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2025-02-18 15:21:31 +08:00
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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "physics/physx/joints/PhysXFixedJoint.h"
#include "math/Quaternion.h"
#include "physics/physx/PhysXSharedBody.h"
#include "physics/physx/PhysXUtils.h"
namespace cc {
namespace physics {
void PhysXFixedJoint::onComponentSet() {
_transA = physx::PxTransform(physx::PxIdentity);
_transB = physx::PxTransform(physx::PxIdentity);
physx::PxRigidActor *actor0 = _mSharedBody->getImpl().rigidActor;
physx::PxRigidActor *actor1 = nullptr;
if (_mConnectedBody) {
actor1 = _mConnectedBody->getImpl().rigidActor;
}
_mJoint = PxFixedJointCreate(PxGetPhysics(), actor0, _transA, actor1, _transB);
updatePose();
setEnableDebugVisualization(true);
}
void PhysXFixedJoint::setBreakForce(float force) {
_breakForce = force;
_mJoint->setBreakForce(_breakForce, _breakTorque);
}
void PhysXFixedJoint::setBreakTorque(float torque) {
_breakTorque = torque;
_mJoint->setBreakForce(_breakForce, _breakTorque);
}
void PhysXFixedJoint::updateScale0() {
updatePose();
}
void PhysXFixedJoint::updateScale1() {
updatePose();
}
void PhysXFixedJoint::updatePose() {
_transA = physx::PxTransform(physx::PxIdentity);
_transB = physx::PxTransform(physx::PxIdentity);
pxSetVec3Ext(_transA.p, _mSharedBody->getNode()->getWorldPosition());
pxSetQuatExt(_transA.q, _mSharedBody->getNode()->getWorldRotation());
if (_mConnectedBody) {
pxSetVec3Ext(_transB.p, _mConnectedBody->getNode()->getWorldPosition());
pxSetQuatExt(_transB.q, _mConnectedBody->getNode()->getWorldRotation());
}
_mJoint->setLocalPose(physx::PxJointActorIndex::eACTOR0, _transA.getInverse());
_mJoint->setLocalPose(physx::PxJointActorIndex::eACTOR1, _transB.getInverse());
}
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "physics/physx/joints/PhysXJoint.h"
namespace cc {
namespace physics {
class PhysXFixedJoint final : public PhysXJoint, public IFixedJoint {
public:
PhysXFixedJoint() {}
~PhysXFixedJoint() override = default;
void setBreakForce(float force) override;
void setBreakTorque(float torque) override;
void updateScale0() override;
void updateScale1() override;
private:
void onComponentSet() override;
void updatePose();
float _breakForce = 0.0F;
float _breakTorque = 0.0F;
physx::PxTransform _transA;
physx::PxTransform _transB;
};
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "physics/physx/joints/PhysXGenericJoint.h"
#include <physics/sdk/Joint.h>
#include "math/Mat4.h"
#include "math/Quaternion.h"
#include "math/Utils.h"
#include "math/Vec3.h"
#include "physics/physx/PhysXSharedBody.h"
#include "physics/physx/PhysXUtils.h"
namespace cc {
namespace physics {
void PhysXGenericJoint::onComponentSet() {
_mJoint = PxD6JointCreate(PxGetPhysics(), &getTempRigidActor(), physx::PxTransform{physx::PxIdentity}, nullptr, physx::PxTransform{physx::PxIdentity});
setEnableDebugVisualization(true);
}
inline auto mapAxis(uint32_t index) -> physx::PxD6Axis::Enum {
switch (index) {
case 0:
return physx::PxD6Axis::Enum::eX;
case 1:
return physx::PxD6Axis::Enum::eY;
case 2:
return physx::PxD6Axis::Enum::eZ;
case 3:
return physx::PxD6Axis::Enum::eTWIST;
case 4:
return physx::PxD6Axis::Enum::eSWING1;
case 5:
return physx::PxD6Axis::Enum::eSWING2;
default:
assert(false && "unsupported axis");
return physx::PxD6Axis::Enum::eX;
}
}
void PhysXGenericJoint::setConstraintMode(uint32_t index, uint32_t mode) {
physx::PxD6Axis::Enum axis{mapAxis(index)};
physx::PxD6Motion::Enum motion{};
switch (mode) {
case 0:
motion = physx::PxD6Motion::Enum::eFREE;
break;
case 1:
motion = physx::PxD6Motion::Enum::eLIMITED;
break;
case 2:
motion = physx::PxD6Motion::Enum::eLOCKED;
break;
default:
motion = physx::PxD6Motion::Enum::eFREE;
break;
}
switch (index) {
case 0:
_linearLimit.x = motion;
