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"Unity 集成iOS工程"
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# UnityFramework Pod
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Unity iOS Framework 打包为 CocoaPods,支持真机和模拟器。
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## 特性
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- ✅ 支持真机运行(完整 Unity 运行时)
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- ✅ 支持模拟器运行(空壳实现,用于开发调试)
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- ✅ XCFramework 格式,自动处理不同平台
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- ✅ 简单的升级流程
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## 架构支持
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| 平台 | 架构 | 说明 |
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|------|------|------|
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| 真机 | arm64 | 完整的 Unity 运行时 |
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| 模拟器 | arm64, x86_64 | 空壳实现,方便开发 |
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## 使用方法
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### 在 Podfile 中引入
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#### 使用 Git 仓库(推荐)
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```ruby
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pod 'UnityFramework', :git => 'https://gitea.sdws.shop/xim/flutter_unity_pod.git', :tag => '1.0.7'
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```
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#### 使用本地路径(开发调试)
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```ruby
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pod 'UnityFramework', :path => '/path/to/flutter_unity_pod'
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```
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### 安装
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```bash
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cd ios
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pod install
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```
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## 升级 Framework
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当有新的 Unity Framework 导出时,使用自动化脚本升级:
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```bash
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./upgrade_framework.sh /path/to/new/UnityFramework.framework
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```
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详细步骤请参考 [UPGRADE_GUIDE.md](./UPGRADE_GUIDE.md)
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## 项目结构
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```
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flutter_unity_pod/
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├── UnityLibrary/
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│ └── UnityFramework.xcframework/ # 主 XCFramework
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│ ├── ios-arm64/ # 真机版本
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│ │ └── UnityFramework.framework/
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│ └── ios-arm64_x86_64-simulator/ # 模拟器版本
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│ └── UnityFramework.framework/
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├── simulator_stub/
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│ └── UnityFrameworkStub.m # 模拟器空壳实现
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├── build_xcframework.sh # 初始构建脚本
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├── upgrade_framework.sh # 升级脚本
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├── UPGRADE_GUIDE.md # 升级指南
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└── UnityFramework.podspec # Pod 配置文件
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```
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## 开发说明
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### 模拟器行为
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模拟器版本是空壳实现,所有 Unity 相关方法都会返回空或不执行。当尝试在模拟器运行 Unity 时,会输出日志:
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```
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UnityFramework: Simulator stub - Unity not available
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```
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在 Flutter 代码中也有检测:
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```dart
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// lib/common/utils/unitygame/unity_game_manager.dart:997-1004
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if (Platform.isIOS) {
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final isSimulator =
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Platform.environment.containsKey('SIMULATOR_DEVICE_NAME') ||
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Platform.environment.containsKey('SIMULATOR_UDID');
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if (isSimulator) {
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showToast('Unity 游戏仅支持真机运行,请在真机上体验。');
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return;
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}
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}
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```
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### 构建流程
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1. 编译模拟器空壳(arm64 + x86_64)
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2. 合并真机 framework
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3. 创建 XCFramework
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4. 打包为 CocoaPod
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## 版本历史
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### 1.0.7 (2024-11-25)
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- 升级到 XCFramework
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- 添加模拟器支持
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- 简化配置,移除架构排除
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### 1.0.6
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- 初始版本
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- 仅支持真机
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## 故障排除
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### 模拟器构建失败
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确保 XCFramework 包含模拟器架构:
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```bash
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lipo -info UnityLibrary/UnityFramework.xcframework/ios-arm64_x86_64-simulator/UnityFramework.framework/UnityFramework
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```
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### 真机构建失败
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检查真机 framework 是否完整:
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```bash
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ls UnityLibrary/UnityFramework.xcframework/ios-arm64/UnityFramework.framework/
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```
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### Pod install 失败
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清理缓存重试:
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```bash
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pod cache clean UnityFramework --all
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rm -rf Pods Podfile.lock
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pod install
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```
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## License
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MIT
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## 联系方式
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- 仓库:https://gitea.sdws.shop/xim/flutter_unity_pod
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- 问题反馈:请创建 Issue
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255
UPGRADE_GUIDE.md
Normal file
255
UPGRADE_GUIDE.md
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# Unity Framework 升级指南
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本指南说明如何在导出新的真机 UnityFramework 后,将其升级到 Pod 库中。
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## 前置条件
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- 已从 Unity 导出新的 iOS Framework(真机版本)
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- 该 Framework 包含 arm64 架构
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## 快速升级(推荐)
