- Add UnityFramework.framework with iOS 13.0+ support - Configure podspec with proper dependencies and xcconfig - Add EXCLUDED_ARCHS for simulator compatibility - Include all Unity data and resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
56 lines
1.6 KiB
Ruby
56 lines
1.6 KiB
Ruby
Pod::Spec.new do |s|
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s.name = 'UnityFramework'
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s.version = '1.0.0'
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s.summary = 'Local Unity iOS Framework'
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s.description = 'Local development pod for Unity iOS export.'
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s.homepage = 'http://localhost'
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s.license = { :type => 'MIT' }
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s.author = { 'dev' => 'dev@local' }
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# Unity iOS 工程路径
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s.source = { :path => '.' }
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# iOS 13 起
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s.platform = :ios, '13.0'
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# UnityFramework.framework
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s.vendored_frameworks = 'UnityFramework.framework'
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# 注意:Data 在 framework 内部,会自动包含
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# 如需额外资源可在此添加
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# 保留所有符号
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s.preserve_paths = [
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'UnityFramework.framework'
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]
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# 链接依赖
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s.frameworks = [
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'ARKit', 'AVFoundation', 'AudioToolbox', 'CoreGraphics',
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'CoreMedia', 'CoreMotion', 'CoreVideo', 'GameController',
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'Metal', 'OpenGLES', 'QuartzCore', 'UIKit', 'WebKit',
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'Security', 'MobileCoreServices'
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]
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s.libraries = 'z', 'c++'
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# 允许非模块化头
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s.pod_target_xcconfig = {
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'CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES' => 'YES',
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'ENABLE_BITCODE' => 'NO',
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# 模拟器排除 arm64(当 framework 不包含模拟器架构时)
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'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'arm64'
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}
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s.user_target_xcconfig = {
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'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'arm64'
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}
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# 如需同时支持真机和模拟器,请:
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# 1. 从 Unity 导出模拟器版本的 framework
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# 2. 使用 lipo 合并:
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# lipo -create Device/UnityFramework Simulator/UnityFramework -output UnityFramework
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# 3. 然后移除上面的 EXCLUDED_ARCHS 配置
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end
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