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/****************************************************************************
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "cocos/engine/BaseEngine.h"
#include "cocos/engine/Engine.h"
#include "cocos/platform/BasePlatform.h"
#include "cocos/platform/interfaces/modules/ISystemWindow.h"
namespace cc {
// static
BaseEngine::Ptr BaseEngine::createEngine() {
return std::make_shared<Engine>();
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <functional>
#include "base/Scheduler.h"
#include "base/TypeDef.h"
#include "core/event/EventTarget.h"
#include "platform/BasePlatform.h"
namespace cc {
class CC_DLL BaseEngine : public std::enable_shared_from_this<BaseEngine> {
public:
enum EngineStatus {
ON_START,
ON_PAUSE,
ON_RESUME,
ON_CLOSE,
UNKNOWN,
};
~BaseEngine() = default;
using Ptr = std::shared_ptr<BaseEngine>;
IMPL_EVENT_TARGET(BaseEngine)
DECLARE_TARGET_EVENT_BEGIN(BaseEngine)
TARGET_EVENT_ARG1(EngineStatusChange, EngineStatus)
DECLARE_TARGET_EVENT_END()
/**
@brief Get operating system interface template.
*/
template <class T>
T *getInterface() const {
BasePlatform *platform = BasePlatform::getPlatform();
return platform->getInterface<T>();
}
/**
@brief Create default engine.
*/
static BaseEngine::Ptr createEngine();
/**
@brief Initialization engine interface.
*/
virtual int32_t init() = 0;
/**
@brief Run engine main logical interface.
*/
virtual int32_t run() = 0;
/**
@brief Pause engine main logical.
*/
virtual void pause() = 0;
/**
@brief Resume engine main logical.
*/
virtual void resume() = 0;
/**
@brief Restart engine main logical.
*/
virtual int restart() = 0;
/**
@brief Close engine main logical.
*/
virtual void close() = 0;
/**
@brief Gets the total number of frames in the main loop.
*/
virtual uint getTotalFrames() const = 0;
/**
* @brief Sets the preferred frame rate for main loop callback.
* @param fps The preferred frame rate for main loop callback.
*/
virtual void setPreferredFramesPerSecond(int fps) = 0;
using SchedulerPtr = std::shared_ptr<Scheduler>;
/**
@brief Get engine scheduler.
*/
virtual SchedulerPtr getScheduler() const = 0;
virtual bool isInited() const = 0;
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "engine/Engine.h"
#include <cstdlib>
#include <functional>
#include <memory>
#include <sstream>
#include "base/DeferredReleasePool.h"
#include "base/Macros.h"
#include "bindings/jswrapper/SeApi.h"
#include "core/builtin/BuiltinResMgr.h"
#include "engine/EngineEvents.h"
#include "platform/BasePlatform.h"
#include "platform/FileUtils.h"
#include "renderer/GFXDeviceManager.h"
#include "renderer/core/ProgramLib.h"
#include "renderer/pipeline/RenderPipeline.h"
#include "renderer/pipeline/custom/RenderingModule.h"
#if CC_USE_AUDIO
#include "cocos/audio/include/AudioEngine.h"
#endif
#if CC_USE_SOCKET
#include "cocos/network/WebSocket.h"
#endif
#if CC_USE_DRAGONBONES
#include "editor-support/dragonbones-creator-support/ArmatureCacheMgr.h"
#endif
#if CC_USE_SPINE
#include "editor-support/spine-creator-support/SkeletonCacheMgr.h"
#endif
#include "application/ApplicationManager.h"
#include "application/BaseApplication.h"
#include "base/Scheduler.h"
#include "bindings/event/EventDispatcher.h"
#include "core/assets/FreeTypeFont.h"
#include "network/HttpClient.h"
#include "platform/UniversalPlatform.h"
#include "platform/interfaces/modules/IScreen.h"
