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openim-sdk-cpp/c_cpp_wrapper/openimsdkcc.h

623 lines
31 KiB

#pragma onces
#include "openimsdk.h"
#include <functional>
#include <string>
#include <memory>
#include <iostream>
#include <bitset>
#include <atomic>
#include <thread>
#include <chrono>
#include <mutex>
#define MAX_NUM_OF_CB_S 10
#define MAX_NUM_OF_CB_I_S 10
#define MAX_NUM_OF_CB_S_I_S_S 10
#define MAX_NUM_OF_CB_S_I_S_S_I 10
#define SLEEP_TIME_FOR_GET_INDEX 100 //ms
// use recursive template to generate enough function pointer array
// and define c type function interface
// and define manager class to manage function pool
namespace {
CB_S* _fps_cb_s=new CB_S[MAX_NUM_OF_CB_S];
CB_I_S* _fps_cb_i_s=new CB_I_S[MAX_NUM_OF_CB_I_S];
CB_S_I_S_S* _fps_cb_s_i_s_s=new CB_S_I_S_S[MAX_NUM_OF_CB_S_I_S_S];
CB_S_I_S_S_I* _fps_cb_s_i_s_s_i=new CB_S_I_S_S_I[MAX_NUM_OF_CB_S_I_S_S_I];
// c type func interface call cpp function
std::function<void(const std::string&)>* _cpp_function_cb_s=new std::function<void(const std::string&)>[MAX_NUM_OF_CB_S];
std::function<void(int,const std::string&)>* _cpp_function_cb_i_s=new std::function<void(int,const std::string&)>[MAX_NUM_OF_CB_I_S];
std::function<void(const std::string&,int,const std::string&,const std::string&)>* _cpp_function_cb_s_i_s_s=new std::function<void(const std::string&,int,const std::string&,const std::string&)>[MAX_NUM_OF_CB_S_I_S_S];
std::function<void(const std::string&,int,const std::string&,const std::string&,int)>* _cpp_function_cb_s_i_s_s_i=new std::function<void(const std::string&,int,const std::string&,const std::string&,int)>[MAX_NUM_OF_CB_S_I_S_S_I];
template<int N>
void _generate_cb_s(){
_fps_cb_s[N]=[](char* c_str){
_cpp_function_cb_s[N](std::string(c_str));
};
_generate_cb_s<N-1>();
}
template<>
void _generate_cb_s<0>(){
_fps_cb_s[0]=[](char* c_str){
_cpp_function_cb_s[0](std::string(c_str));
};
}
template<int N>
void _generate_cb_i_s(){
_fps_cb_i_s[N]=[](int code,char* c_str){
_cpp_function_cb_i_s[N](code,std::string(c_str));
};
_generate_cb_i_s<N-1>();
}
template<>
void _generate_cb_i_s<0>(){
_fps_cb_i_s[0]=[](int code,char* c_str){
_cpp_function_cb_i_s[0](code,std::string(c_str));
};
}
template<int N>
void _generate_cb_s_i_s_s(){
_fps_cb_s_i_s_s[N]=[](char* operationID,int code,char* c_str,char* c_str2){
_cpp_function_cb_s_i_s_s[N](std::string(operationID),code,std::string(c_str),std::string(c_str2));
};
_generate_cb_s_i_s_s<N-1>();
}
template<>
void _generate_cb_s_i_s_s<0>(){
_fps_cb_s_i_s_s[0]=[](char* operationID,int code,char* c_str,char* c_str2){
_cpp_function_cb_s_i_s_s[0](std::string(operationID),code,std::string(c_str),std::string(c_str2));
};
}
template<int N>
void _generate_cb_s_i_s_s_i(){
_fps_cb_s_i_s_s_i[N]=[](char* operationID,int code,char* c_str,char* c_str2,int c_int){
_cpp_function_cb_s_i_s_s_i[N](std::string(operationID),code,std::string(c_str),std::string(c_str2),c_int);
};
_generate_cb_s_i_s_s_i<N-1>();
}
template<>
void _generate_cb_s_i_s_s_i<0>(){
_fps_cb_s_i_s_s_i[0]=[](char* operationID,int code,char* c_str,char* c_str2,int c_int){
_cpp_function_cb_s_i_s_s_i[0](std::string(operationID),code,std::string(c_str),std::string(c_str2),c_int);
};
}
// init global function pointer array
void init(){
_generate_cb_s<MAX_NUM_OF_CB_S-1>();
_generate_cb_i_s<MAX_NUM_OF_CB_I_S-1>();
_generate_cb_s_i_s_s<MAX_NUM_OF_CB_S_I_S_S-1>();
_generate_cb_s_i_s_s_i<MAX_NUM_OF_CB_S_I_S_S_I-1>();
}
// define sigle instance class to manage function pool
class FuncPoolManager{
private:
// define a global bitmap, and support atomic operation, to manage cb_s pool
std::bitset<MAX_NUM_OF_CB_S> _cb_s_bitmap;
std::bitset<MAX_NUM_OF_CB_I_S> _cb_i_s_bitmap;
std::bitset<MAX_NUM_OF_CB_S_I_S_S> _cb_s_i_s_s_bitmap;
std::bitset<MAX_NUM_OF_CB_S_I_S_S_I> _cb_s_i_s_s_i_bitmap;
std::mutex _cb_s_mutex;
std::mutex _cb_i_s_mutex;
std::mutex _cb_s_i_s_s_mutex;
std::mutex _cb_s_i_s_s_i_mutex;
FuncPoolManager(){
init();
}
FuncPoolManager(const FuncPoolManager&){}
public:
static FuncPoolManager& get_instance(){
static FuncPoolManager instance;
return instance;
}
