Pod::Spec.new do |s| s.name = 'UnityFramework' s.version = '1.0.0' s.summary = 'Unity iOS Framework for Flutter integration' s.description = 'Unity iOS framework packaged as CocoaPod for Flutter projects.' s.homepage = 'https://gitea.sdws.shop/xim/flutter_unity_pod' s.license = { :type => 'MIT' } s.author = { 'xim' => 'dev@local' } # Git 仓库 s.source = { :git => 'https://gitea.sdws.shop/xim/flutter_unity_pod.git', :tag => s.version.to_s } # iOS 13 起 s.platform = :ios, '13.0' # UnityFramework.framework(注意路径包含 UnityLibrary) s.vendored_frameworks = 'UnityLibrary/UnityFramework.framework' # 保留所有符号 s.preserve_paths = [ 'UnityLibrary/UnityFramework.framework' ] # 链接依赖 s.frameworks = [ 'ARKit', 'AVFoundation', 'AudioToolbox', 'CoreGraphics', 'CoreMedia', 'CoreMotion', 'CoreVideo', 'GameController', 'Metal', 'OpenGLES', 'QuartzCore', 'UIKit', 'WebKit', 'Security', 'MobileCoreServices' ] s.libraries = 'z', 'c++' # 允许非模块化头 s.pod_target_xcconfig = { 'CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES' => 'YES', 'ENABLE_BITCODE' => 'NO', # 模拟器排除 arm64(当 framework 不包含模拟器架构时) 'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'arm64' } s.user_target_xcconfig = { 'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'arm64' } # 如需同时支持真机和模拟器,请: # 1. 从 Unity 导出模拟器版本的 framework # 2. 使用 lipo 合并: # lipo -create Device/UnityFramework Simulator/UnityFramework -output UnityFramework # 3. 然后移除上面的 EXCLUDED_ARCHS 配置 end