break;
case 1:
_linearLimit.y = motion;
break;
case 2:
_linearLimit.z = motion;
break;
case 3:
_angularLimit.eTwist = motion;
break;
case 4:
case 5:
_angularLimit.eSwing = motion;
break;
default:
break;
}
auto* _joint{static_cast<physx::PxD6Joint*>(_mJoint)};
_joint->setMotion(axis, motion);
}
void PhysXGenericJoint::setLinearLimit(uint32_t index, float lower, float upper) {
assert(index < 3); // linear index should be 1, 2, or 3
_linearLimit.lower[index] = lower;
_linearLimit.upper[index] = upper;
updateLinearLimit();
}
void PhysXGenericJoint::setAngularExtent(float twist, float swing1, float swing2) {
_angularLimit.twistExtent = mathutils::toRadian(std::fmax(twist, 1e-9));
_angularLimit.swing1Extent = mathutils::toRadian(std::fmax(swing1, 1e-9));
_angularLimit.swing2Extent = mathutils::toRadian(std::fmax(swing2, 1e-9));
updateTwistLimit();
updateSwingLimit();
}
void PhysXGenericJoint::setLinearSoftConstraint(bool enable) {
_linearLimit.soft = enable;
updateLinearLimit();
}
void PhysXGenericJoint::setLinearStiffness(float stiffness) {
_linearLimit.stiffness = stiffness;
updateLinearLimit();
}
void PhysXGenericJoint::setLinearDamping(float damping) {
_linearLimit.damping = damping;
updateLinearLimit();
}
void PhysXGenericJoint::setLinearRestitution(float restitution) {
_linearLimit.restitution = restitution;
updateLinearLimit();
}
void PhysXGenericJoint::setSwingSoftConstraint(bool enable) {
_angularLimit.swingSoft = enable;
updateSwingLimit();
}
void PhysXGenericJoint::setSwingStiffness(float stiffness) {
_angularLimit.swingStiffness = stiffness;
updateSwingLimit();
}
void PhysXGenericJoint::setSwingDamping(float damping) {
_angularLimit.swingDamping = damping;
updateSwingLimit();
}
void PhysXGenericJoint::setSwingRestitution(float restitution) {
_angularLimit.swingRestitution = restitution;
updateSwingLimit();
}
void PhysXGenericJoint::setTwistSoftConstraint(bool enable) {
_angularLimit.twistSoft = enable;
updateTwistLimit();
}
void PhysXGenericJoint::setTwistStiffness(float stiffness) {
_angularLimit.twistStiffness = stiffness;
updateTwistLimit();
}
void PhysXGenericJoint::setTwistDamping(float damping) {
_angularLimit.twistDamping = damping;
updateTwistLimit();
}
void PhysXGenericJoint::setTwistRestitution(float restitution) {
_angularLimit.twistRestitution = restitution;
updateTwistLimit();
}
void PhysXGenericJoint::setDriverMode(uint32_t index, uint32_t mode) {
switch (index) {
case 0:
_linearMotor.xDrive = mode;
break;
case 1:
_linearMotor.yDrive = mode;
break;
case 2:
_linearMotor.zDrive = mode;
break;
case 3:
_angularMotor.twistDrive = mode;
break;
case 4:
_angularMotor.swingDrive1 = mode;
break;
case 5:
_angularMotor.swingDrive2 = mode;
break;
default:
break;
}
this->updateDrive(index);
}
void PhysXGenericJoint::setLinearMotorTarget(float x, float y, float z) {
auto& p = _linearMotor.target;
p.x = x;
p.y = y;
p.z = z;
this->updateDrivePosition();
}
void PhysXGenericJoint::setLinearMotorVelocity(float x, float y, float z) {
auto& v = _linearMotor.velocity;
v.x = x;
v.y = y;
v.z = z;
this->updateDriveVelocity();
}
void PhysXGenericJoint::setLinearMotorForceLimit(float limit) {
_linearMotor.forceLimit = limit;
updateDrive(0);
updateDrive(1);
updateDrive(2);
}
void PhysXGenericJoint::setAngularMotorTarget(float x, float y, float z) {
auto& p = _angularMotor.target;
p.x = x;
p.y = y;
p.z = z;
this->updateDrivePosition();
}
void PhysXGenericJoint::setAngularMotorVelocity(float x, float y, float z) {
auto& v = _angularMotor.velocity;
v.x = -mathutils::toRadian(x);
v.y = -mathutils::toRadian(y);
v.z = -mathutils::toRadian(z);
this->updateDriveVelocity();
}
void PhysXGenericJoint::setAngularMotorForceLimit(float limit) {
_angularMotor.forceLimit = limit;
this->updateDrive(3);
this->updateDrive(4);
this->updateDrive(5);
}