// get a available cb_s function index
int get_cb_s_index(){
std::lock_guard<std::mutex> lock(_cb_s_mutex);
int index=-1;
for(int i=0;i<_cb_s_bitmap.size();i++){
if(_cb_s_bitmap[i]==0){
_cb_s_bitmap[i]=1;
index=i;
break;
}
}
return index;
}
// get a available cb_i_s function index
int get_cb_i_s_index(){
std::lock_guard<std::mutex> lock(_cb_i_s_mutex);
int index=-1;
for(int i=0;i<_cb_i_s_bitmap.size();i++){
if(_cb_i_s_bitmap[i]==0){
_cb_i_s_bitmap[i]=1;
index=i;
break;
}
}
return index;
}
// get a available cb_s_i_s_s function index
int get_cb_s_i_s_s_index(){
std::lock_guard<std::mutex> lock(_cb_s_i_s_s_mutex);
int index=-1;
for(int i=0;i<_cb_s_i_s_s_bitmap.size();i++){
if(_cb_s_i_s_s_bitmap[i]==0){
_cb_s_i_s_s_bitmap[i]=1;
index=i;
break;
}
}
return index;
}
// get a available cb_s_i_s_s_i function index
int get_cb_s_i_s_s_i_index(){
std::lock_guard<std::mutex> lock(_cb_s_i_s_s_i_mutex);
int index=-1;
for(int i=0;i<_cb_s_i_s_s_i_bitmap.size();i++){
if(_cb_s_i_s_s_i_bitmap[i]==0){
_cb_s_i_s_s_i_bitmap[i]=1;
index=i;
break;
}
}
return index;
}
// release a available cb_s function index
int release_cb_s_index(int index){
std::lock_guard<std::mutex> lock(_cb_s_mutex);
if(index<0||index>=_cb_s_bitmap.size()){
return -1;
}
_cpp_function_cb_s[index]=nullptr;
_cb_s_bitmap[index]=0;
return 0;
}
// release a available cb_i_s function index
int release_cb_i_s_index(int index){
std::lock_guard<std::mutex> lock(_cb_i_s_mutex);
if(index<0||index>=_cb_i_s_bitmap.size()){
return -1;
}
_cpp_function_cb_i_s[index]=nullptr;
_cb_i_s_bitmap[index]=0;
return 0;
}
// release a available cb_s_i_s_s function index
int release_cb_s_i_s_s_index(int index){
std::lock_guard<std::mutex> lock(_cb_s_i_s_s_mutex);
if(index<0||index>=_cb_s_i_s_s_bitmap.size()){
return -1;
}
_cpp_function_cb_s_i_s_s[index]=nullptr;
_cb_s_i_s_s_bitmap[index]=0;
return 0;
}
// release a available cb_s_i_s_s_i function index
int release_cb_s_i_s_s_i_index(int index){
std::lock_guard<std::mutex> lock(_cb_s_i_s_s_i_mutex);
if(index<0||index>=_cb_s_i_s_s_i_bitmap.size()){
return -1;
}
_cpp_function_cb_s_i_s_s_i[index]=nullptr;
_cb_s_i_s_s_i_bitmap[index]=0;
return 0;
}
};
FuncPoolManager& instance=FuncPoolManager::get_instance();
// wrapper persistent function
// wrapp CB_S,if function pool is full,return nullptr
CB_S _wrapper_cpp_function(const std::function<void(const std::string&)>& cpp_function) {
int index=FuncPoolManager::get_instance().get_cb_s_index();
while(index<0){
std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_FOR_GET_INDEX));
index=FuncPoolManager::get_instance().get_cb_s_index();
}
_cpp_function_cb_s[index]=cpp_function;
return _fps_cb_s[index];
}
// wrapp CB_I_S
CB_I_S _wrapper_cpp_function(const std::function<void(int,const std::string&)>& cpp_function)
{
int index=FuncPoolManager::get_instance().get_cb_i_s_index();
while(index<0){
std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_FOR_GET_INDEX));
index=FuncPoolManager::get_instance().get_cb_i_s_index();
}
_cpp_function_cb_i_s[index]=cpp_function;
return _fps_cb_i_s[index];
}
// wrapp CB_S_I_S_S
CB_S_I_S_S _wrapper_cpp_function(const std::function<void(const std::string&,int,const std::string&,const std::string&)>& cpp_function)
{
int index=FuncPoolManager::get_instance().get_cb_s_i_s_s_index();
while(index<0){
std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_FOR_GET_INDEX));
index=FuncPoolManager::get_instance().get_cb_s_i_s_s_index();
}
_cpp_function_cb_s_i_s_s[index]=cpp_function;
return _fps_cb_s_i_s_s[index];
}
// wrapp CB_S_I_S_S_I
CB_S_I_S_S_I _wrapper_cpp_function(const std::function<void(const std::string&,int,const std::string&,const std::string&,int)>& cpp_function)
{
int index=FuncPoolManager::get_instance().get_cb_s_i_s_s_i_index();
while(index<0){
std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_FOR_GET_INDEX));
index=FuncPoolManager::get_instance().get_cb_s_i_s_s_i_index();
}
_cpp_function_cb_s_i_s_s_i[index]=cpp_function;
return _fps_cb_s_i_s_s_i[index];
}
// wrapp function to onetime function
CB_S _wrapper_callonce_cpp_function(const std::function<void(const std::string&)>& cpp_function) {
