#import #import // Stub implementation for simulator typedef struct mach_header_64 MachHeader; @protocol UnityFrameworkListener @optional - (void)unityDidUnload:(NSNotification*)notification; - (void)unityDidQuit:(NSNotification*)notification; @end @interface UnityAppController : NSObject @end @implementation UnityAppController @end @interface UnityFramework : NSObject @end @implementation UnityFramework + (instancetype)getInstance { static UnityFramework *instance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ instance = [[self alloc] init]; }); return instance; } - (id)appController { return nil; } - (UITextField*)keyboardTextField { return nil; } - (void)setDataBundleId:(const char*)bundleId { // Stub } - (void)runUIApplicationMainWithArgc:(int)argc argv:(char*[])argv { // Stub } - (void)runEmbeddedWithArgc:(int)argc argv:(char*[])argv appLaunchOpts:(NSDictionary*)appLaunchOpts { // Stub - 模拟器不运行 Unity NSLog(@"UnityFramework: Simulator stub - Unity not available"); } - (void)unloadApplication { // Stub } - (void)quitApplication:(int)exitCode { // Stub } - (void)registerFrameworkListener:(id)obj { // Stub } - (void)unregisterFrameworkListener:(id)obj { // Stub } - (void)showUnityWindow { // Stub } - (void)pause:(bool)pause { // Stub } - (void)setAbsoluteURL:(const char *)url { // Stub } - (void)setExecuteHeader:(const MachHeader*)header { // Stub } - (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg { // Stub } @end // Export version symbols double UnityFrameworkVersionNumber = 1.0; const unsigned char UnityFrameworkVersionString[] = "1.0";