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2025-02-18 15:21:31 +08:00
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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/openharmony/modules/Accelerometer.h"
#include "platform/openharmony/napi/NapiHelper.h"
namespace cc {
void Accelerometer::setAccelerometerEnabled(bool isEnabled) {
//setAccelerometerEnabledJNI(isEnabled);
}
void Accelerometer::setAccelerometerInterval(float interval) {
//setAccelerometerIntervalJNI(interval);
}
const Accelerometer::MotionValue &Accelerometer::getDeviceMotionValue() {
static MotionValue motionValue;
Napi::Value ret = NapiHelper::napiCallFunction("getDeviceMotionValue");
if (!ret.IsArray()) {
return motionValue;
}
auto v = ret.As<Napi::Array>();
if (v.Length() == 9) {
motionValue.accelerationIncludingGravityX = static_cast<Napi::Value>(v[(uint32_t)0]).As<Napi::Number>().FloatValue();
motionValue.accelerationIncludingGravityY = static_cast<Napi::Value>(v[(uint32_t)1]).As<Napi::Number>().FloatValue();
motionValue.accelerationIncludingGravityZ = static_cast<Napi::Value>(v[(uint32_t)2]).As<Napi::Number>().FloatValue();
motionValue.accelerationX = static_cast<Napi::Value>(v[(uint32_t)3]).As<Napi::Number>().FloatValue();
motionValue.accelerationY = static_cast<Napi::Value>(v[(uint32_t)4]).As<Napi::Number>().FloatValue();
motionValue.accelerationZ = static_cast<Napi::Value>(v[(uint32_t)5]).As<Napi::Number>().FloatValue();
motionValue.rotationRateAlpha = static_cast<Napi::Value>(v[(uint32_t)6]).As<Napi::Number>().FloatValue();
motionValue.rotationRateBeta = static_cast<Napi::Value>(v[(uint32_t)7]).As<Napi::Number>().FloatValue();
motionValue.rotationRateGamma = static_cast<Napi::Value>(v[(uint32_t)8]).As<Napi::Number>().FloatValue();
} else {
memset(&motionValue, 0, sizeof(motionValue));
}
return motionValue;
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/interfaces/modules/IAccelerometer.h"
namespace cc {
class Accelerometer : public IAccelerometer {
public:
/**
* To enable or disable accelerometer.
*/
void setAccelerometerEnabled(bool isEnabled) override;
/**
* Sets the interval of accelerometer.
*/
void setAccelerometerInterval(float interval) override;
/**
* Gets the motion value of current device.
*/
const MotionValue &getDeviceMotionValue() override;
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/openharmony/modules/Battery.h"
#include "platform/openharmony/napi/NapiHelper.h"
namespace cc {
float Battery::getBatteryLevel() const {
auto value = NapiHelper::napiCallFunction("getBatteryLevel");
if (value.IsNumber()) {
return value.As<Napi::Number>().FloatValue();
}
return 0.F;
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/interfaces/modules/IBattery.h"
namespace cc {
class Battery : public IBattery {
public:
float getBatteryLevel() const override;
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. \
****************************************************************************/
#include "platform/openharmony/modules/CanvasRenderingContext2DDelegate.h"
#include "platform/openharmony/OpenHarmonyPlatform.h"
#include <native_drawing/drawing_text_typography.h>
#include <native_drawing/drawing_canvas.h>
#include <native_drawing/drawing_font_collection.h>
#include <native_drawing/drawing_types.h>
#include <native_drawing/drawing_path.h>
#include <native_drawing/drawing_brush.h>
namespace cc {
class CanvasRenderingContext2DDelegate::ScopedTypography {
public:
