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2025-02-18 15:21:31 +08:00
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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "core/scene-graph/Node.h"
#include "math/Vec3.h"
#include "physics/spec/ILifecycle.h"
namespace cc {
namespace physics {
enum class ERigidBodyType : uint8_t {
DYNAMIC = 1,
STATIC = 2,
KINEMATIC = 4,
};
class IRigidBody : public ILifecycle {
public:
~IRigidBody() override = default;
virtual void initialize(Node *node, ERigidBodyType t, uint32_t g) = 0;
virtual bool isAwake() = 0;
virtual bool isSleepy() = 0;
virtual bool isSleeping() = 0;
virtual void setType(ERigidBodyType v) = 0;
virtual void setMass(float v) = 0;
virtual void setLinearDamping(float v) = 0;
virtual void setAngularDamping(float v) = 0;
virtual void useGravity(bool v) = 0;
virtual void useCCD(bool v) = 0;
virtual void setLinearFactor(float x, float y, float z) = 0;
virtual void setAngularFactor(float x, float y, float z) = 0;
virtual void setAllowSleep(bool v) = 0;
virtual void wakeUp() = 0;
virtual void sleep() = 0;
virtual void clearState() = 0;
virtual void clearForces() = 0;
virtual void clearVelocity() = 0;
virtual void setSleepThreshold(float v) = 0;
virtual float getSleepThreshold() = 0;
virtual cc::Vec3 getLinearVelocity() = 0;
virtual void setLinearVelocity(float x, float y, float z) = 0;
virtual cc::Vec3 getAngularVelocity() = 0;
virtual void setAngularVelocity(float x, float y, float z) = 0;
virtual void applyForce(float x, float y, float z, float rx, float ry, float rz) = 0;
virtual void applyLocalForce(float x, float y, float z, float rx, float ry, float rz) = 0;
virtual void applyImpulse(float x, float y, float z, float rx, float ry, float rz) = 0;
virtual void applyLocalImpulse(float x, float y, float z, float rx, float ry, float rz) = 0;
virtual void applyTorque(float x, float y, float z) = 0;
virtual void applyLocalTorque(float x, float y, float z) = 0;
virtual uint32_t getGroup() = 0;
virtual void setGroup(uint32_t g) = 0;
virtual uint32_t getMask() = 0;
virtual void setMask(uint32_t m) = 0;
virtual uint32_t getObjectID() const = 0;
};
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "core/scene-graph/Node.h"
#include "math/Vec3.h"
#include "physics/spec/ILifecycle.h"
#include "physics/spec/IShape.h"
namespace cc {
namespace physics {
class IBaseCharacterController : virtual public ILifecycle {
public:
~IBaseCharacterController() override = default;
virtual bool initialize(Node *node) = 0;
virtual void setStepOffset(float v) = 0;
virtual float getStepOffset() = 0;
virtual void setSlopeLimit(float v) = 0;
virtual float getSlopeLimit() = 0;
virtual void setContactOffset(float v) = 0;
virtual float getContactOffset() = 0;
virtual void setDetectCollisions(bool v) = 0;
virtual void setOverlapRecovery(bool v) = 0;
virtual void setCenter(float x, float y, float z) = 0;
virtual cc::Vec3 getPosition() = 0;
virtual void setPosition(float x, float y, float z) = 0;
virtual bool onGround() = 0;
virtual void move(float x, float y, float z, float minDist, float elapsedTime) = 0;
virtual void syncPhysicsToScene() = 0;
virtual uint32_t getGroup() = 0;
virtual void setGroup(uint32_t g) = 0;
virtual uint32_t getMask() = 0;
virtual void setMask(uint32_t m) = 0;
virtual void updateEventListener(EShapeFilterFlag flag) = 0;
virtual uint32_t getObjectID() const = 0;
};
class ICapsuleCharacterController : virtual public IBaseCharacterController {
public:
~ICapsuleCharacterController() override = default;
virtual void setRadius(float v) = 0;
virtual void setHeight(float v) = 0;
};
class IBoxCharacterController : virtual public IBaseCharacterController {
public:
~IBoxCharacterController() override = default;
virtual void setHalfHeight(float v) = 0;