void PhysXGenericJoint::setPivotA(float x, float y, float z) {
_mPivotA.x = x;
_mPivotA.y = y;
_mPivotA.z = z;
updatePose();
}
void PhysXGenericJoint::setPivotB(float x, float y, float z) {
_mPivotB.x = x;
_mPivotB.y = y;
_mPivotB.z = z;
updatePose();
}
void PhysXGenericJoint::setAutoPivotB(bool autoPivot) {
_mAutoPivotB = autoPivot;
updatePose();
}
void PhysXGenericJoint::setAxis(float x, float y, float z) {
_mAxis.x = x;
_mAxis.y = y;
_mAxis.z = z;
updatePose();
}
void PhysXGenericJoint::setSecondaryAxis(float x, float y, float z) {
_mSecondary.x = x;
_mSecondary.y = y;
_mSecondary.z = z;
updatePose();
}
void PhysXGenericJoint::setBreakForce(float force) {
_breakForce = force;
physx::PxD6Joint* joint{static_cast<physx::PxD6Joint*>(_mJoint)};
joint->getBreakForce(_breakForce, _breakTorque);
}
void PhysXGenericJoint::setBreakTorque(float torque) {
_breakTorque = torque;
physx::PxD6Joint* joint{static_cast<physx::PxD6Joint*>(_mJoint)};
joint->getBreakForce(_breakForce, _breakTorque);
}
void PhysXGenericJoint::updateScale0() {
this->updatePose();
}
void PhysXGenericJoint::updateScale1() {
this->updatePose();
}
void PhysXGenericJoint::updateLinearLimit() {
physx::PxD6Joint* joint{static_cast<physx::PxD6Joint*>(_mJoint)};
const auto lower = _linearLimit.lower;
const auto upper = _linearLimit.upper;
auto limitx = joint->getLinearLimit(physx::PxD6Axis::Enum::eX);
auto limity = joint->getLinearLimit(physx::PxD6Axis::Enum::eY);
auto limitz = joint->getLinearLimit(physx::PxD6Axis::Enum::eZ);
if (_linearLimit.soft) {
limitx.stiffness = _linearLimit.stiffness;
limitx.damping = _linearLimit.damping;
} else {
limitx.stiffness = 0.0;
limitx.damping = 0.0;
}
limitx.contactDistance = 0.1;
limitx.bounceThreshold = 0.1;
limitx.restitution = _linearLimit.restitution;
limity = limitx;
limitz = limitx;
if (_linearLimit.x == physx::PxD6Motion::Enum::eLIMITED) {
limitx.upper = upper[0];
limitx.lower = lower[0];
joint->setLinearLimit(physx::PxD6Axis::Enum::eX, limitx);
}
if (_linearLimit.y == physx::PxD6Motion::Enum::eLIMITED) {
limity.upper = upper[1];
limity.lower = lower[1];
joint->setLinearLimit(physx::PxD6Axis::Enum::eY, limity);
}
if (_linearLimit.z == physx::PxD6Motion::Enum::eLIMITED) {
limitz.upper = upper[2];
limitz.lower = lower[2];
joint->setLinearLimit(physx::PxD6Axis::Enum::eZ, limitz);
}
}
void PhysXGenericJoint::updateSwingLimit() {
if (_angularLimit.eSwing != physx::PxD6Motion::Enum::eLIMITED) {
return;
}
physx::PxD6Joint* joint{static_cast<physx::PxD6Joint*>(_mJoint)};
auto coneLimit = joint->getSwingLimit();
if (_angularLimit.swingSoft) {
coneLimit.stiffness = _angularLimit.swingStiffness;
coneLimit.damping = _angularLimit.swingDamping;
} else {
coneLimit.stiffness = 0;
coneLimit.damping = 0;
}
coneLimit.bounceThreshold = 0.1;
coneLimit.contactDistance = 0.1;
coneLimit.restitution = _angularLimit.swingRestitution;
coneLimit.yAngle = math::PI;
coneLimit.zAngle = math::PI;
if (_angularLimit.eSwing == 1) {
coneLimit.yAngle = _angularLimit.swing1Extent * 0.5;
coneLimit.zAngle = _angularLimit.swing2Extent * 0.5;
joint->setSwingLimit(coneLimit);
}
}
void PhysXGenericJoint::updateTwistLimit() {
if (_angularLimit.eTwist != physx::PxD6Motion::Enum::eLIMITED) {
return;
}
physx::PxD6Joint* joint{static_cast<physx::PxD6Joint*>(_mJoint)};
auto twistLimit = joint->getTwistLimit();
twistLimit.bounceThreshold = 0.1;
twistLimit.contactDistance = 0.1;
twistLimit.restitution = _angularLimit.twistRestitution;
if (_angularLimit.twistSoft) {
twistLimit.stiffness = _angularLimit.twistStiffness;
twistLimit.damping = _angularLimit.twistDamping;
} else {
twistLimit.damping = 0;
twistLimit.stiffness = _angularLimit.twistStiffness;
}
if (_angularLimit.eTwist == 1) {
twistLimit.lower = _angularLimit.twistExtent * -0.5;
twistLimit.upper = _angularLimit.twistExtent * 0.5;
joint->setTwistLimit(twistLimit);
}
}