ScopedTypography(OH_Drawing_Typography* typography) :_typegraphy(typography) {}
~ScopedTypography() {
if(_typegraphy) {
OH_Drawing_DestroyTypography(_typegraphy);
}
}
OH_Drawing_Typography* get() {
return _typegraphy;
}
private:
OH_Drawing_Typography* _typegraphy{nullptr};
};
CanvasRenderingContext2DDelegate::CanvasRenderingContext2DDelegate() {
_typographyStyle = OH_Drawing_CreateTypographyStyle();
OH_Drawing_SetTypographyTextDirection(_typographyStyle, TEXT_DIRECTION_LTR);
OH_Drawing_SetTypographyTextAlign(_typographyStyle, TEXT_ALIGN_LEFT);
_fontCollection = OH_Drawing_CreateFontCollection();
_typographyCreate = OH_Drawing_CreateTypographyHandler(_typographyStyle, _fontCollection);
_textStyle = OH_Drawing_CreateTextStyle();
}
CanvasRenderingContext2DDelegate::~CanvasRenderingContext2DDelegate() {
if(_typographyStyle) {
OH_Drawing_DestroyTypographyStyle(_typographyStyle);
_typographyStyle = nullptr;
}
if(_fontCollection) {
OH_Drawing_DestroyFontCollection(_fontCollection);
}
if(_typographyCreate) {
OH_Drawing_DestroyTypographyHandler(_typographyCreate);
_typographyCreate = nullptr;
}
if(_textStyle) {
OH_Drawing_DestroyTextStyle(_textStyle);
_textStyle = nullptr;
}
if(_canvas) {
OH_Drawing_CanvasDestroy(_canvas);
_canvas = nullptr;
}
if(_bitmap) {
OH_Drawing_BitmapDestroy(_bitmap);
_bitmap = nullptr;
}
}
void CanvasRenderingContext2DDelegate::recreateBuffer(float w, float h) {
_bufferWidth = w;
_bufferHeight = h;
if (_bufferWidth < 1.0F || _bufferHeight < 1.0F) {
return;
}
if(_canvas) {
OH_Drawing_CanvasDestroy(_canvas);
_canvas = nullptr;
}
if(_bitmap) {
OH_Drawing_BitmapDestroy(_bitmap);
_bitmap = nullptr;
}
_bufferSize = static_cast<int>(_bufferWidth * _bufferHeight * 4);
auto *data = static_cast<uint8_t *>(malloc(sizeof(uint8_t) * _bufferSize));
memset(data, 0x00, _bufferSize);
_imageData.fastSet(data, _bufferSize);
_bitmap = OH_Drawing_BitmapCreate();
OH_Drawing_BitmapBuild(_bitmap, _bufferWidth, _bufferHeight, &_format);
_canvas = OH_Drawing_CanvasCreate();
OH_Drawing_CanvasBind(_canvas, _bitmap);
}
void CanvasRenderingContext2DDelegate::beginPath() {
}
void CanvasRenderingContext2DDelegate::closePath() {
}
void CanvasRenderingContext2DDelegate::moveTo(float x, float y) {
//MoveToEx(_DC, static_cast<int>(x), static_cast<int>(-(y - _bufferHeight - _fontSize)), nullptr);
_x = x;
_y = y;
}
void CanvasRenderingContext2DDelegate::lineTo(float x, float y) {
}
void CanvasRenderingContext2DDelegate::stroke() {
}
void CanvasRenderingContext2DDelegate::saveContext() {
}
void CanvasRenderingContext2DDelegate::restoreContext() {
}
void CanvasRenderingContext2DDelegate::clearRect(float x, float y, float w, float h) {
if (_bufferWidth < 1.0F || _bufferHeight < 1.0F) {
return;
}
if (_imageData.isNull()) {
return;
}
recreateBuffer(w, h);
}
void CanvasRenderingContext2DDelegate::fillRect(float x, float y, float w, float h) {
if (_bufferWidth < 1.0F || _bufferHeight < 1.0F) {
return;
}
uint8_t r = static_cast<uint8_t>(_fillStyle[0]);
uint8_t g = static_cast<uint8_t>(_fillStyle[1]);
uint8_t b = static_cast<uint8_t>(_fillStyle[2]);
uint8_t a = static_cast<uint8_t>(_fillStyle[3]);
OH_Drawing_Path* path = OH_Drawing_PathCreate();
OH_Drawing_PathMoveTo(path, x, y);
OH_Drawing_PathLineTo(path, x + w, y);
OH_Drawing_PathLineTo(path, x + w, y + h);
OH_Drawing_PathLineTo(path, x, y + h);
OH_Drawing_PathLineTo(path, x, y);
OH_Drawing_PathClose(path);
OH_Drawing_Brush* brush = OH_Drawing_BrushCreate();
