- 创建支持真机和模拟器的 XCFramework - 模拟器版本使用空壳实现,用于开发调试 - 真机版本包含完整 Unity 运行时 - 更新 podspec 版本到 1.0.7 - 移除所有架构排除配置,XCFramework 自动处理
118 lines
3.5 KiB
Bash
Executable File
118 lines
3.5 KiB
Bash
Executable File
#!/bin/bash
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set -e
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echo "=== 开始构建 UnityFramework XCFramework ==="
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# 目录设置
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REPO_DIR="/Users/apple/Desktop/work/flutter_unity_pod"
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STUB_DIR="$REPO_DIR/simulator_stub"
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BUILD_DIR="$REPO_DIR/build"
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DEVICE_FRAMEWORK="$REPO_DIR/UnityLibrary/UnityFramework.framework"
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# 清理之前的构建
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rm -rf "$BUILD_DIR"
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mkdir -p "$BUILD_DIR"
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echo "1. 编译模拟器 framework..."
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cd "$STUB_DIR"
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# 编译 arm64 模拟器版本
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xcrun clang -arch arm64 \
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-isysroot $(xcrun --sdk iphonesimulator --show-sdk-path) \
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-target arm64-apple-ios13.0-simulator \
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-dynamiclib \
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-o "$BUILD_DIR/UnityFramework_sim_arm64" \
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-framework Foundation -framework UIKit \
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-install_name @rpath/UnityFramework.framework/UnityFramework \
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UnityFrameworkStub.m
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# 编译 x86_64 模拟器版本
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xcrun clang -arch x86_64 \
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-isysroot $(xcrun --sdk iphonesimulator --show-sdk-path) \
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-target x86_64-apple-ios13.0-simulator \
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-dynamiclib \
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-o "$BUILD_DIR/UnityFramework_sim_x86_64" \
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-framework Foundation -framework UIKit \
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-install_name @rpath/UnityFramework.framework/UnityFramework \
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UnityFrameworkStub.m
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# 合并模拟器架构
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echo "2. 合并模拟器架构..."
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lipo -create \
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"$BUILD_DIR/UnityFramework_sim_arm64" \
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"$BUILD_DIR/UnityFramework_sim_x86_64" \
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-output "$BUILD_DIR/UnityFramework_sim"
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# 创建模拟器 framework 结构
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echo "3. 创建模拟器 framework 结构..."
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SIM_FRAMEWORK="$BUILD_DIR/UnityFramework-sim.framework"
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mkdir -p "$SIM_FRAMEWORK/Headers"
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mkdir -p "$SIM_FRAMEWORK/Modules"
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# 复制二进制
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cp "$BUILD_DIR/UnityFramework_sim" "$SIM_FRAMEWORK/UnityFramework"
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# 复制头文件
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cp -r "$DEVICE_FRAMEWORK/Headers/" "$SIM_FRAMEWORK/Headers/"
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# 创建 module.modulemap
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cat > "$SIM_FRAMEWORK/Modules/module.modulemap" << 'EOF'
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framework module UnityFramework {
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umbrella header "UnityFramework.h"
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export *
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module * { export * }
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}
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EOF
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# 创建 Info.plist
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cat > "$SIM_FRAMEWORK/Info.plist" << 'EOF'
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>UnityFramework</string>
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<key>CFBundleIdentifier</key>
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<string>com.unity3d.framework</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>UnityFramework</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>MinimumOSVersion</key>
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<string>13.0</string>
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</dict>
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</plist>
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EOF
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echo "4. 创建 XCFramework..."
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# 创建临时目录来存放不同平台的 framework
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DEVICE_BUILD="$BUILD_DIR/device"
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SIM_BUILD="$BUILD_DIR/simulator"
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mkdir -p "$DEVICE_BUILD" "$SIM_BUILD"
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# 复制真机 framework(保持原名)
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cp -r "$DEVICE_FRAMEWORK" "$DEVICE_BUILD/"
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# 移动模拟器 framework(保持原名)
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mv "$SIM_FRAMEWORK" "$SIM_BUILD/UnityFramework.framework"
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# 创建 XCFramework
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xcodebuild -create-xcframework \
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-framework "$DEVICE_BUILD/UnityFramework.framework" \
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-framework "$SIM_BUILD/UnityFramework.framework" \
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-output "$BUILD_DIR/UnityFramework.xcframework"
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echo "5. 替换原来的 framework..."
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rm -rf "$REPO_DIR/UnityLibrary/UnityFramework.framework"
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cp -r "$BUILD_DIR/UnityFramework.xcframework" "$REPO_DIR/UnityLibrary/"
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echo "✅ 完成!XCFramework 已创建在: $REPO_DIR/UnityLibrary/UnityFramework.xcframework"
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echo ""
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echo "现在需要更新 podspec 以使用 XCFramework"
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