int index=FuncPoolManager::get_instance().get_cb_s_index();
while(index<0){
std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_FOR_GET_INDEX));
index=FuncPoolManager::get_instance().get_cb_s_index();
}
_cpp_function_cb_s[index]=[cpp_function,index](const std::string& str)->void {
cpp_function(str);
FuncPoolManager::get_instance().release_cb_s_index(index);
};
return _fps_cb_s[index];
}
CB_I_S _wrapper_callonce_cpp_function(const std::function<void(int,const std::string&)>& cpp_function)
{
int index=FuncPoolManager::get_instance().get_cb_i_s_index();
while(index<0){
std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_FOR_GET_INDEX));
index=FuncPoolManager::get_instance().get_cb_i_s_index();
}
_cpp_function_cb_i_s[index]=[cpp_function,index](int code,const std::string& str)->void {
cpp_function(code,str);
FuncPoolManager::get_instance().release_cb_i_s_index(index);
};
return _fps_cb_i_s[index];
}
CB_S_I_S_S _wrapper_callonce_cpp_function(const std::function<void(const std::string&,int,const std::string&,const std::string&)>& cpp_function)
{
int index=FuncPoolManager::get_instance().get_cb_s_i_s_s_index();
while(index<0){
std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_FOR_GET_INDEX));
index=FuncPoolManager::get_instance().get_cb_s_i_s_s_index();
}
_cpp_function_cb_s_i_s_s[index]=[cpp_function,index](const std::string& operationID,int code,const std::string& str,const std::string& str2)->void {
cpp_function(operationID,code,str,str2);
FuncPoolManager::get_instance().release_cb_s_i_s_s_index(index);
};
return _fps_cb_s_i_s_s[index];
}
CB_S_I_S_S_I _wrapper_callonce_cpp_function(const std::function<void(const std::string&,int,const std::string&,const std::string&,int)>& cpp_function)
{
int index=FuncPoolManager::get_instance().get_cb_s_i_s_s_i_index();
// while loop util get a available index
while(index<0){
std::this_thread::sleep_for(std::chrono::milliseconds(SLEEP_TIME_FOR_GET_INDEX));
index=FuncPoolManager::get_instance().get_cb_s_i_s_s_i_index();
}
_cpp_function_cb_s_i_s_s_i[index]=[cpp_function,index](const std::string& operationID,int code,const std::string& str,const std::string& str2,int c_int)->void {
cpp_function(operationID,code,str,str2,c_int);
FuncPoolManager::get_instance().release_cb_s_i_s_s_i_index(index);
};
return _fps_cb_s_i_s_s_i[index];
}
}
namespace openim{
class OpenIMManager
{
private:
OpenIMManager(){}
public:
// instance pattern
static OpenIMManager& GetInstance();
//must be called before use sdk
bool InitSDK(const std::function<void(int, const std::string&)>& cCallback,const std::string& operationID,const std::string& config);
void UnInitSDK(const std::string& operationID);
// // set print
// void SetPrint(const std::function<void(const std::string&)>& printCallBack);
// set group listener
void SetGroupListener(const std::function<void(int,const std::string&)>& groupListenerCallBack);
// set conversation listener
void SetConversationListener(const std::function<void(int, const std::string &)>& conversationListenerCallback);
// set advanced msg listener
void SetAdvancedMsgListener(const std::function<void(int, const std::string &)>& advancedMsgListenerCallback);
// set batch msg listener
void SetBatchMsgListener(const std::function<void(int, const std::string &)>& batchMsgListenerCallback);
// set user listener
void SetUserListener(const std::function<void(int, const std::string &)>& userListenerCallback);
// set friend listener
void SetFriendListener(const std::function<void(int, const std::string &)>& friendListenerCallback);
// set custom business listener
void SetCustomBusinessListener(const std::function<void(int, const std::string &)>& customBusinessListenerCallback);
// login
void Login(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& loginCallback, const std::string& operationID, const std::string& uid, const std::string& token);
// logout
void Logout(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& logoutCallback, const std::string& operationID);
// network status changed