OH_Drawing_BrushSetColor(brush, OH_Drawing_ColorSetArgb(a, r, g, b));
OH_Drawing_CanvasAttachBrush(_canvas, brush);
OH_Drawing_CanvasDrawPath(_canvas, path);
}
void CanvasRenderingContext2DDelegate::fillText(const ccstd::string &text, float x, float y, float /*maxWidth*/) {
if (text.empty() || _bufferWidth < 1.0F || _bufferHeight < 1.0F) {
return;
}
Size textSize = {0, 0};
Point offsetPoint = convertDrawPoint(Point{x, y}, text);
drawText(text, (int)offsetPoint[0], (int)offsetPoint[1]);
}
void CanvasRenderingContext2DDelegate::strokeText(const ccstd::string &text, float /*x*/, float /*y*/, float /*maxWidth*/) const {
}
CanvasRenderingContext2DDelegate::Size CanvasRenderingContext2DDelegate::measureText(const ccstd::string &text) {
auto typography = createTypography(text);
return ccstd::array<float, 2>{static_cast<float>(OH_Drawing_TypographyGetMaxIntrinsicWidth(typography->get())),
static_cast<float>(OH_Drawing_TypographyGetHeight(typography->get()))};
}
void CanvasRenderingContext2DDelegate::updateFont(const ccstd::string &fontName,
float fontSize,
bool bold,
bool italic,
bool oblique,
bool /* smallCaps */) {
_fontName = fontName;
_fontSize = static_cast<int>(fontSize);
ccstd::string fontPath;
if (!_fontName.empty()) {
const char* fontFamilies[1];
fontFamilies[0] = fontName.c_str();
OH_Drawing_SetTextStyleFontFamilies(_textStyle, 1, fontFamilies);
OH_Drawing_SetTextStyleLocale(_textStyle, "en");
}
if (_fontSize)
OH_Drawing_SetTextStyleFontSize(_textStyle, _fontSize);
if (bold)
OH_Drawing_SetTextStyleFontWeight(_textStyle, FONT_WEIGHT_700);
else
OH_Drawing_SetTextStyleFontWeight(_textStyle, FONT_WEIGHT_400);
if(italic)
OH_Drawing_SetTextStyleFontStyle(_textStyle, FONT_STYLE_ITALIC);
else
OH_Drawing_SetTextStyleFontStyle(_textStyle, FONT_STYLE_NORMAL);
}
void CanvasRenderingContext2DDelegate::setTextAlign(TextAlign align) {
_textAlign = align;
}
void CanvasRenderingContext2DDelegate::setTextBaseline(TextBaseline baseline) {
_textBaseLine = baseline;
}
void CanvasRenderingContext2DDelegate::setFillStyle(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
_fillStyle = {static_cast<float>(r), static_cast<float>(g), static_cast<float>(b), static_cast<float>(a)};
OH_Drawing_SetTextStyleColor(_textStyle, OH_Drawing_ColorSetArgb(a, r, g, b));
}
void CanvasRenderingContext2DDelegate::setStrokeStyle(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
_strokeStyle = {static_cast<float>(r), static_cast<float>(g), static_cast<float>(b), static_cast<float>(a)};
}
void CanvasRenderingContext2DDelegate::setLineWidth(float lineWidth) {
_lineWidth = lineWidth;
}
const cc::Data &CanvasRenderingContext2DDelegate::getDataRef() const {
void* bitmapAddr = OH_Drawing_BitmapGetPixels(_bitmap);
memcpy(_imageData.getBytes(), bitmapAddr, _bufferSize);
return _imageData;
}
void CanvasRenderingContext2DDelegate::removeCustomFont() {
}
// x, y offset value
int CanvasRenderingContext2DDelegate::drawText(const ccstd::string &text, int x, int y) {
auto typography = createTypography(text);
OH_Drawing_TypographyPaint(typography->get(), _canvas, x, y);
return 0;
}
CanvasRenderingContext2DDelegate::Size CanvasRenderingContext2DDelegate::sizeWithText(const wchar_t *pszText, int nLen) {
return ccstd::array<float, 2>{0.0F, 0.0F};
}
void CanvasRenderingContext2DDelegate::prepareBitmap(int nWidth, int nHeight) {
}
void CanvasRenderingContext2DDelegate::deleteBitmap() {
}