void PhysXGenericJoint::updateDrive(uint32_t axis) {
assert(axis < 6 && "axis should be in [0, 5]");
physx::PxD6Joint* joint{static_cast<physx::PxD6Joint*>(_mJoint)};
auto drive = joint->getDrive(static_cast<physx::PxD6Drive::Enum>(axis));
uint32_t mode = 0;
physx::PxD6Drive::Enum driveAxis = physx::PxD6Drive::Enum::eX;
switch (axis) {
case 0:
mode = _linearMotor.xDrive;
driveAxis = physx::PxD6Drive::Enum::eX;
break;
case 1:
mode = _linearMotor.yDrive;
driveAxis = physx::PxD6Drive::Enum::eY;
break;
case 2:
mode = _linearMotor.zDrive;
driveAxis = physx::PxD6Drive::Enum::eZ;
break;
case 3:
mode = _angularMotor.twistDrive;
driveAxis = physx::PxD6Drive::Enum::eTWIST;
break;
case 4:
case 5:
if (_angularMotor.swingDrive1 == 2 || _angularMotor.swingDrive2 == 2) {
mode = 2;
} else if (_angularMotor.swingDrive1 == 1 || _angularMotor.swingDrive2 == 1) {
mode = 1;
} else {
mode = 0;
}
driveAxis = physx::PxD6Drive::Enum::eSWING;
break;
default:
break;
};
if (axis < 3) {
drive.forceLimit = _linearMotor.forceLimit;
} else if (axis == 3) {
drive.forceLimit = _angularMotor.forceLimit;
} else if (axis < 6) {
drive.forceLimit = _angularMotor.forceLimit;
}
if (mode == 0) { // disabled
drive.forceLimit = 0;
} else if (mode == 1) { // servo
drive.damping = 0.0;
drive.stiffness = 1000.0;
} else if (mode == 2) { // induction
drive.damping = 1000.0;
drive.stiffness = 0.0;
}
joint->setDrive(driveAxis, drive);
}
void PhysXGenericJoint::updateDrivePosition() {
physx::PxD6Joint* joint{static_cast<physx::PxD6Joint*>(_mJoint)};
physx::PxTransform trans{};
const auto& ld = _linearMotor.target;
const auto& ad = _angularMotor.target;
Quaternion quat;
Quaternion::fromEuler(ad.x, ad.y, ad.z, &quat);
pxSetVec3Ext(trans.p, Vec3(ld.x, ld.y, ld.z));
pxSetQuatExt(trans.q, quat);
joint->setDrivePosition(trans, true);
}
void PhysXGenericJoint::updateDriveVelocity() {
physx::PxD6Joint* joint{static_cast<physx::PxD6Joint*>(_mJoint)};
joint->setDriveVelocity(_linearMotor.velocity, _angularMotor.velocity, true);
}
void PhysXGenericJoint::updatePose() {
physx::PxTransform pose0{physx::PxIdentity};
physx::PxTransform pose1{physx::PxIdentity};
auto* node0 = _mSharedBody->getNode();
node0->updateWorldTransform();
_mTertiary = _mAxis.cross(_mSecondary);
Mat4 transform(
_mAxis.x, _mAxis.y, _mAxis.z, 0.F,
_mSecondary.x, _mSecondary.y, _mSecondary.z, 0.F,
_mTertiary.x, _mTertiary.y, _mTertiary.z, 0.F,
0.F, 0.F, 0.F, 1.F);
Quaternion quat{transform};
pose0.q = physx::PxQuat{quat.x, quat.y, quat.z, quat.w};
Vec3 pos = Vec3(_mPivotA.x, _mPivotA.y, _mPivotA.z) * node0->getWorldScale();
pose0.p = physx::PxVec3{pos.x, pos.y, pos.z};
_mJoint->setLocalPose(physx::PxJointActorIndex::eACTOR0, pose0);
if (_mConnectedBody) {
auto* node1 = _mConnectedBody->getNode();
node1->updateWorldTransform();
const auto& rot_1_i = node1->getWorldRotation().getInversed();
if (_mAutoPivotB) {
pos.transformQuat(node0->getWorldRotation());
pos += node0->getWorldPosition();
pos -= node1->getWorldPosition();
pos.transformQuat(rot_1_i);
pxSetVec3Ext(pose1.p, pos);
} else {
pose1.p = _mPivotB * node1->getWorldScale();
}
Quaternion::multiply(node0->getWorldRotation(), quat, &quat);
Quaternion::multiply(rot_1_i, quat, &quat);
pxSetQuatExt(pose1.q, quat);
} else {
pos.transformQuat(node0->getWorldRotation());
pos += node0->getWorldPosition();
Quaternion::multiply(node0->getWorldRotation(), quat, &quat);
pose1.p = physx::PxVec3{pos.x, pos.y, pos.z};
pose1.q = physx::PxQuat{quat.x, quat.y, quat.z, quat.w};
}
_mJoint->setLocalPose(physx::PxJointActorIndex::eACTOR1, pose1);
}
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "physics/physx/joints/PhysXJoint.h"
namespace cc {
namespace physics {
class PhysXGenericJoint final : public PhysXJoint, public IGenericJoint {
public:
PhysXGenericJoint() = default;
~PhysXGenericJoint() = default;