void NetworkStatusChanged(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& networkStatusCallback, const std::string& operationID);
// get login status
GoInt GetLoginStatus(const std::string& operationID);
// get login user
std::string GetLoginUser();
// create text message
std::string CreateTextMessage(const std::string& operationID, const std::string& text);
// create advanced text message
std::string CreateAdvancedTextMessage(const std::string& operationID, const std::string& text, const std::string& messageEntityList);
// create text at message
std::string CreateTextAtMessage(const std::string& operationID, const std::string& text, const std::string& atUserList, const std::string& atUsersInfo, const std::string& message);
// create location message
std::string CreateLocationMessage(const std::string& operationID, const std::string& description, double longitude, double latitude);
// create custom message
std::string CreateCustomMessage(const std::string& operationID, const std::string& data, const std::string& extension, const std::string& description);
// create quote message
std::string CreateQuoteMessage(const std::string& operationID, const std::string& text, const std::string& message);
// create advanced quote message
std::string CreateAdvancedQuoteMessage(const std::string& operationID, const std::string& text, const std::string& message, const std::string& messageEntityList);
// create card message
std::string CreateCardMessage(const std::string& operationID, const std::string& cardInfo);
// create video message from full path
std::string CreateVideoMessageFromFullPath(const std::string& operationID, const std::string& videoFullPath, const std::string& videoType, long long int duration, const std::string& snapshotFullPath);
// create image message from full path
std::string CreateImageMessageFromFullPath(const std::string& operationID, const std::string& imageFullPath);
// create sound message from full path
std::string CreateSoundMessageFromFullPath(const std::string& operationID, const std::string& soundPath, long long int duration);
// create file message from full path
std::string CreateFileMessageFromFullPath(const std::string& operationID, const std::string& fileFullPath, const std::string& fileName);
// create image message
std::string CreateImageMessage(const std::string& operationID, const std::string& imagePath);
// create image message by URL
std::string CreateImageMessageByURL(const std::string& operationID, const std::string& sourcePath,const std::string& sourcePicture, const std::string& bigPicture, const std::string& snapshotPicture);
// create sound message by URL
std::string CreateSoundMessageByURL(const std::string& operationID, const std::string& soundBaseInfo);
// create sound message
std::string CreateSoundMessage(const std::string& operationID, const std::string& soundPath, long long int duration);
// create video message by URL
std::string CreateVideoMessageByURL(const std::string& operationID, const std::string& videoBaseInfo);
// create video message
std::string CreateVideoMessage(const std::string& operationID, const std::string& videoPath, const std::string& videoType, long long int duration, const std::string& snapshotPath);
// create file message by URL
std::string CreateFileMessageByURL(const std::string& operationID, const std::string& fileBaseInfo);
// create file message
std::string CreateFileMessage(const std::string& operationID, const std::string& filePath, const std::string& fileName);
// create merger message
std::string CreateMergerMessage(const std::string& operationID, const std::string& messageList, const std::string& title, const std::string& summaryList);
// create face message
std::string CreateFaceMessage(const std::string& operationID, int index, const std::string& data);
// create forward message
std::string CreateForwardMessage(const std::string& operationID, const std::string& m);
// get all conversation list
void GetAllConversationList(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& getAllConversationListCallback, const std::string& operationID);