void CanvasRenderingContext2DDelegate::fillTextureData() {
}
ccstd::array<float, 2> CanvasRenderingContext2DDelegate::convertDrawPoint(Point point, const ccstd::string &text) {
auto typography = createTypography(text);
Size textSize {static_cast<float>(OH_Drawing_TypographyGetMaxIntrinsicWidth(typography->get())),
static_cast<float>(OH_Drawing_TypographyGetHeight(typography->get()))};
if (_textAlign == TextAlign::CENTER) {
point[0] -= textSize[0] / 2.0f;
} else if (_textAlign == TextAlign::RIGHT) {
point[0] -= textSize[0];
}
double alphabeticBaseLine = OH_Drawing_TypographyGetAlphabeticBaseline(typography->get());
if (_textBaseLine == TextBaseline::TOP) {
//point[1] += -alphabeticBaseLine;
} else if (_textBaseLine == TextBaseline::MIDDLE) {
point[1] += -textSize[1] / 2.0f;
} else if (_textBaseLine == TextBaseline::BOTTOM) {
point[1] += -textSize[1];
} else if (_textBaseLine == TextBaseline::ALPHABETIC) {
//GetTextMetrics(_DC, &_tm);
//point[1] -= _tm.tmAscent;
point[1] -= alphabeticBaseLine;
}
return point;
}
std::unique_ptr<CanvasRenderingContext2DDelegate::ScopedTypography> CanvasRenderingContext2DDelegate::createTypography(const ccstd::string &text) {
OH_Drawing_TypographyHandlerPushTextStyle(_typographyCreate, _textStyle);
OH_Drawing_TypographyHandlerAddText(_typographyCreate, text.c_str());
OH_Drawing_TypographyHandlerPopTextStyle(_typographyCreate);
OH_Drawing_Typography* typography = OH_Drawing_CreateTypography(_typographyCreate);
OH_Drawing_TypographyLayout(typography, _bufferWidth);
return std::make_unique<ScopedTypography>(typography);
}
void CanvasRenderingContext2DDelegate::fill() {
}
void CanvasRenderingContext2DDelegate::setLineCap(const ccstd::string &lineCap) {
}
void CanvasRenderingContext2DDelegate::setLineJoin(const ccstd::string &lineJoin) {
}
void CanvasRenderingContext2DDelegate::fillImageData(const Data & /* imageData */,
float /* imageWidth */,
float /* imageHeight */,
float /* offsetX */,
float /* offsetY */) {
}
void CanvasRenderingContext2DDelegate::strokeText(const ccstd::string & /* text */,
float /* x */,
float /* y */,
float /* maxWidth */) {
}
void CanvasRenderingContext2DDelegate::rect(float /* x */,
float /* y */,
float /* w */,
float /* h */) {
}
void CanvasRenderingContext2DDelegate::updateData() {
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/interfaces/modules/canvas/ICanvasRenderingContext2D.h"
#include <array>
#include <cstdint>
#include <regex>
#include <memory>
#include <native_drawing/drawing_types.h>
#include <native_drawing/drawing_bitmap.h>
#include <native_drawing/drawing_text_declaration.h>
#include "base/csscolorparser.h"
#include "cocos/bindings/manual/jsb_platform.h"
#include "math/Math.h"
#include "platform/FileUtils.h"
namespace cc {
class CanvasRenderingContext2DDelegate : public ICanvasRenderingContext2D::Delegate {
public:
using Point = ccstd::array<float, 2>;
using Vec2 = ccstd::array<float, 2>;
using Size = ccstd::array<float, 2>;
using Color4F = ccstd::array<float, 4>;
using TextAlign = ICanvasRenderingContext2D::TextAlign;
using TextBaseline = ICanvasRenderingContext2D::TextBaseline;
CanvasRenderingContext2DDelegate();
~CanvasRenderingContext2DDelegate() override;
void recreateBuffer(float w, float h) override;
void beginPath() override;
void closePath() override;
void moveTo(float x, float y) override;
void lineTo(float x, float y) override;
void stroke() override;
void saveContext() override;
void restoreContext() override;