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### 使用自动化脚本
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```bash
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cd /Users/apple/Desktop/work/flutter_unity_pod
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./upgrade_framework.sh /path/to/new/UnityFramework.framework
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```
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脚本会自动完成以下步骤:
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1. ✅ 验证新 Framework 的架构
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2. 📦 备份当前 XCFramework
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3. 🔨 编译模拟器空壳版本
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4. 🔄 合并真机和模拟器版本
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5. 📥 替换旧的 XCFramework
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## 手动升级步骤
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如果需要手动升级,请按以下步骤操作:
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### 1. 替换真机 Framework
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```bash
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# 进入 Pod 仓库
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cd /Users/apple/Desktop/work/flutter_unity_pod
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# 备份当前版本(可选)
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cp -r UnityLibrary/UnityFramework.xcframework backup/
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# 删除旧的 XCFramework
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rm -rf UnityLibrary/UnityFramework.xcframework
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```
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### 2. 运行构建脚本
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```bash
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# 先将新的 framework 放到临时位置
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cp -r /path/to/new/UnityFramework.framework /tmp/
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# 修改 build_xcframework.sh 中的路径
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# 将 DEVICE_FRAMEWORK 变量改为新的 framework 路径
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# 运行构建脚本
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./build_xcframework.sh
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```
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### 3. 更新版本号(如果需要)
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编辑 `UnityFramework.podspec`:
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```ruby
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s.version = '1.0.8' # 更新版本号
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```
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### 4. 提交到 Git
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```bash
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# 添加所有更改
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git add -A
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# 提交
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git commit -m "更新 Unity framework 到版本 x.x.x
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- 更新游戏资源到最新版本
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- 修复 xxx bug
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- 添加 xxx 功能"
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# 打标签(使用与 podspec 相同的版本号)
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git tag 1.0.8
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# 推送到远程
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git push origin main
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git push origin 1.0.8
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```
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## 在主项目中使用新版本
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### 使用本地路径(开发测试)
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在主项目的 `ios/Podfile` 中:
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```ruby
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pod 'UnityFramework', :path => '/Users/apple/Desktop/work/flutter_unity_pod'
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```
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然后运行:
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```bash
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cd ios
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rm -rf Pods Podfile.lock
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pod install
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```
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### 使用 Git 仓库(正式发布)
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在主项目的 `ios/Podfile` 中:
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```ruby
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pod 'UnityFramework', :git => 'https://gitea.sdws.shop/xim/flutter_unity_pod.git', :tag => '1.0.8'
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```
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然后运行:
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```bash
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cd ios
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rm -rf Pods Podfile.lock
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pod install
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```
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## 验证升级
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### 1. 验证 XCFramework 结构
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```bash
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# 查看 XCFramework 包含的平台
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xcodebuild -checkFirstLaunchStatus \
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/Users/apple/Desktop/work/flutter_unity_pod/UnityLibrary/UnityFramework.xcframework
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```
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应该看到:
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- ✅ ios-arm64(真机)
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- ✅ ios-arm64_x86_64-simulator(模拟器)
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### 2. 测试模拟器构建
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```bash
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cd /path/to/main/project
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flutter build ios --simulator --debug
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```
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### 3. 测试真机构建
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```bash
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cd /path/to/main/project
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flutter build ios --release --no-codesign
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```
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## 常见问题
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### Q: 升级后模拟器无法运行?
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A: 检查模拟器空壳是否正确编译:
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```bash
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cd /Users/apple/Desktop/work/flutter_unity_pod
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file UnityLibrary/UnityFramework.xcframework/ios-arm64_x86_64-simulator/UnityFramework.framework/UnityFramework
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```
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应该显示包含 `arm64` 和 `x86_64` 架构。
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### Q: 升级后真机无法运行?
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A: 检查真机 framework 是否包含所有必需的文件:
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```bash
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ls -la UnityLibrary/UnityFramework.xcframework/ios-arm64/UnityFramework.framework/
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```
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应该包含:
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- Headers/
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- Data/
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- UnityFramework(二进制文件)
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- Info.plist
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- Modules/
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### Q: Git 推送失败(权限不足)?
