/**************************************************************************** Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #include "core/assets/Asset.h" #include "core/assets/SimpleTexture.h" namespace cc { class ImageAsset; class Texture2D; struct ITexture2DCreateInfo; using ITextureCubeCreateInfo = ITexture2DCreateInfo; /** * @en The texture cube mipmap interface * @zh 立方体贴图的 Mipmap 接口。 */ struct ITextureCubeMipmap { IntrusivePtr front; IntrusivePtr back; IntrusivePtr left; IntrusivePtr right; IntrusivePtr top; IntrusivePtr bottom; }; struct ITextureCubeSerializeMipmapData { ccstd::string front; ccstd::string back; ccstd::string left; ccstd::string right; ccstd::string top; ccstd::string bottom; }; /** * @en The MipmapAtlas region interface * @zh MipmapAtlas的region接口。 */ struct MipmapAtlasLayoutInfo { uint32_t left{0}; uint32_t top{0}; uint32_t width{0}; uint32_t height{0}; uint32_t level{0}; }; /** * @en The texture cube MipmapAtlas interface * @zh 立方体贴图的 MipmapAtlas 接口。 */ struct TextureCubeMipmapAtlasInfo { ITextureCubeMipmap atlas; ccstd::vector layout; }; /** * @en The way to fill mipmaps. * @zh 填充mipmaps的方式。 */ enum class MipmapMode { /** * @zh * 不使用mipmaps * @en * Not using mipmaps * @readonly */ NONE = 0, /** * @zh * 使用自动生成的mipmaps * @en * Using the automatically generated mipmaps * @readonly */ AUTO = 1, /** * @zh * 使用卷积图填充mipmaps * @en * Filling mipmaps with convolutional maps. * @readonly */ BAKED_CONVOLUTION_MAP = 2 }; struct TextureCubeSerializeData { ccstd::string base; bool rgbe{false}; MipmapMode mipmapMode{MipmapMode::NONE}; ccstd::vector mipmaps; TextureCubeMipmapAtlasInfo mipmapAtlas; }; /** * @en The texture cube asset. * Each mipmap level of a texture cube have 6 [[ImageAsset]], represents 6 faces of the cube. * @zh 立方体贴图资源。 * 立方体贴图资源的每个 Mipmap 层级都为 6 张 [[ImageAsset]],分别代表了立方体贴图的 6 个面。 */ class TextureCube final : public SimpleTexture { public: using Super = SimpleTexture; TextureCube(); ~TextureCube() override; /** * @en The index for all faces of the cube * @zh 立方体每个面的约定索引。 */ enum class FaceIndex { RIGHT = 0, LEFT = 1, TOP = 2, BOTTOM = 3, FRONT = 4, BACK = 5, }; /** * @en Create a texture cube with an array of [[Texture2D]] which represents 6 faces of the texture cube. * @zh 通过二维贴图数组指定每个 Mipmap 的每个面创建立方体贴图。 * @param textures Texture array, the texture count must be multiple of 6. Every 6 textures are 6 faces of a mipmap level. * The order should obey [[FaceIndex]] order. * @param out Output texture cube, if not given, will create a new texture cube. * @returns The created texture cube. * @example * ```ts * const textures = new Array(6); * textures[TextureCube.FaceIndex.front] = frontImage; * textures[TextureCube.FaceIndex.back] = backImage; * textures[TextureCube.FaceIndex.left] = leftImage; * textures[TextureCube.FaceIndex.right] = rightImage; * textures[TextureCube.FaceIndex.top] = topImage; * textures[TextureCube.FaceIndex.bottom] = bottomImage; * const textureCube = TextureCube.fromTexture2DArray(textures); * ``` */ static TextureCube *fromTexture2DArray(const ccstd::vector &textures); /** * @en All levels of mipmap images, be noted, automatically generated mipmaps are not included. * When setup mipmap, the size of the texture and pixel format could be modified. * @zh 所有层级 Mipmap,注意,这里不包含自动生成的 Mipmap。 * 当设置 Mipmap 时,贴图的尺寸以及像素格式可能会改变。 */ const ccstd::vector &getMipmaps() const { return _mipmaps; } inline const TextureCubeMipmapAtlasInfo &getMipmapAtlas() const { return _mipmapAtlas; } void setMipmaps(const ccstd::vector &value); void setMipmapsForJS(const ccstd::vector &value); void setMipmapAtlasForJS(const TextureCubeMipmapAtlasInfo &value); /** * @en Fill mipmaps with convolutional maps. * @zh 使用卷积图填充mipmaps。 * @param value All mipmaps of each face of the cube map are stored in the form of atlas. * and the value contains the atlas of the 6 faces and the layout information of each mipmap layer. */ void setMipmapAtlas(const TextureCubeMipmapAtlasInfo &value); /** * @en Level 0 mipmap image. * Be noted, `this.image = img` equals `this.mipmaps = [img]`, * sets image will clear all previous mipmaps. * @zh 0 级 Mipmap。 * 注意,`this.image = img` 等价于 `this.mipmaps = [img]`, * 也就是说,通过 `this.image` 设置 0 级 Mipmap 时将隐式地清除之前的所有 Mipmap。 */ const ITextureCubeMipmap *getImage() const { return _mipmaps.empty() ? nullptr : &_mipmaps[0]; } void setImage(const ITextureCubeMipmap *value); /** * @en Reset the current texture with given size, pixel format and mipmap images. * After reset, the gfx resource will become invalid, you must use [[uploadData]] explicitly to upload the new mipmaps to GPU resources. * @zh 将当前贴图重置为指定尺寸、像素格式以及指定 mipmap 层级。重置后,贴图的像素数据将变为未定义。 * mipmap 图像的数据不会自动更新到贴图中,你必须显式调用 [[uploadData]] 来上传贴图数据。 * @param info The create information */ void reset(const ITextureCubeCreateInfo &info); /** * @en Release used GPU resources. * @zh 释放占用的 GPU 资源。 * @deprecated please use [[destroy]] instead */ void releaseTexture(); // Override functions void updateMipmaps(uint32_t firstLevel, uint32_t count) override; /** * @en Whether mipmaps are baked convolutional maps. * @zh mipmaps是否为烘焙出来的卷积图。 */ bool isUsingOfflineMipmaps() override; void initialize(); void onLoaded() override; /** * 销毁此贴图,清空所有 Mipmap 并释放占用的 GPU 资源。 */ bool destroy() override; ccstd::any serialize(const ccstd::any &ctxForExporting) override; void deserialize(const ccstd::any &serializedData, const ccstd::any &handle) override; gfx::TextureInfo getGfxTextureCreateInfo(gfx::TextureUsageBit usage, gfx::Format format, uint32_t levelCount, gfx::TextureFlagBit flags) override; gfx::TextureViewInfo getGfxTextureViewCreateInfo(gfx::Texture *texture, gfx::Format format, uint32_t baseLevel, uint32_t levelCount) override; void initDefault(const ccstd::optional &uuid) override; bool validate() const override; // /*@serializable*/ MipmapMode _mipmapMode{MipmapMode::NONE}; /*@serializable*/ bool isRGBE{false}; private: void setMipmapParams(const ccstd::vector &value); /*@serializable*/ ccstd::vector _mipmaps; ccstd::vector _generatedMipmaps; /*@serializable*/ TextureCubeMipmapAtlasInfo _mipmapAtlas; CC_DISALLOW_COPY_MOVE_ASSIGN(TextureCube); }; } // namespace cc