextureCube.FaceIndex.back] = backImage;
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* textures[TextureCube.FaceIndex.left] = leftImage;
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* textures[TextureCube.FaceIndex.right] = rightImage;
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* textures[TextureCube.FaceIndex.top] = topImage;
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* textures[TextureCube.FaceIndex.bottom] = bottomImage;
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* const textureCube = TextureCube.fromTexture2DArray(textures);
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* ```
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*/
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static TextureCube *fromTexture2DArray(const ccstd::vector<Texture2D *> &textures);
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/**
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* @en All levels of mipmap images, be noted, automatically generated mipmaps are not included.
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* When setup mipmap, the size of the texture and pixel format could be modified.
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* @zh 所有层级 Mipmap,注意,这里不包含自动生成的 Mipmap。
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* 当设置 Mipmap 时,贴图的尺寸以及像素格式可能会改变。
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*/
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const ccstd::vector<ITextureCubeMipmap> &getMipmaps() const {
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return _mipmaps;
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}
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inline const TextureCubeMipmapAtlasInfo &getMipmapAtlas() const {
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return _mipmapAtlas;
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}
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void setMipmaps(const ccstd::vector<ITextureCubeMipmap> &value);
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void setMipmapsForJS(const ccstd::vector<ITextureCubeMipmap> &value);
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void setMipmapAtlasForJS(const TextureCubeMipmapAtlasInfo &value);
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/**
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* @en Fill mipmaps with convolutional maps.
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* @zh 使用卷积图填充mipmaps。
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* @param value All mipmaps of each face of the cube map are stored in the form of atlas.
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* and the value contains the atlas of the 6 faces and the layout information of each mipmap layer.
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*/
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void setMipmapAtlas(const TextureCubeMipmapAtlasInfo &value);
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/**
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* @en Level 0 mipmap image.
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* Be noted, `this.image = img` equals `this.mipmaps = [img]`,
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* sets image will clear all previous mipmaps.
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* @zh 0 级 Mipmap。
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* 注意,`this.image = img` 等价于 `this.mipmaps = [img]`,
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* 也就是说,通过 `this.image` 设置 0 级 Mipmap 时将隐式地清除之前的所有 Mipmap。
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*/
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const ITextureCubeMipmap *getImage() const {
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return _mipmaps.empty() ? nullptr : &_mipmaps[0];
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}
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void setImage(const ITextureCubeMipmap *value);
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/**
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* @en Reset the current texture with given size, pixel format and mipmap images.
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* After reset, the gfx resource will become invalid, you must use [[uploadData]] explicitly to upload the new mipmaps to GPU resources.
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* @zh 将当前贴图重置为指定尺寸、像素格式以及指定 mipmap 层级。重置后,贴图的像素数据将变为未定义。
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* mipmap 图像的数据不会自动更新到贴图中,你必须显式调用 [[uploadData]] 来上传贴图数据。
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* @param info The create information
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*/
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void reset(const ITextureCubeCreateInfo &info);
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/**
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* @en Release used GPU resources.
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* @zh 释放占用的 GPU 资源。
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* @deprecated please use [[destroy]] instead
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*/
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void releaseTexture();
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// Override functions
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void updateMipmaps(uint32_t firstLevel, uint32_t count) override;
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/**
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* @en Whether mipmaps are baked convolutional maps.
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* @zh mipmaps是否为烘焙出来的卷积图。
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*/
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bool isUsingOfflineMipmaps() override;
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void initialize();
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void onLoaded() override;
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/**
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* 销毁此贴图,清空所有 Mipmap 并释放占用的 GPU 资源。
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*/
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bool destroy() override;
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ccstd::any serialize(const ccstd::any &ctxForExporting) override;
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void deserialize(const ccstd::any &serializedData, const ccstd::any &handle) override;
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gfx::TextureInfo getGfxTextureCreateInfo(gfx::TextureUsageBit usage, gfx::Format format, uint32_t levelCount, gfx::TextureFlagBit flags) override;
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gfx::TextureViewInfo getGfxTextureViewCreateInfo(gfx::Texture *texture, gfx::Format format, uint32_t baseLevel, uint32_t levelCount) override;
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void initDefault(const ccstd::optional<ccstd::string> &uuid) override;
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bool validate() const override;
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//
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/*@serializable*/
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MipmapMode _mipmapMode{MipmapMode::NONE};
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/*@serializable*/
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bool isRGBE{false};
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private:
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void setMipmapParams(const ccstd::vector<ITextureCubeMipmap> &value);
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/*@serializable*/
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ccstd::vector<ITextureCubeMipmap> _mipmaps;
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ccstd::vector<ITextureCubeMipmap> _generatedMipmaps;
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/*@serializable*/
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TextureCubeMipmapAtlasInfo _mipmapAtlas;
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CC_DISALLOW_COPY_MOVE_ASSIGN(TextureCube);
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};
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} // namespace cc
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