void clearRect(float /*x*/, float /*y*/, float w, float h) override;
void fillRect(float x, float y, float w, float h) override;
void fillText(const ccstd::string &text, float x, float y, float /*maxWidth*/) override;
void strokeText(const ccstd::string &text, float /*x*/, float /*y*/, float /*maxWidth*/) const;
Size measureText(const ccstd::string &text) override;
void updateFont(const ccstd::string &fontName, float fontSize, bool bold, bool italic, bool oblique, bool smallCaps) override;
void setTextAlign(TextAlign align) override;
void setTextBaseline(TextBaseline baseline) override;
void setFillStyle(uint8_t r, uint8_t g, uint8_t b, uint8_t a) override;
void setStrokeStyle(uint8_t r, uint8_t g, uint8_t b, uint8_t a) override;
void setLineWidth(float lineWidth) override;
const cc::Data &getDataRef() const override;
void fill() override;
void setLineCap(const ccstd::string &lineCap) override;
void setLineJoin(const ccstd::string &lineCap) override;
void fillImageData(const Data &imageData, float imageWidth, float imageHeight, float offsetX, float offsetY) override;
void strokeText(const ccstd::string &text, float /*x*/, float /*y*/, float /*maxWidth*/) override;
void rect(float x, float y, float w, float h) override;
void setShadowBlur(float blur)override{}
void setShadowColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) override{}
void setShadowOffsetX(float offsetX) override{}
void setShadowOffsetY(float offsetY) override{}
void updateData() override;
private:
static wchar_t * utf8ToUtf16(const ccstd::string &str, int *pRetLen = nullptr);
void removeCustomFont();
int drawText(const ccstd::string &text, int x, int y);
Size sizeWithText(const wchar_t *pszText, int nLen);
void prepareBitmap(int nWidth, int nHeight);
void deleteBitmap();
void fillTextureData();
ccstd::array<float, 2> convertDrawPoint(Point point, const ccstd::string &text);
class ScopedTypography;
std::unique_ptr<ScopedTypography> createTypography(const ccstd::string &text);
public:
int _screen{0};
private:
int32_t _x{0};
int32_t _y{0};
int32_t _lineCap{0};
int32_t _lineJoin{0};
private:
OH_Drawing_Bitmap* _bitmap{nullptr};
OH_Drawing_BitmapFormat _format {COLOR_FORMAT_RGBA_8888, ALPHA_FORMAT_OPAQUE};
OH_Drawing_Canvas* _canvas{nullptr};
OH_Drawing_TypographyStyle* _typographyStyle{nullptr};
OH_Drawing_TypographyCreate* _typographyCreate{nullptr};
OH_Drawing_FontCollection* _fontCollection{nullptr};
OH_Drawing_TextStyle* _textStyle{nullptr};
cc::Data _imageData;
ccstd::string _curFontPath;
int _savedDC{0};
float _lineWidth{0.0F};
float _bufferWidth{0.0F};
float _bufferHeight{0.0F};
int32_t _bufferSize{0};
ccstd::string _fontName;
int _fontSize{0};
Size _textSize;
TextAlign _textAlign{TextAlign::CENTER};
TextBaseline _textBaseLine{TextBaseline::TOP};
Color4F _fillStyle{0};
Color4F _strokeStyle{0};
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/openharmony/modules/Screen.h"
#include "platform/openharmony/napi/NapiHelper.h"
#include "bindings/jswrapper/SeApi.h"
namespace cc {
int Screen::getDPI() const {
auto dpi = NapiHelper::napiCallFunction("getDPI");
if (dpi.IsNumber()) {
return dpi.As<Napi::Number>().Int32Value();
}
return 0;
}
float Screen::getDevicePixelRatio() const {
// float value;
// NapiHelper::napiCallFunction("getPixelRation", &value);
// return value;
// TODO(qgh):openharmony does support this interface, but returning a value of 1.5 will cause the entire page to zoom in.