void setConstraintMode(uint32_t index, uint32_t mode) override;
void setLinearLimit(uint32_t index, float lower, float upper) override; // linear only, angular use extent is better
void setAngularExtent(float twist, float swing1, float swing2) override;
void setLinearSoftConstraint(bool enable) override;
void setLinearStiffness(float stiffness) override;
void setLinearDamping(float damping) override;
void setLinearRestitution(float restitution) override;
// TODO (yiwenxue): add new function to set angular limit
void setSwingSoftConstraint(bool enable) override;
void setTwistSoftConstraint(bool enable) override;
void setSwingStiffness(float stiffness) override;
void setSwingDamping(float damping) override;
void setSwingRestitution(float restitution) override;
void setTwistStiffness(float stiffness) override;
void setTwistDamping(float damping) override;
void setTwistRestitution(float restitution) override;
void setDriverMode(uint32_t index, uint32_t mode) override;
void setLinearMotorTarget(float x, float y, float z) override;
void setLinearMotorVelocity(float x, float y, float z) override;
void setLinearMotorForceLimit(float limit) override;
void setAngularMotorTarget(float x, float y, float z) override;
void setAngularMotorVelocity(float x, float y, float z) override;
void setAngularMotorForceLimit(float limit) override;
void setPivotA(float x, float y, float z) override;
void setPivotB(float x, float y, float z) override;
void setAutoPivotB(bool autoPivot) override;
void setAxis(float x, float y, float z) override;
void setSecondaryAxis(float x, float y, float z) override;
void setBreakForce(float force) override;
void setBreakTorque(float torque) override;
void updateScale0() override;
void updateScale1() override;
private:
void onComponentSet() override;
void updatePose();
void updateLinearLimit();
void updateSwingLimit();
void updateTwistLimit();
void updateDrive(uint32_t axis);
void updateDrivePosition();
void updateDriveVelocity();
physx::PxVec3 _mPivotA{physx::PxZero};
physx::PxVec3 _mPivotB{physx::PxZero};
bool _mAutoPivotB{false};
physx::PxVec3 _mAxis{physx::PxZero};
physx::PxVec3 _mSecondary{physx::PxZero};
physx::PxVec3 _mTertiary{physx::PxZero};
float _breakForce{0.F};
float _breakTorque{0.F};
struct {
physx::PxD6Motion::Enum x, y, z;
float lower[3];
float upper[3];
bool soft;
float stiffness;
float damping;
float restitution;
float forceLimit;
} _linearLimit;
struct {
physx::PxD6Motion::Enum eTwist, eSwing, eSlerp;
float swing1Extent, swing2Extent, twistExtent;
bool swingSoft, twistSoft;
float swingStiffness;
float swingDamping;
float swingRestitution;
float twistStiffness;
float twistDamping;
float twistRestitution;
} _angularLimit;
struct {
uint32_t xDrive;
uint32_t yDrive;
uint32_t zDrive;
float forceLimit;
physx::PxVec3 target;
physx::PxVec3 velocity;
} _linearMotor;
struct {
uint32_t twistDrive;
uint32_t swingDrive1;
uint32_t swingDrive2;
float forceLimit;
physx::PxVec3 target;
physx::PxVec3 velocity;
} _angularMotor;
};
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "physics/physx/joints/PhysXJoint.h"
#include "physics/physx/PhysXSharedBody.h"
#include "physics/physx/PhysXUtils.h"
#include "physics/physx/PhysXWorld.h"
namespace cc {
namespace physics {
physx::PxRigidActor *PhysXJoint::tempRigidActor = nullptr;
PhysXJoint::PhysXJoint() {
_mObjectID = PhysXWorld::getInstance().addWrapperObject(reinterpret_cast<uintptr_t>(this));
};
void PhysXJoint::initialize(Node *node) {
auto &ins = PhysXWorld::getInstance();
_mSharedBody = ins.getSharedBody(node);
_mSharedBody->reference(true);
onComponentSet();
}
void PhysXJoint::onEnable() {
_mSharedBody->addJoint(*this, physx::PxJointActorIndex::eACTOR0);
if (_mConnectedBody) {
_mConnectedBody->addJoint(*this, physx::PxJointActorIndex::eACTOR1);
_mJoint->setActors(_mSharedBody->getImpl().rigidActor, _mConnectedBody->getImpl().rigidActor);