#include "platform/interfaces/modules/ISystemWindow.h"
#include "platform/interfaces/modules/ISystemWindowManager.h"
#if CC_USE_DEBUG_RENDERER
#include "profiler/DebugRenderer.h"
#endif
#include "profiler/Profiler.h"
namespace {
bool setCanvasCallback(se::Object *global) {
se::AutoHandleScope scope;
se::ScriptEngine *se = se::ScriptEngine::getInstance();
auto *window = CC_GET_MAIN_SYSTEM_WINDOW();
auto handler = window->getWindowHandle();
auto viewSize = window->getViewSize();
auto dpr = cc::BasePlatform::getPlatform()->getInterface<cc::IScreen>()->getDevicePixelRatio();
se::Value jsbVal;
bool ok = global->getProperty("jsb", &jsbVal);
if (!jsbVal.isObject()) {
se::HandleObject jsbObj(se::Object::createPlainObject());
global->setProperty("jsb", se::Value(jsbObj));
jsbVal.setObject(jsbObj, true);
}
se::Value windowVal;
jsbVal.toObject()->getProperty("window", &windowVal);
if (!windowVal.isObject()) {
se::HandleObject windowObj(se::Object::createPlainObject());
jsbVal.toObject()->setProperty("window", se::Value(windowObj));
windowVal.setObject(windowObj, true);
}
int width = static_cast<int>(viewSize.width / dpr);
int height = static_cast<int>(viewSize.height / dpr);
windowVal.toObject()->setProperty("innerWidth", se::Value(width));
windowVal.toObject()->setProperty("innerHeight", se::Value(height));
if (sizeof(handler) == 8) { // use bigint
windowVal.toObject()->setProperty("windowHandle", se::Value(static_cast<uint64_t>(handler)));
} else {
windowVal.toObject()->setProperty("windowHandle", se::Value(static_cast<uint32_t>(handler)));
}
return true;
}
} // namespace
namespace cc {
Engine::Engine() {
_scriptEngine = ccnew se::ScriptEngine();
_windowEventListener.bind([this](const cc::WindowEvent &ev) { redirectWindowEvent(ev); });
}
Engine::~Engine() {
destroy();
delete _scriptEngine;
_scriptEngine = nullptr;
}
int32_t Engine::init() {
_scheduler = std::make_shared<Scheduler>();
_fs = createFileUtils();
// May create gfx device in render subsystem in future.
_gfxDevice = gfx::DeviceManager::create();
_programLib = ccnew ProgramLib();
_builtinResMgr = ccnew BuiltinResMgr;
#if CC_USE_DEBUG_RENDERER
_debugRenderer = ccnew DebugRenderer();
#endif
#if CC_USE_PROFILER
_profiler = ccnew Profiler();
#endif
EventDispatcher::init();
BasePlatform *platform = BasePlatform::getPlatform();
se::ScriptEngine::getInstance()->addRegisterCallback(setCanvasCallback);
emit<EngineStatusChange>(ON_START);
_inited = true;
return 0;
}
void Engine::destroy() {
cc::DeferredReleasePool::clear();
cc::network::HttpClient::destroyInstance();
_scheduler->removeAllFunctionsToBePerformedInCocosThread();
_scheduler->unscheduleAll();
CCObject::deferredDestroy();
#if CC_USE_AUDIO
AudioEngine::end();
#endif
EventDispatcher::destroy();
// Should delete it before deleting DeviceManager as ScriptEngine will check gpu resource usage,
// and ScriptEngine will hold gfx objects.
// Because the user registration interface needs to be added during initialization.
// ScriptEngine cannot be released here.
_scriptEngine->cleanup();
#if CC_USE_PROFILER
delete _profiler;
#endif
// Profiler depends on DebugRenderer, should delete it after deleting Profiler,
// and delete DebugRenderer after RenderPipeline::destroy which destroy DebugRenderer.
#if CC_USE_DEBUG_RENDERER
delete _debugRenderer;
#endif
// TODO(): Delete some global objects.
