/**************************************************************************** Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd. http://www.cocos.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #pragma once #include #include "base/std/any.h" #include "base/std/optional.h" #include "base/Macros.h" #include "core/Types.h" #include "core/data/Object.h" #include "core/event/EventTarget.h" namespace cc { class Node; class Asset : public CCObject { public: using Super = CCObject; Asset(); ~Asset() override; /** * @en * Returns the url of this asset's native object, if none it will returns an empty string. * @zh * 返回该资源对应的目标平台资源的 URL,如果没有将返回一个空字符串。 * @readOnly */ ccstd::string getNativeUrl() const; NativeDep getNativeDep() const; inline const ccstd::string &getUuid() const { return _uuid; } inline void setUuid(const ccstd::string &uuid) { _uuid = uuid; } /** * @en * The underlying native asset of this asset if one is available.
* This property can be used to access additional details or functionality related to the asset.
* This property will be initialized by the loader if `_native` is available. * @zh * 此资源的基础资源(如果有)。 此属性可用于访问与资源相关的其他详细信息或功能。
* 如果`_native`可用,则此属性将由加载器初始化。 * @default null * @private */ virtual ccstd::any getNativeAsset() const { return _file; } virtual void setNativeAsset(const ccstd::any &obj) { _file = obj; } /** * @param error - null or the error info * @param node - the created node or null */ using CreateNodeCallback = std::function; /** * @en * Create a new node using this asset in the scene.
* If this type of asset don't have its corresponding node type, this method should be null. * @zh * 使用该资源在场景中创建一个新节点。
* 如果这类资源没有相应的节点类型,该方法应该是空的。 */ virtual void createNode(const CreateNodeCallback &cb) {} void addAssetRef(); void decAssetRef(bool autoRelease = true); inline uint32_t getAssetRefCount() const { return _assetRefCount; } virtual void onLoaded() {} virtual void initDefault() { initDefault(ccstd::nullopt); } virtual void initDefault(const ccstd::optional &uuid); virtual bool validate() const { return true; } bool isDefault() const { return _isDefault; } bool destroy() override; void destruct() override; // SERIALIZATION /** * @return */ virtual ccstd::any serialize(const ccstd::any & /*ctxForExporting*/) { return ccstd::any{}; }; /** * * @param data */ virtual void deserialize(const ccstd::any &serializedData, const ccstd::any &handle) {} ccstd::string toString() const override { return _nativeUrl; } protected: /** * @en * Set native file name for this asset. * @zh * 为此资源设置原始文件名。 * @seealso nativeUrl * * @param filename * @param inLibrary * @private */ void setRawAsset(const ccstd::string &filename, bool inLibrary = true); // Make _native, _nativeUrl public for deserialization public: ccstd::string _native; ccstd::string _nativeUrl; protected: ccstd::string _uuid; ccstd::any _file; uint32_t _assetRefCount{0}; bool _loaded{true}; bool _isDefault{false}; CC_DISALLOW_COPY_MOVE_ASSIGN(Asset); }; } // namespace cc