return 1;
}
Screen::Orientation Screen::getDeviceOrientation() const {
auto dpi = NapiHelper::napiCallFunction("getDeviceOrientation");
int32_t value = 0;
if (dpi.IsNumber()) {
value = dpi.As<Napi::Number>().Int32Value();
}
if(value == 0) {
return Orientation::PORTRAIT;
} else if(value == 1) {
return Orientation::LANDSCAPE_LEFT;
} else if(value == 2) {
return Orientation::PORTRAIT_UPSIDE_DOWN;
} else if(value == 3) {
return Orientation::LANDSCAPE_RIGHT;
}
CC_ASSERT(false);
return Orientation::PORTRAIT;
}
void Screen::setKeepScreenOn(bool value) {
CC_UNUSED_PARAM(value);
}
Vec4 Screen::getSafeAreaEdge() const {
return cc::Vec4();
}
bool Screen::isDisplayStats() {
se::AutoHandleScope hs;
se::Value ret;
const char commandBuf[100] = "cc.profiler.isShowingStats();";
se::ScriptEngine::getInstance()->evalString(commandBuf, 100, &ret);
return ret.toBoolean();
}
void Screen::setDisplayStats(bool isShow) {
se::AutoHandleScope hs;
char commandBuf[100] = {0};
sprintf(commandBuf, isShow ? "cc.profiler.showStats();" : "cc.profiler.hideStats();");
se::ScriptEngine::getInstance()->evalString(commandBuf);
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/interfaces/modules/IScreen.h"
namespace cc {
class Screen : public IScreen {
public:
int getDPI() const override;
float getDevicePixelRatio() const override;
void setKeepScreenOn(bool value) override;
Orientation getDeviceOrientation() const override;
Vec4 getSafeAreaEdge() const override;
/**
@brief Get current display stats.
@return bool, is displaying stats or not.
*/
bool isDisplayStats() override;
/**
@brief set display stats information.