#if CC_USE_DEBUG_RENDERER
// FreeTypeFontFace is only used in DebugRenderer now, so use CC_USE_DEBUG_RENDERER macro temporarily
FreeTypeFontFace::destroyFreeType();
#endif
#if CC_USE_DRAGONBONES
dragonBones::ArmatureCacheMgr::destroyInstance();
#endif
#if CC_USE_SPINE
spine::SkeletonCacheMgr::destroyInstance();
#endif
#if CC_USE_MIDDLEWARE
cc::middleware::MiddlewareManager::destroyInstance();
#endif
CCObject::deferredDestroy();
delete _builtinResMgr;
delete _programLib;
if (cc::render::getRenderingModule()) {
cc::render::Factory::destroy(cc::render::getRenderingModule());
}
CC_SAFE_DESTROY_AND_DELETE(_gfxDevice);
delete _fs;
_scheduler.reset();
_inited = false;
}
int32_t Engine::run() {
BasePlatform *platform = BasePlatform::getPlatform();
_xr = CC_GET_XR_INTERFACE();
platform->runInPlatformThread([&]() {
tick();
});
return 0;
}
void Engine::pause() {
// TODO(cc) : Follow-up support
}
void Engine::resume() {
// TODO(cc) : Follow-up support
}
int Engine::restart() {
_needRestart = true;
return 0;
}
void Engine::close() { // NOLINT
#if CC_USE_AUDIO
cc::AudioEngine::stopAll();
#endif
// #if CC_USE_SOCKET
// cc::network::WebSocket::closeAllConnections();
// #endif
cc::DeferredReleasePool::clear();
_scheduler->removeAllFunctionsToBePerformedInCocosThread();
_scheduler->unscheduleAll();
}
uint Engine::getTotalFrames() const {
return _totalFrames;
}
void Engine::setPreferredFramesPerSecond(int fps) {
if (fps == 0) {
return;
}
BasePlatform *platform = BasePlatform::getPlatform();
platform->setFps(fps);
_preferredNanosecondsPerFrame = static_cast<long>(1.0 / fps * NANOSECONDS_PER_SECOND); // NOLINT(google-runtime-int)
}
void Engine::tick() {
CC_PROFILER_BEGIN_FRAME;
{
CC_PROFILE(EngineTick);
_gfxDevice->frameSync();
if (_needRestart) {
doRestart();
_needRestart = false;
}
static std::chrono::steady_clock::time_point prevTime;
static std::chrono::steady_clock::time_point now;
static float dt = 0.F;
static double dtNS = NANOSECONDS_60FPS;
++_totalFrames;
// iOS/macOS use its own fps limitation algorithm.
// Windows for Editor should not sleep,because Editor call tick function synchronously
#if (CC_PLATFORM == CC_PLATFORM_ANDROID || (CC_PLATFORM == CC_PLATFORM_WINDOWS && !CC_EDITOR) || CC_PLATFORM == CC_PLATFORM_OHOS || CC_PLATFORM == CC_PLATFORM_OPENHARMONY || CC_PLATFORM == CC_PLATFORM_MACOS)
if (dtNS < static_cast<double>(_preferredNanosecondsPerFrame)) {
CC_PROFILE(EngineSleep);
std::this_thread::sleep_for(
std::chrono::nanoseconds(_preferredNanosecondsPerFrame - static_cast<int64_t>(dtNS)));
dtNS = static_cast<double>(_preferredNanosecondsPerFrame);
}
#endif
events::BeforeTick::broadcast();
prevTime = std::chrono::steady_clock::now();
if (_xr) _xr->beginRenderFrame();
_scheduler->update(dt);
se::ScriptEngine::getInstance()->handlePromiseExceptions();
events::Tick::broadcast(dt);
se::ScriptEngine::getInstance()->mainLoopUpdate();
cc::DeferredReleasePool::clear();
if (_xr) _xr->endRenderFrame();
now = std::chrono::steady_clock::now();
dtNS = dtNS * 0.1 + 0.9 * static_cast<double>(std::chrono::duration_cast<std::chrono::nanoseconds>(now - prevTime).count());
dt = static_cast<float>(dtNS) / NANOSECONDS_PER_SECOND;
events::AfterTick::broadcast();
}
CC_PROFILER_END_FRAME;
}
void Engine::doRestart() {
events::RestartVM::broadcast();
destroy();
CC_CURRENT_APPLICATION()->init();
}
Engine::SchedulerPtr Engine::getScheduler() const {
return _scheduler;
}
bool Engine::redirectWindowEvent(const WindowEvent &ev) {
bool isHandled = false;
if (ev.type == WindowEvent::Type::SHOW ||
ev.type == WindowEvent::Type::RESTORED) {
emit<EngineStatusChange>(ON_RESUME);
#if CC_PLATFORM == CC_PLATFORM_WINDOWS
events::WindowRecreated::broadcast(ev.windowId);
#endif
events::EnterForeground::broadcast();
isHandled = true;
} else if (ev.type == WindowEvent::Type::SIZE_CHANGED ||
ev.type == WindowEvent::Type::RESIZED) {
auto *w = CC_GET_SYSTEM_WINDOW(ev.windowId);
CC_ASSERT(w);
w->setViewSize(ev.width, ev.height);
// Because the ts layer calls the getviewsize interface in response to resize.