virtual void setHalfSideExtent(float v) = 0;
virtual void setHalfForwardExtent(float v) = 0;
};
} // namespace physics
} // namespace cc

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cocos/physics/spec/IJoint.h Normal file
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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <cstdint>
#include "core/scene-graph/Node.h"
#include "physics/spec/ILifecycle.h"
namespace cc {
namespace physics {
class IBaseJoint : virtual public ILifecycle {
public:
~IBaseJoint() override = default;
virtual void initialize(Node *node) = 0;
virtual void setEnableCollision(bool v) = 0;
virtual void setConnectedBody(uint32_t rigidBodyID) = 0;
virtual uint32_t getObjectID() const = 0;
};
class ISphericalJoint : virtual public IBaseJoint {
public:
~ISphericalJoint() override = default;
virtual void setPivotA(float x, float y, float z) = 0;
virtual void setPivotB(float x, float y, float z) = 0;
};
class IRevoluteJoint : virtual public IBaseJoint {
public:
~IRevoluteJoint() override = default;
virtual void setPivotA(float x, float y, float z) = 0;
virtual void setPivotB(float x, float y, float z) = 0;
virtual void setAxis(float x, float y, float z) = 0;
virtual void setLimitEnabled(bool v) = 0;
virtual void setLowerLimit(float v) = 0;
virtual void setUpperLimit(float v) = 0;
virtual void setMotorEnabled(bool v) = 0;
virtual void setMotorVelocity(float v) = 0;
virtual void setMotorForceLimit(float v) = 0;
};
class IFixedJoint : virtual public IBaseJoint {
public:
~IFixedJoint() override = default;
virtual void setBreakForce(float force) = 0;
virtual void setBreakTorque(float torque) = 0;
};
class IGenericJoint : virtual public IBaseJoint {
public:
~IGenericJoint() override = default;
virtual void setConstraintMode(uint32_t index, uint32_t mode) = 0;
virtual void setLinearLimit(uint32_t index, float lower, float upper) = 0;
virtual void setAngularExtent(float twist, float swing1, float swing2) = 0;
virtual void setLinearSoftConstraint(bool enable) = 0;
virtual void setLinearStiffness(float stiffness) = 0;
virtual void setLinearDamping(float damping) = 0;
virtual void setLinearRestitution(float restitution) = 0;
virtual void setSwingSoftConstraint(bool enable) = 0;
virtual void setTwistSoftConstraint(bool enable) = 0;
virtual void setSwingStiffness(float stiffness) = 0;
virtual void setSwingDamping(float damping) = 0;
virtual void setSwingRestitution(float restitution) = 0;
virtual void setTwistStiffness(float stiffness) = 0;
virtual void setTwistDamping(float damping) = 0;
virtual void setTwistRestitution(float restitution) = 0;
// motor
virtual void setDriverMode(uint32_t index, uint32_t mode) = 0;
virtual void setLinearMotorTarget(float x, float y, float z) = 0;
virtual void setLinearMotorVelocity(float x, float y, float z) = 0;
virtual void setLinearMotorForceLimit(float limit) = 0;
virtual void setAngularMotorTarget(float x, float y, float z) = 0;
virtual void setAngularMotorVelocity(float x, float y, float z) = 0;
virtual void setAngularMotorForceLimit(float limit) = 0;
virtual void setPivotA(float x, float y, float z) = 0;
virtual void setPivotB(float x, float y, float z) = 0;
virtual void setAutoPivotB(bool enable) = 0;
virtual void setAxis(float x, float y, float z) = 0;
virtual void setSecondaryAxis(float x, float y, float z) = 0;
virtual void setBreakForce(float force) = 0;
virtual void setBreakTorque(float torque) = 0;
};
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <cstdint>
#include "base/TypeDef.h"
namespace cc {
namespace physics {
class ILifecycle {
public:
virtual ~ILifecycle() = default;
virtual void onEnable() = 0;
virtual void onDisable() = 0;
virtual void onDestroy() = 0;
};
} // namespace physics
} // namespace cc