} else {
_mJoint->setActors(_mSharedBody->getImpl().rigidActor, nullptr);
}
}
void PhysXJoint::onDisable() {
_mJoint->setActors(&getTempRigidActor(), nullptr);
_mSharedBody->removeJoint(*this, physx::PxJointActorIndex::eACTOR0);
if (_mConnectedBody) _mConnectedBody->removeJoint(*this, physx::PxJointActorIndex::eACTOR1);
}
void PhysXJoint::onDestroy() {
_mSharedBody->reference(false);
PhysXWorld::getInstance().removeWrapperObject(_mObjectID);
}
void PhysXJoint::setConnectedBody(uint32_t rigidBodyID) {
PhysXRigidBody *pxRigidBody = reinterpret_cast<PhysXRigidBody *>(PhysXWorld::getInstance().getWrapperPtrWithObjectID(rigidBodyID));
if (pxRigidBody == nullptr)
return;
auto *oldConnectedBody = _mConnectedBody;
if (oldConnectedBody) {
oldConnectedBody->removeJoint(*this, physx::PxJointActorIndex::eACTOR1);
}
uintptr_t nodePtr = reinterpret_cast<uintptr_t>(pxRigidBody->getSharedBody().getNode());
if (nodePtr) {
auto &ins = PhysXWorld::getInstance();
_mConnectedBody = ins.getSharedBody(reinterpret_cast<Node *>(nodePtr));
_mConnectedBody->addJoint(*this, physx::PxJointActorIndex::eACTOR1);
} else {
_mConnectedBody = nullptr;
}
if (_mJoint) {
_mJoint->setActors(_mSharedBody->getImpl().rigidActor, _mConnectedBody ? _mConnectedBody->getImpl().rigidActor : nullptr);
}
if (oldConnectedBody) {
if (oldConnectedBody->isDynamic()) {
oldConnectedBody->getImpl().rigidDynamic->wakeUp();
}
}
updateScale0();
updateScale1();
}
void PhysXJoint::setEnableCollision(const bool v) {
_mEnableCollision = v;
if (_mJoint) {
_mJoint->setConstraintFlag(physx::PxConstraintFlag::eCOLLISION_ENABLED, _mEnableCollision);
}
}
void PhysXJoint::setEnableDebugVisualization(const bool v) {
_mEnableDebugVisualization = v;
if (_mJoint) {
_mJoint->setConstraintFlag(physx::PxConstraintFlag::eVISUALIZATION, _mEnableDebugVisualization);
}
}
physx::PxRigidActor &PhysXJoint::getTempRigidActor() {
if (!PhysXJoint::tempRigidActor) {
PhysXJoint::tempRigidActor = PxGetPhysics().createRigidDynamic(physx::PxTransform{physx::PxIdentity});
}
return *PhysXJoint::tempRigidActor;
};
void PhysXJoint::releaseTempRigidActor() {
if (PhysXJoint::tempRigidActor) {
PhysXJoint::tempRigidActor->release();
PhysXJoint::tempRigidActor = nullptr;
}
}
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "base/Macros.h"
#include "core/scene-graph/Node.h"
#include "physics/physx/PhysXInc.h"
#include "physics/spec/IJoint.h"
namespace cc {
namespace physics {
class PhysXSharedBody;
class PhysXJoint : virtual public IBaseJoint {
PX_NOCOPY(PhysXJoint)
public:
PhysXJoint();
~PhysXJoint() override = default;
void initialize(Node *node) override;
void onEnable() override;
void onDisable() override;
void onDestroy() override;
void setConnectedBody(uint32_t rigidBodyID) override;
void setEnableCollision(bool v) override;
void setEnableDebugVisualization(bool v);
virtual void updateScale0() = 0;
virtual void updateScale1() = 0;
static physx::PxRigidActor &getTempRigidActor();
static void releaseTempRigidActor();
uint32_t getObjectID() const override { return _mObjectID; };
protected:
physx::PxJoint *_mJoint{nullptr};
PhysXSharedBody *_mSharedBody{nullptr};
PhysXSharedBody *_mConnectedBody{nullptr};
bool _mEnableCollision{false};
bool _mEnableDebugVisualization{ false };
virtual void onComponentSet() = 0;
uint32_t _mObjectID{0};
private:
static physx::PxRigidActor *tempRigidActor;
};
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "physics/physx/joints/PhysXRevolute.h"
#include "math/Quaternion.h"
#include "math/Utils.h"
#include "math/Vec3.h"
#include "physics/physx/PhysXSharedBody.h"
#include "physics/physx/PhysXUtils.h"
#include "physics/physx/PhysXWorld.h"
namespace cc {
namespace physics {
void PhysXRevolute::onComponentSet() {