// So we need to set the view size when sending the message.
events::Resize::broadcast(ev.width, ev.height, ev.windowId);
isHandled = true;
} else if (ev.type == WindowEvent::Type::HIDDEN ||
ev.type == WindowEvent::Type::MINIMIZED) {
emit<EngineStatusChange>(ON_PAUSE);
#if CC_PLATFORM == CC_PLATFORM_WINDOWS
events::WindowDestroy::broadcast(ev.windowId);
#endif
events::EnterBackground::broadcast();
isHandled = true;
} else if (ev.type == WindowEvent::Type::CLOSE) {
emit<EngineStatusChange>(ON_CLOSE);
events::Close::broadcast();
// Increase the frame rate and get the program to exit as quickly as possible
setPreferredFramesPerSecond(1000);
isHandled = true;
} else if (ev.type == WindowEvent::Type::QUIT) {
// There is no need to process the quit message,
// the quit message is a custom message for the application
isHandled = true;
}
return isHandled;
}
} // namespace cc

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/****************************************************************************
Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "base/Config.h"
#include "base/TypeDef.h"
#include "engine/BaseEngine.h"
#include "engine/EngineEvents.h"
#include "math/Vec2.h"
#include <map>
#include <memory>
namespace se {
class ScriptEngine;
}
namespace cc {
namespace gfx {
class Device;
}
class FileUtils;
class DebugRenderer;
class Profiler;
class BuiltinResMgr;
class ProgramLib;
class IXRInterface;
#define NANOSECONDS_PER_SECOND 1000000000
#define NANOSECONDS_60FPS 16666667L
class CC_DLL Engine : public BaseEngine {
public:
/**
@brief Constructor of Engine.
*/
Engine();
/**
@brief Constructor of Engine.
*/
~Engine();
/**
@brief Implement initialization engine.
*/
int32_t init() override;
/**
@brief Implement the main logic of the running engine.
*/
int32_t run() override;
/**
@brief Implement pause engine running.
*/
void pause() override;
/**
@brief Implement resume engine running.
*/
void resume() override;
/**
@brief Implement restart engine running.
*/
int restart() override;
/**
@brief Implement close engine running.
*/
void close() override;
/**
* @brief Sets the preferred frame rate for main loop callback.
* @param fps The preferred frame rate for main loop callback.
*/
void setPreferredFramesPerSecond(int fps) override;
/**
@brief Gets the total number of frames in the main loop.
*/
uint getTotalFrames() const override;
/**
@brief Get engine scheduler.
*/
SchedulerPtr getScheduler() const override;
bool isInited() const override { return _inited; }
private:
void destroy();
void tick();
bool redirectWindowEvent(const WindowEvent &ev);
void doRestart();
SchedulerPtr _scheduler{nullptr};
int64_t _preferredNanosecondsPerFrame{NANOSECONDS_60FPS};
uint _totalFrames{0};
cc::Vec2 _viewLogicalSize{0, 0};
bool _needRestart{false};
bool _inited{false};
// Some global objects.
FileUtils *_fs{nullptr};
#if CC_USE_PROFILER
Profiler *_profiler{nullptr};
#endif
DebugRenderer *_debugRenderer{nullptr};
se::ScriptEngine *_scriptEngine{nullptr};
// Should move to renderer system in future.
gfx::Device *_gfxDevice{nullptr};
// Should move them into material system in future.
