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129 lines
4.6 KiB
129 lines
4.6 KiB
/****************************************************************************
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "physics/physx/joints/PhysXJoint.h"
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#include "physics/physx/PhysXSharedBody.h"
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#include "physics/physx/PhysXUtils.h"
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#include "physics/physx/PhysXWorld.h"
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namespace cc {
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namespace physics {
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physx::PxRigidActor *PhysXJoint::tempRigidActor = nullptr;
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PhysXJoint::PhysXJoint() {
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_mObjectID = PhysXWorld::getInstance().addWrapperObject(reinterpret_cast<uintptr_t>(this));
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};
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void PhysXJoint::initialize(Node *node) {
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auto &ins = PhysXWorld::getInstance();
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_mSharedBody = ins.getSharedBody(node);
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_mSharedBody->reference(true);
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onComponentSet();
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}
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void PhysXJoint::onEnable() {
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_mSharedBody->addJoint(*this, physx::PxJointActorIndex::eACTOR0);
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if (_mConnectedBody) {
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_mConnectedBody->addJoint(*this, physx::PxJointActorIndex::eACTOR1);
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_mJoint->setActors(_mSharedBody->getImpl().rigidActor, _mConnectedBody->getImpl().rigidActor);
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} else {
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_mJoint->setActors(_mSharedBody->getImpl().rigidActor, nullptr);
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}
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}
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void PhysXJoint::onDisable() {
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_mJoint->setActors(&getTempRigidActor(), nullptr);
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_mSharedBody->removeJoint(*this, physx::PxJointActorIndex::eACTOR0);
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if (_mConnectedBody) _mConnectedBody->removeJoint(*this, physx::PxJointActorIndex::eACTOR1);
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}
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void PhysXJoint::onDestroy() {
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_mSharedBody->reference(false);
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PhysXWorld::getInstance().removeWrapperObject(_mObjectID);
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}
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void PhysXJoint::setConnectedBody(uint32_t rigidBodyID) {
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PhysXRigidBody *pxRigidBody = reinterpret_cast<PhysXRigidBody *>(PhysXWorld::getInstance().getWrapperPtrWithObjectID(rigidBodyID));
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if (pxRigidBody == nullptr)
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return;
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auto *oldConnectedBody = _mConnectedBody;
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if (oldConnectedBody) {
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oldConnectedBody->removeJoint(*this, physx::PxJointActorIndex::eACTOR1);
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}
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uintptr_t nodePtr = reinterpret_cast<uintptr_t>(pxRigidBody->getSharedBody().getNode());
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if (nodePtr) {
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auto &ins = PhysXWorld::getInstance();
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_mConnectedBody = ins.getSharedBody(reinterpret_cast<Node *>(nodePtr));
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_mConnectedBody->addJoint(*this, physx::PxJointActorIndex::eACTOR1);
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} else {
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_mConnectedBody = nullptr;
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}
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if (_mJoint) {
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_mJoint->setActors(_mSharedBody->getImpl().rigidActor, _mConnectedBody ? _mConnectedBody->getImpl().rigidActor : nullptr);
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}
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if (oldConnectedBody) {
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if (oldConnectedBody->isDynamic()) {
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oldConnectedBody->getImpl().rigidDynamic->wakeUp();
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}
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}
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updateScale0();
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updateScale1();
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}
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void PhysXJoint::setEnableCollision(const bool v) {
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_mEnableCollision = v;
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if (_mJoint) {
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_mJoint->setConstraintFlag(physx::PxConstraintFlag::eCOLLISION_ENABLED, _mEnableCollision);
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}
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}
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void PhysXJoint::setEnableDebugVisualization(const bool v) {
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_mEnableDebugVisualization = v;
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if (_mJoint) {
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_mJoint->setConstraintFlag(physx::PxConstraintFlag::eVISUALIZATION, _mEnableDebugVisualization);
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}
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}
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physx::PxRigidActor &PhysXJoint::getTempRigidActor() {
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if (!PhysXJoint::tempRigidActor) {
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PhysXJoint::tempRigidActor = PxGetPhysics().createRigidDynamic(physx::PxTransform{physx::PxIdentity});
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}
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return *PhysXJoint::tempRigidActor;
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};
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void PhysXJoint::releaseTempRigidActor() {
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if (PhysXJoint::tempRigidActor) {
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PhysXJoint::tempRigidActor->release();
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PhysXJoint::tempRigidActor = nullptr;
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}
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}
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} // namespace physics
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} // namespace cc
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