cocos_lib/cocos/physics/spec/IJoint.h

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4.5 KiB

/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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****************************************************************************/
#pragma once
#include <cstdint>
#include "core/scene-graph/Node.h"
#include "physics/spec/ILifecycle.h"
namespace cc {
namespace physics {
class IBaseJoint : virtual public ILifecycle {
public:
~IBaseJoint() override = default;
virtual void initialize(Node *node) = 0;
virtual void setEnableCollision(bool v) = 0;
virtual void setConnectedBody(uint32_t rigidBodyID) = 0;
virtual uint32_t getObjectID() const = 0;
};
class ISphericalJoint : virtual public IBaseJoint {
public:
~ISphericalJoint() override = default;
virtual void setPivotA(float x, float y, float z) = 0;
virtual void setPivotB(float x, float y, float z) = 0;
};
class IRevoluteJoint : virtual public IBaseJoint {
public:
~IRevoluteJoint() override = default;
virtual void setPivotA(float x, float y, float z) = 0;
virtual void setPivotB(float x, float y, float z) = 0;
virtual void setAxis(float x, float y, float z) = 0;
virtual void setLimitEnabled(bool v) = 0;
virtual void setLowerLimit(float v) = 0;
virtual void setUpperLimit(float v) = 0;
virtual void setMotorEnabled(bool v) = 0;
virtual void setMotorVelocity(float v) = 0;
virtual void setMotorForceLimit(float v) = 0;
};
class IFixedJoint : virtual public IBaseJoint {
public:
~IFixedJoint() override = default;
virtual void setBreakForce(float force) = 0;
virtual void setBreakTorque(float torque) = 0;
};
class IGenericJoint : virtual public IBaseJoint {
public:
~IGenericJoint() override = default;
virtual void setConstraintMode(uint32_t index, uint32_t mode) = 0;
virtual void setLinearLimit(uint32_t index, float lower, float upper) = 0;
virtual void setAngularExtent(float twist, float swing1, float swing2) = 0;
virtual void setLinearSoftConstraint(bool enable) = 0;
virtual void setLinearStiffness(float stiffness) = 0;
virtual void setLinearDamping(float damping) = 0;
virtual void setLinearRestitution(float restitution) = 0;
virtual void setSwingSoftConstraint(bool enable) = 0;
virtual void setTwistSoftConstraint(bool enable) = 0;
virtual void setSwingStiffness(float stiffness) = 0;
virtual void setSwingDamping(float damping) = 0;
virtual void setSwingRestitution(float restitution) = 0;
virtual void setTwistStiffness(float stiffness) = 0;
virtual void setTwistDamping(float damping) = 0;
virtual void setTwistRestitution(float restitution) = 0;
// motor
virtual void setDriverMode(uint32_t index, uint32_t mode) = 0;
virtual void setLinearMotorTarget(float x, float y, float z) = 0;
virtual void setLinearMotorVelocity(float x, float y, float z) = 0;
virtual void setLinearMotorForceLimit(float limit) = 0;
virtual void setAngularMotorTarget(float x, float y, float z) = 0;
virtual void setAngularMotorVelocity(float x, float y, float z) = 0;
virtual void setAngularMotorForceLimit(float limit) = 0;
virtual void setPivotA(float x, float y, float z) = 0;
virtual void setPivotB(float x, float y, float z) = 0;
virtual void setAutoPivotB(bool enable) = 0;
virtual void setAxis(float x, float y, float z) = 0;
virtual void setSecondaryAxis(float x, float y, float z) = 0;
virtual void setBreakForce(float force) = 0;
virtual void setBreakTorque(float torque) = 0;
};
} // namespace physics
} // namespace cc