Pod::Spec.new do |s| s.name = 'UnityFramework' s.version = '1.0.0' s.summary = 'Local Unity iOS Framework' s.description = 'Local development pod for Unity iOS export.' s.homepage = 'http://localhost' s.license = { :type => 'MIT' } s.author = { 'dev' => 'dev@local' } # Unity iOS 工程路径 s.source = { :path => '.' } # iOS 13 起 s.platform = :ios, '13.0' # UnityFramework.xcframework (支持真机和模拟器) s.vendored_frameworks = 'UnityFramework.xcframework' # 注意:Data 在 framework 内部,会自动包含 # 如需额外资源可在此添加 # 保留所有符号 s.preserve_paths = [ 'UnityFramework.xcframework' ] # 链接依赖 s.frameworks = [ 'ARKit', 'AVFoundation', 'AudioToolbox', 'CoreGraphics', 'CoreMedia', 'CoreMotion', 'CoreVideo', 'GameController', 'Metal', 'OpenGLES', 'QuartzCore', 'UIKit', 'WebKit', 'Security', 'MobileCoreServices' ] s.libraries = 'z', 'c++' # 允许非模块化头 s.pod_target_xcconfig = { 'CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES' => 'YES', 'ENABLE_BITCODE' => 'NO' } # XCFramework 会自动处理架构选择,支持: # - 真机:arm64 # - 模拟器:x86_64 (Intel Mac) + arm64 (Apple Silicon Mac) end