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cocos/physics/spec/IShape.h Normal file
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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <cstdint>
#include "core/geometry/AABB.h"
#include "core/geometry/Sphere.h"
#include "core/scene-graph/Node.h"
#include "physics/spec/ILifecycle.h"
namespace cc {
namespace physics {
enum class EAxisDirection : uint8_t {
X_AXIS,
Y_AXIS,
Z_AXIS,
};
enum class EShapeFilterFlag : uint8_t {
NONE = 0,
IS_TRIGGER = 1 << 0,
NEED_EVENT = 1 << 1,
NEED_CONTACT_DATA = 1 << 2,
DETECT_CONTACT_CCD = 1 << 3,
};
class IBaseShape : virtual public ILifecycle {
public:
~IBaseShape() override = default;
;
virtual void initialize(Node *node) = 0;
virtual void setMaterial(uint16_t id, float f, float df, float r,
uint8_t m0, uint8_t m1) = 0;
virtual void setAsTrigger(bool v) = 0;
virtual void setCenter(float x, float y, float z) = 0;
virtual geometry::AABB &getAABB() = 0;
virtual geometry::Sphere &getBoundingSphere() = 0;
virtual void updateEventListener(EShapeFilterFlag flag) = 0;
virtual uint32_t getGroup() = 0;
virtual void setGroup(uint32_t g) = 0;
virtual uint32_t getMask() = 0;
virtual void setMask(uint32_t m) = 0;
virtual uint32_t getObjectID() const = 0;
};
class ISphereShape : virtual public IBaseShape {
public:
~ISphereShape() override = default;
;
virtual void setRadius(float v) = 0;
};
class IBoxShape : virtual public IBaseShape {
public:
~IBoxShape() override = default;
;
virtual void setSize(float x, float y, float z) = 0;
};
class ICapsuleShape : virtual public IBaseShape {
public:
~ICapsuleShape() override = default;
;
virtual void setRadius(float v) = 0;
virtual void setCylinderHeight(float v) = 0;
virtual void setDirection(EAxisDirection v) = 0;
};
class ICylinderShape : virtual public IBaseShape {
public:
~ICylinderShape() override = default;
;
virtual void setConvex(uint32_t ObjectID) = 0;
virtual void setCylinder(float r, float h, EAxisDirection d) = 0;
};
class IConeShape : virtual public IBaseShape {
public:
~IConeShape() override = default;
;
virtual void setConvex(uint32_t ObjectID) = 0;
virtual void setCone(float r, float h, EAxisDirection d) = 0;
};
class IPlaneShape : virtual public IBaseShape {
public:
~IPlaneShape() override = default;
;
virtual void setConstant(float v) = 0;
virtual void setNormal(float x, float y, float z) = 0;
};
class ITrimeshShape : virtual public IBaseShape {
public:
~ITrimeshShape() override = default;
;
virtual void setMesh(uint32_t ObjectID) = 0;
virtual void useConvex(bool v) = 0;
};
class ITerrainShape : virtual public IBaseShape {
public:
virtual void setTerrain(uint32_t ObjectID, float rs, float cs, float hs) = 0;
};
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <cstdint>
#include <memory>
#include "base/TypeDef.h"
#include "base/std/container/vector.h"
#include "math/Vec3.h"
namespace cc {
namespace physics {
enum class ETouchState : uint8_t {
ENTER = 0,
STAY = 1,
EXIT = 2,
};
enum class EPhysicsDrawFlags : uint32_t {
NONE = 0,
WIRE_FRAME = 0x0001,
CONSTRAINT = 0x0002,
AABB = 0x0004
};
struct TriggerEventPair {
uint32_t shapeA; //wrapper object ID
uint32_t shapeB; //wrapper object ID
ETouchState state;
static constexpr uint8_t COUNT = 3;
TriggerEventPair(const uint32_t a, const uint32_t b)
: shapeA(a),
shapeB(b),
state(ETouchState::ENTER) {}
};
struct ContactPoint {
Vec3 position;
float separation;
Vec3 normal;
uint32_t internalFaceIndex0;
Vec3 impulse;
uint32_t internalFaceIndex1;
static constexpr uint8_t COUNT = 12;
};
struct ContactEventPair {
uint32_t shapeA; //wrapper object ID
uint32_t shapeB; //wrapper object ID
ETouchState state;
ccstd::vector<ContactPoint> contacts;
static constexpr uint8_t COUNT = 4;
ContactEventPair(const uint32_t a, const uint32_t b)