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A: 联系仓库管理员配置写权限,或者先在本地测试通过后再推送。
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## 版本管理建议
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### 版本号规则
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遵循语义化版本:`major.minor.patch`
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- **major**: Unity 主版本升级(如 2021 -> 2022)
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- **minor**: 游戏功能更新、重大修改
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- **patch**: Bug 修复、小优化
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### 示例
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- `1.0.7`: 初始 XCFramework 版本
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- `1.0.8`: 修复 bug
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- `1.1.0`: 添加新游戏
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- `2.0.0`: Unity 版本升级
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## 自动化 CI/CD(可选)
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如果希望自动化升级流程,可以创建 CI 脚本:
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```yaml
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# .github/workflows/upgrade-framework.yml
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name: Upgrade Unity Framework
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on:
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workflow_dispatch:
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inputs:
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framework_url:
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description: 'Unity Framework 下载 URL'
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required: true
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jobs:
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upgrade:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v3
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- name: Download Framework
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run: |
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curl -L ${{ github.event.inputs.framework_url }} -o framework.zip
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unzip framework.zip
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- name: Upgrade Framework
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run: ./upgrade_framework.sh ./UnityFramework.framework
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- name: Commit and Tag
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run: |
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git config user.name "CI Bot"
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git config user.email "ci@example.com"
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git add -A
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git commit -m "Auto upgrade framework"
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git tag 1.0.${{ github.run_number }}
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git push origin main --tags
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```
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## 回滚步骤
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如果升级后出现问题,可以快速回滚:
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```bash
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# 查看备份
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ls backup/
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# 恢复备份
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cp -r backup/backup_YYYYMMDD_HHMMSS/UnityFramework.xcframework \
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UnityLibrary/
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# 回退 git 提交
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git reset --hard HEAD~1
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# 删除标签
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git tag -d 1.0.x
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git push origin :refs/tags/1.0.x
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```
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## 支持
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||||
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||||
如有问题,请联系开发团队或查看:
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||||
- 项目 README
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||||
- Unity 导出文档
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||||
- CocoaPods 官方文档
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||||
155
upgrade_framework.sh
Executable file
155
upgrade_framework.sh
Executable file
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#!/bin/bash
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set -e
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echo "=== UnityFramework 升级脚本 ==="
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||||
echo ""
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||||
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||||
# 检查参数
|
||||
if [ "$#" -ne 1 ]; then
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echo "用法: $0 <新的真机Framework路径>"
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||||
echo "示例: $0 /path/to/new/UnityFramework.framework"
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||||
exit 1
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||||
fi
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||||
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||||
NEW_FRAMEWORK="$1"
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REPO_DIR="/Users/apple/Desktop/work/flutter_unity_pod"
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STUB_DIR="$REPO_DIR/simulator_stub"
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BUILD_DIR="$REPO_DIR/build"
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||||
# 验证新的 framework 是否存在
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||||
if [ ! -d "$NEW_FRAMEWORK" ]; then
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||||
echo "❌ 错误: Framework 不存在: $NEW_FRAMEWORK"
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||||
exit 1
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||||
fi
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||||
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||||
# 验证是否是真机架构
|
||||
ARCH=$(lipo -info "$NEW_FRAMEWORK/UnityFramework" 2>/dev/null | grep "arm64" || echo "")
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if [ -z "$ARCH" ]; then
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||||
echo "❌ 错误: Framework 不包含 arm64 架构,请确保是真机版本"
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exit 1
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fi
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||||
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||||
echo "✅ 验证通过: 找到真机 Framework"
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||||
echo ""
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||||
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||||
# 清理之前的构建
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||||
echo "1. 清理旧构建..."
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||||
rm -rf "$BUILD_DIR"
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||||
mkdir -p "$BUILD_DIR"
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||||
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||||
# 备份当前 XCFramework(可选)
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||||
if [ -d "$REPO_DIR/UnityLibrary/UnityFramework.xcframework" ]; then
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||||
BACKUP_DIR="$REPO_DIR/backup_$(date +%Y%m%d_%H%M%S)"
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||||
echo "2. 备份当前 XCFramework 到: $BACKUP_DIR"
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||||
mkdir -p "$BACKUP_DIR"
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||||
cp -r "$REPO_DIR/UnityLibrary/UnityFramework.xcframework" "$BACKUP_DIR/"
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||||
fi
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||||
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||||
echo "3. 编译模拟器空壳 framework..."