// get advanced history message list
void GetAdvancedHistoryMessageList(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& getAdvancedHistoryCallback , const std::string& operationID, const std::string& getMessageOptions);
// send message
void SendMessage(const std::function<void(const std::string&, int, const std::string&, const std::string&, int)>& callback, const std::string& operationID, const std::string& message, const std::string& recvID, const std::string& groupID, const std::string& offlinePushInfo);
// // =====================================================user===============================================
// //
// get users info
void GetUsersInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDs);
// get users info from server
void GetUsersInfoFromServer(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDs);
// set self info
void SetSelfInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userInfo);
// get self user info
void GetSelfUserInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID);
// update message sender info
void UpdateMessageSenderInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& nickname, const std::string& faceURL);
// subscribe users status
void SubscribeUsersStatus(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDs);
// unsubscribe users status
void UnsubscribeUsersStatus(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDs);
// get subscribe users status
void GetSubscribeUsersStatus(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID);
// get user status
void GetUserStatus(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDs);
// // =====================================================friend===============================================
// //
// get specified friends info
void GetSpecifiedFriendsInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDs);
// get friend list
void GetFriendList(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID);
// get friend list page
void GetFriendListPage(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, int offset, int count);
// search friends
void SearchFriends(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& searchParam);
// check friend
void CheckFriend(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDs);
// add friend
void AddFriend(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDReqMsg);
// set friend remark
void SetFriendRemark(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDRemark);
// delete friend
void DeleteFriend(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& friendUserID);
// get friend application list as recipient
void GetFriendApplicationListAsRecipant(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID);
// get friend application list as applicant
void GetFriendApplicationListAsApplicant(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID);
// accept friend application
void AcceptFriendApplication(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDHandleMsg);
// refuse friend application
void RefuseFriendApplication(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& userIDHandleMsg);
// add black
void AddBlack(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& blackUserID);
// get black list
void GetBlackList(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID);
// remove black
void RemoveBlack(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& removeUserID);
// // =====================================================group===============================================
// //
// create group
void CreateGroup(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupReqInfo);
// join group
void JoinGroup(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& reqMsg, int joinSource);
// quit group
void QuitGroup(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID);
// dismiss group
void DismissGroup(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID);
// change group mute
void ChangeGroupMute(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, bool isMute);
// change group member mute