*/
void setDisplayStats(bool isShow) override;
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/openharmony/modules/System.h"
#include <string>
#include "platform/openharmony/napi/NapiHelper.h"
namespace cc {
System::System() = default;
System::~System() = default;
System::OSType System::getOSType() const {
return OSType::OPENHARMONY;
}
std::string System::getDeviceModel() const {
return "";
}
System::LanguageType System::getCurrentLanguage() const {
ccstd::string languageStr = getCurrentLanguageCode(); // NOLINT
if (languageStr == "en") {
return ISystem::LanguageType::ENGLISH;
} else if (languageStr == "zh") {
return ISystem::LanguageType::CHINESE;
} else if (languageStr == "fr") {
return ISystem::LanguageType::FRENCH;
} else if (languageStr == "it") {
return ISystem::LanguageType::ITALIAN;
} else if (languageStr == "de") {
return ISystem::LanguageType::GERMAN;
} else if (languageStr == "es") {
return ISystem::LanguageType::SPANISH;
} else if (languageStr == "du") {
return ISystem::LanguageType::DUTCH;
} else if (languageStr == "ru") {
return ISystem::LanguageType::RUSSIAN;
} else if (languageStr == "ko") {
return ISystem::LanguageType::KOREAN;
} else if (languageStr == "ja") {
return ISystem::LanguageType::JAPANESE;
} else if (languageStr == "hu") {
return ISystem::LanguageType::HUNGARIAN;
} else if (languageStr == "pt") {
return ISystem::LanguageType::PORTUGUESE;
} else if (languageStr == "ar") {
return ISystem::LanguageType::ARABIC;
} else if (languageStr == "no") {
return ISystem::LanguageType::NORWEGIAN;
} else if (languageStr == "pl") {
return ISystem::LanguageType::POLISH;
} else if (languageStr == "tr") {
return ISystem::LanguageType::TURKISH;
} else if (languageStr == "uk") {
return ISystem::LanguageType::UKRAINIAN;
} else if (languageStr == "ro") {
return ISystem::LanguageType::ROMANIAN;
} else if (languageStr == "bg") {
return ISystem::LanguageType::BULGARIAN;
}
return ISystem::LanguageType::ENGLISH;
}
std::string System::getCurrentLanguageCode() const {
auto ret = NapiHelper::napiCallFunction("getSystemLanguage");
if (!ret.IsString()) {
return {};
}
auto str = ret.As<Napi::String>().Utf8Value();
std::string::size_type pos = str.find('-');
if(pos != std::string::npos) {
str = str.substr(0, pos);
}
return str;
}
std::string System::getSystemVersion() const {
auto ret = NapiHelper::napiCallFunction("getOSFullName");
if (!ret.IsString()) {
return {};
}
return ret.As<Napi::String>().Utf8Value();
}
bool System::openURL(const std::string& url) {
return false;
}
void System::copyTextToClipboard(const std::string& text) {
//copyTextToClipboardJNI(text);
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/interfaces/modules/ISystem.h"
class ANativeWindow;
namespace cc {
class System : public ISystem {
public:
System();
~System() override;
OSType getOSType() const override;
/**
@brief Get target device model.
*/
std::string getDeviceModel() const override;
/**
@brief Get current language config.
@return Current language config.
*/
LanguageType getCurrentLanguage() const override;
/**
@brief Get current language iso 639-1 code.
@return Current language iso 639-1 code.
*/
std::string getCurrentLanguageCode() const override;
/**
@brief Get system version.
@return system version.
*/
std::string getSystemVersion() const override;
/**
@brief Open url in default browser.
@param String with url to open.
@return True if the resource located by the URL was successfully opened; otherwise false.