_mJoint = PxRevoluteJointCreate(PxGetPhysics(), &getTempRigidActor(), physx::PxTransform{physx::PxIdentity}, nullptr, physx::PxTransform{physx::PxIdentity});
_mlimit.stiffness = 0;
_mlimit.damping = 0;
_mlimit.restitution = 0.4;
_mlimit.contactDistance = 0.01;
auto *joint = static_cast<physx::PxRevoluteJoint *>(_mJoint);
joint->setConstraintFlag(physx::PxConstraintFlag::ePROJECTION, true);
joint->setConstraintFlag(physx::PxConstraintFlag::eDRIVE_LIMITS_ARE_FORCES, true);
joint->setProjectionAngularTolerance(0.2);
joint->setProjectionLinearTolerance(0.2);
setEnableDebugVisualization(true);
}
void PhysXRevolute::setPivotA(float x, float y, float z) {
_mPivotA = physx::PxVec3{x, y, z};
updatePose();
}
void PhysXRevolute::setPivotB(float x, float y, float z) {
_mPivotB = physx::PxVec3{x, y, z};
updatePose();
}
void PhysXRevolute::setAxis(float x, float y, float z) {
_mAxis = physx::PxVec3{x, y, z};
updatePose();
}
void PhysXRevolute::setLimitEnabled(bool v) {
_limitEnabled = v;
auto *joint = static_cast<physx::PxRevoluteJoint *>(_mJoint);
joint->setRevoluteJointFlag(physx::PxRevoluteJointFlag::eLIMIT_ENABLED, _limitEnabled);
if (v) {
joint->setLimit(_mlimit);
}
}
void PhysXRevolute::setLowerLimit(float v) {
_lowerLimit = v;
_mlimit.lower = mathutils::toRadian(_lowerLimit);
if (_limitEnabled) {
auto *joint = static_cast<physx::PxRevoluteJoint *>(_mJoint);
joint->setLimit(_mlimit);
}
}
void PhysXRevolute::setUpperLimit(float v) {
_upperLimit = v;
_mlimit.upper = mathutils::toRadian(_upperLimit);
if (_limitEnabled) {
auto *joint = static_cast<physx::PxRevoluteJoint *>(_mJoint);
joint->setLimit(_mlimit);
}
}
void PhysXRevolute::setMotorEnabled(bool v) {
_motorEnabled = v;
auto *joint = static_cast<physx::PxRevoluteJoint *>(_mJoint);
joint->setRevoluteJointFlag(physx::PxRevoluteJointFlag::eDRIVE_ENABLED, _motorEnabled);
if (v) {
joint->setDriveVelocity(_motorVelocity / 60.0);
joint->setDriveForceLimit(_motorForceLimit);
}
}
void PhysXRevolute::setMotorVelocity(float v) {
_motorVelocity = v;
if (_motorEnabled) {
auto *joint = static_cast<physx::PxRevoluteJoint *>(_mJoint);
joint->setDriveVelocity(_motorVelocity / 60.0);
}
}
void PhysXRevolute::setMotorForceLimit(float v) {
_motorForceLimit = v;
if (_motorEnabled) {
auto *joint = static_cast<physx::PxRevoluteJoint *>(_mJoint);
joint->setDriveForceLimit(_motorForceLimit);
}
}
void PhysXRevolute::updateScale0() {
updatePose();
}
void PhysXRevolute::updateScale1() {
updatePose();
}
void PhysXRevolute::updatePose() {
physx::PxTransform pose0{physx::PxIdentity};
physx::PxTransform pose1{physx::PxIdentity};
auto xAxis = _mAxis.getNormalized();
auto yAxis = physx::PxVec3(0, 1, 0);
auto zAxis = _mAxis.cross(yAxis);
if (zAxis.magnitude() < 0.0001) {
yAxis = physx::PxVec3(0, 0, 1).cross(xAxis);
zAxis = xAxis.cross(yAxis);
} else {
yAxis = zAxis.cross(xAxis);
}
yAxis = yAxis.getNormalized();
zAxis = zAxis.getNormalized();
Mat4 transform(
xAxis.x, xAxis.y, xAxis.z, 0,
yAxis.x, yAxis.y, yAxis.z, 0,
zAxis.x, zAxis.y, zAxis.z, 0,
0.F, 0.F, 0.F, 1.F);
auto quat = Quaternion();
transform.getRotation(&quat);
// pos and rot in with respect to bodyA
auto *node0 = _mSharedBody->getNode();
node0->updateWorldTransform();
pose0.p = _mPivotA * node0->getWorldScale();
pose0.q = physx::PxQuat(quat.x, quat.y, quat.z, quat.w);
_mJoint->setLocalPose(physx::PxJointActorIndex::eACTOR0, pose0);
if (_mConnectedBody) {
auto *node1 = _mConnectedBody->getNode();
node1->updateWorldTransform();
pose1.p = _mPivotB * node1->getWorldScale();
const auto &rot_0 = node0->getWorldRotation();
const auto &rot_1_i = node1->getWorldRotation().getInversed();
pose1.q = physx::PxQuat(rot_1_i.x, rot_1_i.y, rot_1_i.z, rot_1_i.w) * physx::PxQuat(rot_0.x, rot_0.y, rot_0.z, rot_0.w) * pose0.q;
} else {
const auto &wr = node0->getWorldRotation();
auto pos = Vec3(_mPivotA.x, _mPivotA.y, _mPivotA.z);
pos.multiply(node0->getWorldScale());
