160 lines
4.7 KiB
C++
160 lines
4.7 KiB
C++
/****************************************************************************
|
||
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
|
||
|
||
http://www.cocos.com
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the "Software"), to deal
|
||
in the Software without restriction, including without limitation the rights to
|
||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||
of the Software, and to permit persons to whom the Software is furnished to do so,
|
||
subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in
|
||
all copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
THE SOFTWARE.
|
||
****************************************************************************/
|
||
|
||
#pragma once
|
||
|
||
#include <functional>
|
||
#include "base/std/any.h"
|
||
#include "base/std/optional.h"
|
||
|
||
#include "base/Macros.h"
|
||
#include "core/Types.h"
|
||
#include "core/data/Object.h"
|
||
#include "core/event/EventTarget.h"
|
||
|
||
namespace cc {
|
||
|
||
class Node;
|
||
|
||
class Asset : public CCObject {
|
||
public:
|
||
using Super = CCObject;
|
||
|
||
Asset();
|
||
~Asset() override;
|
||
|
||
/**
|
||
* @en
|
||
* Returns the url of this asset's native object, if none it will returns an empty string.
|
||
* @zh
|
||
* 返回该资源对应的目标平台资源的 URL,如果没有将返回一个空字符串。
|
||
* @readOnly
|
||
*/
|
||
ccstd::string getNativeUrl() const;
|
||
|
||
NativeDep getNativeDep() const;
|
||
|
||
inline const ccstd::string &getUuid() const { return _uuid; }
|
||
inline void setUuid(const ccstd::string &uuid) { _uuid = uuid; }
|
||
|
||
/**
|
||
* @en
|
||
* The underlying native asset of this asset if one is available.<br>
|
||
* This property can be used to access additional details or functionality related to the asset.<br>
|
||
* This property will be initialized by the loader if `_native` is available.
|
||
* @zh
|
||
* 此资源的基础资源(如果有)。 此属性可用于访问与资源相关的其他详细信息或功能。<br>
|
||
* 如果`_native`可用,则此属性将由加载器初始化。
|
||
* @default null
|
||
* @private
|
||
*/
|
||
virtual ccstd::any getNativeAsset() const {
|
||
return _file;
|
||
}
|
||
|
||
virtual void setNativeAsset(const ccstd::any &obj) {
|
||
_file = obj;
|
||
}
|
||
|
||
/**
|
||
* @param error - null or the error info
|
||
* @param node - the created node or null
|
||
*/
|
||
using CreateNodeCallback = std::function<void(Error, Node *)>;
|
||
/**
|
||
* @en
|
||
* Create a new node using this asset in the scene.<br/>
|
||
* If this type of asset don't have its corresponding node type, this method should be null.
|
||
* @zh
|
||
* 使用该资源在场景中创建一个新节点。<br/>
|
||
* 如果这类资源没有相应的节点类型,该方法应该是空的。
|
||
*/
|
||
virtual void createNode(const CreateNodeCallback &cb) {}
|
||
|
||
void addAssetRef();
|
||
void decAssetRef(bool autoRelease = true);
|
||
inline uint32_t getAssetRefCount() const { return _assetRefCount; }
|
||
|
||
virtual void onLoaded() {}
|
||
|
||
virtual void initDefault() { initDefault(ccstd::nullopt); }
|
||
|
||
virtual void initDefault(const ccstd::optional<ccstd::string> &uuid);
|
||
|
||
virtual bool validate() const { return true; }
|
||
|
||
bool isDefault() const { return _isDefault; }
|
||
|
||
bool destroy() override;
|
||
|
||
void destruct() override;
|
||
|
||
// SERIALIZATION
|
||
|
||
/**
|
||
* @return
|
||
*/
|
||
virtual ccstd::any serialize(const ccstd::any & /*ctxForExporting*/) { return ccstd::any{}; };
|
||
|
||
/**
|
||
*
|
||
* @param data
|
||
*/
|
||
virtual void deserialize(const ccstd::any &serializedData, const ccstd::any &handle) {}
|
||
|
||
ccstd::string toString() const override { return _nativeUrl; }
|
||
|
||
protected:
|
||
/**
|
||
* @en
|
||
* Set native file name for this asset.
|
||
* @zh
|
||
* 为此资源设置原始文件名。
|
||
* @seealso nativeUrl
|
||
*
|
||
* @param filename
|
||
* @param inLibrary
|
||
* @private
|
||
*/
|
||
void setRawAsset(const ccstd::string &filename, bool inLibrary = true);
|
||
|
||
// Make _native, _nativeUrl public for deserialization
|
||
public:
|
||
ccstd::string _native;
|
||
ccstd::string _nativeUrl;
|
||
|
||
protected:
|
||
ccstd::string _uuid;
|
||
|
||
ccstd::any _file;
|
||
uint32_t _assetRefCount{0};
|
||
|
||
bool _loaded{true};
|
||
bool _isDefault{false};
|
||
|
||
CC_DISALLOW_COPY_MOVE_ASSIGN(Asset);
|
||
};
|
||
|
||
} // namespace cc
|