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cd "$STUB_DIR"
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||||
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||||
# 编译 arm64 模拟器版本
|
||||
xcrun clang -arch arm64 \
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||||
-isysroot $(xcrun --sdk iphonesimulator --show-sdk-path) \
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||||
-target arm64-apple-ios13.0-simulator \
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||||
-dynamiclib \
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||||
-o "$BUILD_DIR/UnityFramework_sim_arm64" \
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||||
-framework Foundation -framework UIKit \
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||||
-install_name @rpath/UnityFramework.framework/UnityFramework \
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||||
UnityFrameworkStub.m
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||||
|
||||
# 编译 x86_64 模拟器版本
|
||||
xcrun clang -arch x86_64 \
|
||||
-isysroot $(xcrun --sdk iphonesimulator --show-sdk-path) \
|
||||
-target x86_64-apple-ios13.0-simulator \
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||||
-dynamiclib \
|
||||
-o "$BUILD_DIR/UnityFramework_sim_x86_64" \
|
||||
-framework Foundation -framework UIKit \
|
||||
-install_name @rpath/UnityFramework.framework/UnityFramework \
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||||
UnityFrameworkStub.m
|
||||
|
||||
echo "4. 合并模拟器架构..."
|
||||
lipo -create \
|
||||
"$BUILD_DIR/UnityFramework_sim_arm64" \
|
||||
"$BUILD_DIR/UnityFramework_sim_x86_64" \
|
||||
-output "$BUILD_DIR/UnityFramework_sim"
|
||||
|
||||
echo "5. 创建模拟器 framework 结构..."
|
||||
SIM_FRAMEWORK="$BUILD_DIR/UnityFramework-sim.framework"
|
||||
mkdir -p "$SIM_FRAMEWORK/Headers"
|
||||
mkdir -p "$SIM_FRAMEWORK/Modules"
|
||||
|
||||
# 复制二进制
|
||||
cp "$BUILD_DIR/UnityFramework_sim" "$SIM_FRAMEWORK/UnityFramework"
|
||||
|
||||
# 从新的真机 framework 复制头文件
|
||||
cp -r "$NEW_FRAMEWORK/Headers/" "$SIM_FRAMEWORK/Headers/"
|
||||
|
||||
# 创建 module.modulemap
|
||||
cat > "$SIM_FRAMEWORK/Modules/module.modulemap" << 'EOF'
|
||||
framework module UnityFramework {
|
||||
umbrella header "UnityFramework.h"
|
||||
export *
|
||||
module * { export * }
|
||||
}
|
||||
EOF
|
||||
|
||||
# 创建 Info.plist
|
||||
cat > "$SIM_FRAMEWORK/Info.plist" << 'EOF'
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>UnityFramework</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.unity3d.framework</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>UnityFramework</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>13.0</string>
|
||||
</dict>
|
||||
</plist>
|
||||
EOF
|
||||
|
||||
echo "6. 创建 XCFramework..."
|
||||
# 创建临时目录
|
||||
DEVICE_BUILD="$BUILD_DIR/device"
|
||||
SIM_BUILD="$BUILD_DIR/simulator"
|
||||
mkdir -p "$DEVICE_BUILD" "$SIM_BUILD"
|
||||
|
||||
# 复制新的真机 framework
|
||||
cp -r "$NEW_FRAMEWORK" "$DEVICE_BUILD/UnityFramework.framework"
|
||||
|
||||
# 移动模拟器 framework
|
||||
mv "$SIM_FRAMEWORK" "$SIM_BUILD/UnityFramework.framework"
|
||||
|
||||
# 创建 XCFramework
|
||||
xcodebuild -create-xcframework \
|
||||
-framework "$DEVICE_BUILD/UnityFramework.framework" \
|
||||
-framework "$SIM_BUILD/UnityFramework.framework" \
|
||||
-output "$BUILD_DIR/UnityFramework.xcframework"
|
||||
|
||||
echo "7. 替换旧的 XCFramework..."
|
||||
rm -rf "$REPO_DIR/UnityLibrary/UnityFramework.xcframework"
|
||||
cp -r "$BUILD_DIR/UnityFramework.xcframework" "$REPO_DIR/UnityLibrary/"
|
||||
|
||||
echo ""
|
||||
echo "✅ 升级完成!新的 XCFramework 已创建在:"
|
||||
echo " $REPO_DIR/UnityLibrary/UnityFramework.xcframework"
|
||||
echo ""
|
||||
echo "📝 后续步骤:"
|
||||
echo " 1. 检查 XCFramework 是否正常"
|
||||
echo " 2. 更新 podspec 版本号(如果需要)"
|
||||
echo " 3. 提交到 git: git add -A && git commit -m 'Update Unity framework'"
|
||||
echo " 4. 打标签: git tag 1.0.x"
|
||||
echo " 5. 推送: git push origin main && git push origin 1.0.x"
|
||||
echo ""
|
||||
Loading…
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Reference in New Issue
Block a user