BuiltinResMgr *_builtinResMgr{nullptr};
ProgramLib *_programLib{nullptr};
events::WindowEvent::Listener _windowEventListener;
CC_DISALLOW_COPY_MOVE_ASSIGN(Engine);
IXRInterface *_xr{nullptr};
};
} // namespace cc

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/****************************************************************************
Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <memory>
#include "base/std/container/string.h"
#include "base/std/container/unordered_map.h"
#include "base/std/container/vector.h"
#include "core/event/EventBus.h"
namespace cc {
class ISystemWindow;
enum class OSEventType {
KEYBOARD_OSEVENT = 0,
TOUCH_OSEVENT = 1,
MOUSE_OSEVENT = 2,
CUSTOM_OSEVENT = 3,
DEVICE_OSEVENT = 4,
WINDOW_OSEVENT = 5,
APP_OSEVENT = 6,
CONTROLLER_OSEVENT = 7,
UNKNOWN_OSEVENT = 8
};
class WindowEvent {
public:
WindowEvent() = default;
enum class Type {
QUIT = 0,
SHOW,
RESTORED,
SIZE_CHANGED,
RESIZED,
HIDDEN,
MINIMIZED,
CLOSE,
UNKNOWN,
};
Type type = Type::UNKNOWN;
int width = 0;
int height = 0;
uint32_t windowId = 0;
};
// Touch event related
class TouchInfo {
public:
float x = 0;
float y = 0;
int index = 0;
TouchInfo(float x, float y, int index)
: x(x),
y(y),
index(index) {}
};
class TouchEvent {
public:
TouchEvent() = default;
enum class Type {
BEGAN,
MOVED,
ENDED,
CANCELLED,
UNKNOWN
};
ccstd::vector<TouchInfo> touches;
Type type = Type::UNKNOWN;
uint32_t windowId = 0;
};
enum class StickKeyCode {
UNDEFINE = 0,
A,
B,
X,
Y,
L1,
R1,
MINUS,
PLUS,
L3,
R3,
MENU,
START,
TRIGGER_LEFT,
TRIGGER_RIGHT,
};
enum class StickAxisCode {
UNDEFINE = 0,
X,
Y,
LEFT_STICK_X,
LEFT_STICK_Y,
RIGHT_STICK_X,
RIGHT_STICK_Y,
L2,
R2,
LEFT_GRIP,
RIGHT_GRIP,
};
enum class StickTouchCode {
UNDEFINE = 0,
A,
B,
X,
Y,
LEFT_TRIGGER,
RIGHT_TRIGGER,
LEFT_THUMBSTICK,
RIGHT_THUMBSTICK,
};
struct ControllerInfo {
struct AxisInfo {
StickAxisCode axis{StickAxisCode::UNDEFINE};
float value{0.F};
AxisInfo(StickAxisCode axis, float value) : axis(axis), value(value) {}
};
struct ButtonInfo {
StickKeyCode key{StickKeyCode::UNDEFINE};
bool isPress{false};
ButtonInfo(StickKeyCode key, bool isPress) : key(key), isPress(isPress) {}
};
struct TouchInfo {
StickTouchCode key{StickTouchCode::UNDEFINE};
float value{0.F};
TouchInfo(StickTouchCode key, float value) : key(key), value(value) {}
};
int napdId{0};
std::vector<AxisInfo> axisInfos;
std::vector<ButtonInfo> buttonInfos;
std::vector<TouchInfo> touchInfos;
};
struct ControllerEvent {
ControllerEvent() = default;
enum class Type {
GAMEPAD,
HANDLE,
UNKNOWN
};
Type type = Type::UNKNOWN;
ccstd::vector<std::unique_ptr<ControllerInfo>> controllerInfos;
};
struct ControllerChangeEvent {
ccstd::vector<uint32_t> controllerIds;
};
class MouseEvent {
public:
MouseEvent() = default;
enum class Type {
DOWN,
UP,
MOVE,
WHEEL,
UNKNOWN
};
float x = 0.0F;
float y = 0.0F;
float xDelta = 0.0F;
float yDelta = 0.0F;
// The button number that was pressed when the mouse event was fired: Left button=0, middle button=1 (if present), right button=2.
// For mice configured for left handed use in which the button actions are reversed the values are instead read from right to left.
uint16_t button = 0;
Type type = Type::UNKNOWN;
uint32_t windowId = 0;
};
enum class KeyCode {
/**
* @en The back key on mobile phone
* @zh 移动端返回键
*/
MOBILE_BACK = 6,
BACKSPACE = 8,