void ChangeGroupMemberMute(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& userID, int mutedSeconds);
// SetGroupMemberRoleLevel sets the role level of a group member
void SetGroupMemberRoleLevel(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& userID, int roleLevel);
// SetGroupMemberInfo sets the information of a group member
void SetGroupMemberInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupMemberInfo);
// GetJoinedGroupList retrieves the list of joined groups
void GetJoinedGroupList(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID);
// GetSpecifiedGroupsInfo retrieves the information of specified groups
void GetSpecifiedGroupsInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupIDList);
// SearchGroups searches for groups
void SearchGroups(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& searchParam);
// SetGroupInfo sets the information of a group
void SetGroupInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupInfo);
// SetGroupVerification sets the verification mode of a group
void SetGroupVerification(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, int verification);
// SetGroupLookMemberInfo sets the member information visibility of a group
void SetGroupLookMemberInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, int rule);
// SetGroupApplyMemberFriend sets the friend rule for group applicants
void SetGroupApplyMemberFriend(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, int rule);
// GetGroupMemberList retrieves the list of group members
void GetGroupMemberList(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, int filter, int offset, int count);
// GetGroupMemberOwnerAndAdmin retrieves the owner and admin members of a group
void GetGroupMemberOwnerAndAdmin(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID);
// GetGroupMemberListByJoinTimeFilter retrieves the list of group members filtered by join time
void GetGroupMemberListByJoinTimeFilter(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, int offset, int count, long long int joinTimeBegin, long long int joinTimeEnd, const std::string& filteruserIDs);
// GetSpecifiedGroupMembersInfo retrieves the information of specified group members
void GetSpecifiedGroupMembersInfo(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& userIDs);
// KickGroupMember kicks group members
void KickGroupMember(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& reason, const std::string& userIDs);
// TransferGroupOwner transfers the ownership of a group
void TransferGroupOwner(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& newOwnerUserID);
// InviteUserToGroup invites users to a group
void InviteUserToGroup(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& reason, const std::string& userIDs);
// GetGroupApplicationListAsRecipient retrieves the group application list as a recipient
void GetGroupApplicationListAsRecipient(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID);
// GetGroupApplicationListAsApplicant retrieves the group application list as an applicant
void GetGroupApplicationListAsApplicant(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID);
// AcceptGroupApplication accepts a group application
void AcceptGroupApplication(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& fromUserID, const std::string& handleMsg);
// RefuseGroupApplication refuses a group application
void RefuseGroupApplication(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& fromUserID, const std::string& handleMsg);
// SetGroupMemberNickname sets the nickname of a group member
void SetGroupMemberNickname(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID, const std::string& userID, const std::string& groupMemberNickname);
// SearchGroupMembers searches for group members
void SearchGroupMembers(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& searchParam);
// IsJoinGroup checks if the user has joined a group
void IsJoinGroup(const std::function<void(const std::string&, int, const std::string&, const std::string&)>& callback, const std::string& operationID, const std::string& groupID);
};
}