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140 lines
3.8 KiB
140 lines
3.8 KiB
/****************************************************************************
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Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/Config.h"
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#include "base/TypeDef.h"
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#include "engine/BaseEngine.h"
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#include "engine/EngineEvents.h"
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#include "math/Vec2.h"
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#include <map>
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#include <memory>
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namespace se {
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class ScriptEngine;
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}
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namespace cc {
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namespace gfx {
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class Device;
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}
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class FileUtils;
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class DebugRenderer;
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class Profiler;
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class BuiltinResMgr;
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class ProgramLib;
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class IXRInterface;
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#define NANOSECONDS_PER_SECOND 1000000000
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#define NANOSECONDS_60FPS 16666667L
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class CC_DLL Engine : public BaseEngine {
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public:
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/**
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@brief Constructor of Engine.
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*/
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Engine();
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/**
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@brief Constructor of Engine.
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*/
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~Engine();
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/**
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@brief Implement initialization engine.
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*/
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int32_t init() override;
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/**
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@brief Implement the main logic of the running engine.
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*/
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int32_t run() override;
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/**
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@brief Implement pause engine running.
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*/
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void pause() override;
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/**
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@brief Implement resume engine running.
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*/
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void resume() override;
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/**
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@brief Implement restart engine running.
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*/
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int restart() override;
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/**
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@brief Implement close engine running.
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*/
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void close() override;
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/**
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* @brief Sets the preferred frame rate for main loop callback.
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* @param fps The preferred frame rate for main loop callback.
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*/
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void setPreferredFramesPerSecond(int fps) override;
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/**
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@brief Gets the total number of frames in the main loop.
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*/
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uint getTotalFrames() const override;
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/**
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@brief Get engine scheduler.
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*/
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SchedulerPtr getScheduler() const override;
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bool isInited() const override { return _inited; }
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private:
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void destroy();
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void tick();
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bool redirectWindowEvent(const WindowEvent &ev);
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void doRestart();
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SchedulerPtr _scheduler{nullptr};
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int64_t _preferredNanosecondsPerFrame{NANOSECONDS_60FPS};
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uint _totalFrames{0};
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cc::Vec2 _viewLogicalSize{0, 0};
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bool _needRestart{false};
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bool _inited{false};
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// Some global objects.
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FileUtils *_fs{nullptr};
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#if CC_USE_PROFILER
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Profiler *_profiler{nullptr};
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#endif
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DebugRenderer *_debugRenderer{nullptr};
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se::ScriptEngine *_scriptEngine{nullptr};
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// Should move to renderer system in future.
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gfx::Device *_gfxDevice{nullptr};
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// Should move them into material system in future.
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BuiltinResMgr *_builtinResMgr{nullptr};
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ProgramLib *_programLib{nullptr};
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events::WindowEvent::Listener _windowEventListener;
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CC_DISALLOW_COPY_MOVE_ASSIGN(Engine);
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IXRInterface *_xr{nullptr};
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};
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} // namespace cc
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