: shapeA(a),
shapeB(b),
state(ETouchState::ENTER) {}
};
struct CharacterControllerContact {
Vec3 worldPosition;
Vec3 worldNormal;
Vec3 motionDirection;
float motionLength;
static constexpr uint8_t COUNT = 10;
};
struct CCTShapeEventPair {
uint32_t cct; //wrapper object ID
uint32_t shape; //wrapper object ID
//ETouchState state;
ccstd::vector<CharacterControllerContact> contacts;
static constexpr uint8_t COUNT = 3;
CCTShapeEventPair(const uint32_t cct, const uint32_t shape)
: cct(cct), shape(shape) {
}
};
struct CCTTriggerEventPair {
uint32_t cct; //wrapper object ID
uint32_t shape; //wrapper object ID
ETouchState state;
static constexpr uint8_t COUNT = 3;
CCTTriggerEventPair(const uint32_t cct, const uint32_t shape)
: cct(cct),
shape(shape),
state(ETouchState::ENTER) {}
};
struct ConvexDesc {
void *positions;
uint32_t positionLength;
};
struct TrimeshDesc : ConvexDesc {
void *triangles;
uint32_t triangleLength;
bool isU16;
};
struct HeightFieldDesc {
uint32_t rows;
uint32_t columns;
void *samples;
};
struct RaycastOptions {
Vec3 origin;
float distance;
Vec3 unitDir;
uint32_t mask;
bool queryTrigger;
};
struct RaycastResult {
uint32_t shape{0};
Vec3 hitPoint;
float distance;
Vec3 hitNormal;
RaycastResult() = default;
};
class IPhysicsWorld {
public:
virtual ~IPhysicsWorld() = default;
;
virtual void setGravity(float x, float y, float z) = 0;
virtual void setAllowSleep(bool v) = 0;
virtual void step(float s) = 0;
virtual void emitEvents() = 0;
virtual void syncSceneToPhysics() = 0;
virtual void syncSceneWithCheck() = 0;
virtual void destroy() = 0;
virtual void setDebugDrawFlags(EPhysicsDrawFlags f) = 0;
virtual EPhysicsDrawFlags getDebugDrawFlags() = 0;
virtual void setDebugDrawConstraintSize(float s) = 0;
virtual float getDebugDrawConstraintSize() = 0;
virtual void setCollisionMatrix(uint32_t i, uint32_t m) = 0;
virtual ccstd::vector<std::shared_ptr<TriggerEventPair>> &getTriggerEventPairs() = 0;
virtual ccstd::vector<std::shared_ptr<ContactEventPair>>& getContactEventPairs() = 0;
virtual ccstd::vector<std::shared_ptr<CCTShapeEventPair>>& getCCTShapeEventPairs() = 0;
virtual ccstd::vector<std::shared_ptr<CCTTriggerEventPair>> &getCCTTriggerEventPairs() = 0;
virtual bool raycast(RaycastOptions &opt) = 0;
virtual bool raycastClosest(RaycastOptions &opt) = 0;
virtual ccstd::vector<RaycastResult> &raycastResult() = 0;
virtual RaycastResult &raycastClosestResult() = 0;
virtual bool sweepBox(RaycastOptions &opt, float halfExtentX, float halfExtentY, float halfExtentZ,
float orientationW, float orientationX, float orientationY, float orientationZ) = 0;
virtual bool sweepBoxClosest(RaycastOptions &opt, float halfExtentX, float halfExtentY, float halfExtentZ,
float orientationW, float orientationX, float orientationY, float orientationZ) = 0;
virtual bool sweepSphere(RaycastOptions &opt, float radius) = 0;
virtual bool sweepSphereClosest(RaycastOptions &opt, float radius) = 0;
virtual bool sweepCapsule(RaycastOptions &opt, float radius, float height,
float orientationW, float orientationX, float orientationY, float orientationZ) = 0;
virtual bool sweepCapsuleClosest(RaycastOptions &opt, float radius, float height,
float orientationW, float orientationX, float orientationY, float orientationZ) = 0;
virtual RaycastResult &sweepClosestResult() = 0;
virtual ccstd::vector<RaycastResult> &sweepResult() = 0;
virtual uint32_t createConvex(ConvexDesc &desc) = 0;
virtual uint32_t createTrimesh(TrimeshDesc &desc) = 0;
virtual uint32_t createHeightField(HeightFieldDesc &desc) = 0;
virtual bool createMaterial(uint16_t id, float f, float df, float r,
uint8_t m0, uint8_t m1) = 0;
virtual void setFixedTimeStep(float v) = 0;
virtual float getFixedTimeStep() const = 0;
};
} // namespace physics
} // namespace cc