TAB = 9,
NUM_LOCK = 12,
NUMPAD_ENTER = 20013,
ENTER = 13,
SHIFT_RIGHT = 20016,
SHIFT_LEFT = 16,
CONTROL_LEFT = 17,
CONTROL_RIGHT = 20017,
ALT_RIGHT = 20018,
ALT_LEFT = 18,
PAUSE = 19,
CAPS_LOCK = 20,
ESCAPE = 27,
SPACE = 32,
PAGE_UP = 33,
PAGE_DOWN = 34,
END = 35,
HOME = 36,
ARROW_LEFT = 37,
ARROW_UP = 38,
ARROW_RIGHT = 39,
ARROW_DOWN = 40,
INSERT = 45,
DELETE_KEY = 46, // DELETE has conflict
META_LEFT = 91,
CONTEXT_MENU = 20093,
PRINT_SCREEN = 20094,
META_RIGHT = 93,
NUMPAD_MULTIPLY = 106,
NUMPAD_PLUS = 107,
NUMPAD_MINUS = 109,
NUMPAD_DECIMAL = 110,
NUMPAD_DIVIDE = 111,
SCROLLLOCK = 145,
SEMICOLON = 186,
EQUAL = 187,
COMMA = 188,
MINUS = 189,
PERIOD = 190,
SLASH = 191,
BACKQUOTE = 192,
BRACKET_LEFT = 219,
BACKSLASH = 220,
BRACKET_RIGHT = 221,
QUOTE = 222,
NUMPAD_0 = 10048,
NUMPAD_1 = 10049,
NUMPAD_2 = 10050,
NUMPAD_3 = 10051,
NUMPAD_4 = 10052,
NUMPAD_5 = 10053,
NUMPAD_6 = 10054,
NUMPAD_7 = 10055,
NUMPAD_8 = 10056,
NUMPAD_9 = 10057,
DPAD_UP = 1003,
DPAD_LEFT = 1000,
DPAD_DOWN = 1004,
DPAD_RIGHT = 1001,
DPAD_CENTER = 1005
};
class KeyboardEvent {
public:
KeyboardEvent() = default;
enum class Action {
PRESS,
RELEASE,
REPEAT,
UNKNOWN
};
uint32_t windowId = 0;
int key = -1;
Action action = Action::UNKNOWN;
bool altKeyActive = false;
bool ctrlKeyActive = false;
bool metaKeyActive = false;
bool shiftKeyActive = false;
ccstd::string code;
// TODO(mingo): support caps lock?
};
union EventParameterType {
void *ptrVal;
int32_t longVal;
int intVal;
int16_t shortVal;
char charVal;
bool boolVal;
};
class CustomEvent {
public:
CustomEvent() = default;
ccstd::string name;
EventParameterType args[10];
virtual ~CustomEvent() = default; // NOLINT(modernize-use-nullptr)
};
class DeviceEvent {
public:
DeviceEvent() = default;
enum class Type {
MEMORY,
ORIENTATION,
UNKNOWN
};
EventParameterType args[3];
Type type{Type::UNKNOWN}; // NOLINT(modernize-use-nullptr)
};
enum class ScriptEngineEvent {
BEFORE_INIT,
AFTER_INIT,
BEFORE_CLEANUP,
AFTER_CLEANUP,
};
namespace events {
DECLARE_EVENT_BUS(Engine)
DECLARE_BUS_EVENT_ARG0(EnterForeground, Engine)
DECLARE_BUS_EVENT_ARG0(EnterBackground, Engine)
DECLARE_BUS_EVENT_ARG1(WindowRecreated, Engine, uint32_t /* windowId*/)
DECLARE_BUS_EVENT_ARG1(WindowDestroy, Engine, uint32_t /*windowId*/)
DECLARE_BUS_EVENT_ARG1(WindowEvent, Engine, const cc::WindowEvent &)
DECLARE_BUS_EVENT_ARG1(WindowChanged, Engine, cc::WindowEvent::Type)
DECLARE_BUS_EVENT_ARG0(LowMemory, Engine)
DECLARE_BUS_EVENT_ARG1(Touch, Engine, const cc::TouchEvent &)
DECLARE_BUS_EVENT_ARG1(Mouse, Engine, const cc::MouseEvent &)
DECLARE_BUS_EVENT_ARG1(Keyboard, Engine, const cc::KeyboardEvent &)
DECLARE_BUS_EVENT_ARG1(Controller, Engine, const cc::ControllerEvent &)
DECLARE_BUS_EVENT_ARG1(ControllerChange, Engine, const cc::ControllerChangeEvent &)
DECLARE_BUS_EVENT_ARG1(Tick, Engine, float)
DECLARE_BUS_EVENT_ARG0(BeforeTick, Engine)
DECLARE_BUS_EVENT_ARG0(AfterTick, Engine)
DECLARE_BUS_EVENT_ARG3(Resize, Engine, int, int, uint32_t /* windowId*/)
DECLARE_BUS_EVENT_ARG1(Orientation, Engine, int)
DECLARE_BUS_EVENT_ARG1(PointerLock, Engine, bool)
DECLARE_BUS_EVENT_ARG0(RestartVM, Engine)
DECLARE_BUS_EVENT_ARG0(Close, Engine)
DECLARE_BUS_EVENT_ARG0(SceneLoad, Engine)
DECLARE_BUS_EVENT_ARG1(ScriptEngine, Engine, ScriptEngineEvent)
} // namespace events
} // namespace cc