pos.transformQuat(node0->getWorldRotation());
pos.add(node0->getWorldPosition());
pose1.p = physx::PxVec3(pos.x, pos.y, pos.z);
pose1.q = physx::PxQuat{wr.x, wr.y, wr.z, wr.w} * pose0.q;
}
_mJoint->setLocalPose(physx::PxJointActorIndex::eACTOR1, pose1);
}
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "physics/physx/joints/PhysXJoint.h"
namespace cc {
namespace physics {
class PhysXRevolute final : public PhysXJoint, public IRevoluteJoint {
public:
PhysXRevolute() : _mPivotA(physx::PxZero),
_mPivotB(physx::PxZero),
_mAxis(physx::PxZero) {}
~PhysXRevolute() override = default;
void setPivotA(float x, float y, float z) override;
void setPivotB(float x, float y, float z) override;
void setAxis(float x, float y, float z) override;
void setLimitEnabled(bool v) override;
void setLowerLimit(float v) override;
void setUpperLimit(float v) override;
void setMotorEnabled(bool v) override;
void setMotorVelocity(float v) override;
void setMotorForceLimit(float v) override;
void updateScale0() override;
void updateScale1() override;
private:
void onComponentSet() override;
void updatePose();
physx::PxVec3 _mPivotA;
physx::PxVec3 _mPivotB;
physx::PxVec3 _mAxis;
physx::PxJointAngularLimitPair _mlimit{0, 0};
bool _limitEnabled{false};
float _lowerLimit{0.0F};
float _upperLimit{0.0F};
bool _motorEnabled{false};
float _motorVelocity{0.0F};
float _motorForceLimit{0.0F};
};
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "physics/physx/joints/PhysXSpherical.h"
#include "math/Quaternion.h"
#include "physics/physx/PhysXSharedBody.h"
#include "physics/physx/PhysXUtils.h"
namespace cc {
namespace physics {
void PhysXSpherical::onComponentSet() {
_mJoint = PxSphericalJointCreate(PxGetPhysics(), &getTempRigidActor(), physx::PxTransform{physx::PxIdentity}, nullptr, physx::PxTransform{physx::PxIdentity});
setEnableDebugVisualization(true);
}
void PhysXSpherical::setPivotA(float x, float y, float z) {
_mPivotA = physx::PxVec3{x, y, z};
updatePose();
}
void PhysXSpherical::setPivotB(float x, float y, float z) {
_mPivotB = physx::PxVec3{x, y, z};
updatePose();
}
void PhysXSpherical::updateScale0() {
updatePose();
}
void PhysXSpherical::updateScale1() {
updatePose();
}
void PhysXSpherical::updatePose() {
physx::PxTransform pose0{physx::PxIdentity};
physx::PxTransform pose1{physx::PxIdentity};
auto *node0 = _mSharedBody->getNode();
node0->updateWorldTransform();
pose0.p = _mPivotA * node0->getWorldScale();
_mJoint->setLocalPose(physx::PxJointActorIndex::eACTOR0, pose0);
if (_mConnectedBody) {
auto *node1 = _mConnectedBody->getNode();
node1->updateWorldTransform();
pose1.p = _mPivotB * node1->getWorldScale();
} else {
const auto &wr = node0->getWorldRotation();
auto pos = Vec3(_mPivotA.x, _mPivotA.y, _mPivotA.z);
pos.multiply(node0->getWorldScale());
pos.transformQuat(node0->getWorldRotation());
pos.add(node0->getWorldPosition());
pose1.p = physx::PxVec3(pos.x, pos.y, pos.z);
pose1.q = physx::PxQuat{wr.x, wr.y, wr.z, wr.w} * pose0.q;
}
_mJoint->setLocalPose(physx::PxJointActorIndex::eACTOR1, pose1);
}
} // namespace physics
} // namespace cc

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/****************************************************************************
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "physics/physx/joints/PhysXJoint.h"
namespace cc {
namespace physics {
class PhysXSpherical final : public PhysXJoint, public ISphericalJoint {
public:
PhysXSpherical() : _mPivotA(physx::PxZero),
_mPivotB(physx::PxZero){};
~PhysXSpherical() override = default;
void setPivotA(float x, float y, float z) override;
void setPivotB(float x, float y, float z) override;
void updateScale0() override;
void updateScale1() override;
private:
void onComponentSet() override;
void updatePose();
physx::PxVec3 _mPivotA;
physx::PxVec3 _mPivotB;
};
} // namespace physics
} // namespace cc