*/
bool openURL(const std::string& url) override;
void copyTextToClipboard(const std::string& text) override;
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/openharmony/modules/SystemWindow.h"
#include "base/Log.h"
#include "base/Macros.h"
#include "platform/openharmony/OpenHarmonyPlatform.h"
namespace cc {
SystemWindow::SystemWindow(uint32_t windowId, void *externalHandle)
: _windowId(windowId) {
if (externalHandle) {
_windowHandle = reinterpret_cast<void*>(externalHandle);
}
}
SystemWindow::~SystemWindow() {
_windowHandle = 0;
_windowId = 0;
}
bool SystemWindow::createWindow(const char* title,
int x, int y, int w,
int h, int flags) {
CC_UNUSED_PARAM(title);
CC_UNUSED_PARAM(x);
CC_UNUSED_PARAM(y);
CC_UNUSED_PARAM(flags);
_width = w;
_height = h;
return true;
}
void SystemWindow::setCursorEnabled(bool value) {
}
uint32_t SystemWindow::getWindowId() const {
return _windowId;
}
uintptr_t SystemWindow::getWindowHandle() const {
return reinterpret_cast<uintptr_t>(_windowHandle);
}
void SystemWindow::setWindowHandle(void* window) {
_windowHandle = window;
}
void SystemWindow::setViewSize(uint32_t width, uint32_t height) {
_width = width;
_height = height;
}
SystemWindow::Size SystemWindow::getViewSize() const {
return Size{static_cast<float>(_width),
static_cast<float>(_height)};
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <iostream>
#include "platform/interfaces/modules/ISystemWindow.h"
#include <ace/xcomponent/native_interface_xcomponent.h>
namespace cc {
class SystemWindow : public ISystemWindow {
public:
explicit SystemWindow(uint32_t windowId, void* externalHandle);
~SystemWindow() override;
bool createWindow(const char* title,
int x, int y, int w,
int h, int flags) override;
uint32_t getWindowId() const override;
uintptr_t getWindowHandle() const override;
void setWindowHandle(void* window);
Size getViewSize() const override;
void setViewSize(uint32_t width, uint32_t height) override;
/**
@brief enable/disable(lock) the cursor, default is enabled
*/
void setCursorEnabled(bool value) override;
private:
void* _windowHandle{nullptr};
uint32_t _windowId{0};
std::string _id{""};
uint64_t _width{0};
uint64_t _height{0};
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "SystemWindowManager.h"
#include "platform/BasePlatform.h"
#include "platform/SDLHelper.h"
#include "platform/interfaces/modules/ISystemWindowManager.h"
#include "platform/openharmony/modules/SystemWindow.h"
namespace cc {
int SystemWindowManager::init() {
return 0;
}
void SystemWindowManager::processEvent() {
}
ISystemWindow *SystemWindowManager::createWindow(const ISystemWindowInfo &info) {
ISystemWindow *window = BasePlatform::getPlatform()->createNativeWindow(_nextWindowId, info.externalHandle);
if (window) {
if (!info.externalHandle) {
window->createWindow(info.title.c_str(), info.x, info.y, info.width, info.height, info.flags);
}
_windows[_nextWindowId] = std::shared_ptr<ISystemWindow>(window);
_nextWindowId++;
}
return window;
}
ISystemWindow *SystemWindowManager::getWindow(uint32_t windowId) const {
if (windowId == 0) {
return nullptr;
}
auto iter = _windows.find(windowId);
if (iter != _windows.end())
return iter->second.get();
return nullptr;
}
ISystemWindow *SystemWindowManager::getWindowFromHandle(void *window) const {
if (!window) {
return nullptr;
}
for (const auto &pair : _windows) {
ISystemWindow *sysWindow = pair.second.get();
auto *nativeWindow = reinterpret_cast<void *>(sysWindow->getWindowHandle());
if (nativeWindow == window) {
return sysWindow;
}
}
return nullptr;
}
void SystemWindowManager::removeWindow(void* window) {
if (!window) {
return;
}
for (auto it = _windows.begin(); it != _windows.end(); ++it) {
ISystemWindow *sysWindow = it->second.get();
auto *nativeWindow = reinterpret_cast<void *>(sysWindow->getWindowHandle());
if (nativeWindow == window) {
_windows.erase(it);
break;
}
}
return;
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "base/std/container/unordered_map.h"
#include "platform/interfaces/modules/ISystemWindowManager.h"
namespace cc {
class ISystemWindow;
class SystemWindowManager : public ISystemWindowManager {
public:
SystemWindowManager() = default;
int init() override;
void processEvent() override;
ISystemWindow *createWindow(const ISystemWindowInfo &info) override;
ISystemWindow *getWindow(uint32_t windowId) const override;
const SystemWindowMap &getWindows() const override { return _windows; }
ISystemWindow *getWindowFromHandle(void* handle) const;
void removeWindow(void* window);
private:
uint32_t _nextWindowId{1}; // start from 1, 0 means an invalid ID
SystemWindowMap _windows;
};
} // namespace cc