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zj
2025-11-25 14:14:57 +08:00
parent 1256b5db50
commit d8ff714ad8
3 changed files with 558 additions and 1 deletions

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upgrade_framework.sh Executable file
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#!/bin/bash
set -e
echo "=== UnityFramework 升级脚本 ==="
echo ""
# 检查参数
if [ "$#" -ne 1 ]; then
echo "用法: $0 <新的真机Framework路径>"
echo "示例: $0 /path/to/new/UnityFramework.framework"
exit 1
fi
NEW_FRAMEWORK="$1"
REPO_DIR="/Users/apple/Desktop/work/flutter_unity_pod"
STUB_DIR="$REPO_DIR/simulator_stub"
BUILD_DIR="$REPO_DIR/build"
# 验证新的 framework 是否存在
if [ ! -d "$NEW_FRAMEWORK" ]; then
echo "❌ 错误: Framework 不存在: $NEW_FRAMEWORK"
exit 1
fi
# 验证是否是真机架构
ARCH=$(lipo -info "$NEW_FRAMEWORK/UnityFramework" 2>/dev/null | grep "arm64" || echo "")
if [ -z "$ARCH" ]; then
echo "❌ 错误: Framework 不包含 arm64 架构,请确保是真机版本"
exit 1
fi
echo "✅ 验证通过: 找到真机 Framework"
echo ""
# 清理之前的构建
echo "1. 清理旧构建..."
rm -rf "$BUILD_DIR"
mkdir -p "$BUILD_DIR"
# 备份当前 XCFramework可选
if [ -d "$REPO_DIR/UnityLibrary/UnityFramework.xcframework" ]; then
BACKUP_DIR="$REPO_DIR/backup_$(date +%Y%m%d_%H%M%S)"
echo "2. 备份当前 XCFramework 到: $BACKUP_DIR"
mkdir -p "$BACKUP_DIR"
cp -r "$REPO_DIR/UnityLibrary/UnityFramework.xcframework" "$BACKUP_DIR/"
fi
echo "3. 编译模拟器空壳 framework..."
cd "$STUB_DIR"
# 编译 arm64 模拟器版本
xcrun clang -arch arm64 \
-isysroot $(xcrun --sdk iphonesimulator --show-sdk-path) \
-target arm64-apple-ios13.0-simulator \
-dynamiclib \
-o "$BUILD_DIR/UnityFramework_sim_arm64" \
-framework Foundation -framework UIKit \
-install_name @rpath/UnityFramework.framework/UnityFramework \
UnityFrameworkStub.m
# 编译 x86_64 模拟器版本
xcrun clang -arch x86_64 \
-isysroot $(xcrun --sdk iphonesimulator --show-sdk-path) \
-target x86_64-apple-ios13.0-simulator \
-dynamiclib \
-o "$BUILD_DIR/UnityFramework_sim_x86_64" \
-framework Foundation -framework UIKit \
-install_name @rpath/UnityFramework.framework/UnityFramework \
UnityFrameworkStub.m
echo "4. 合并模拟器架构..."
lipo -create \
"$BUILD_DIR/UnityFramework_sim_arm64" \
"$BUILD_DIR/UnityFramework_sim_x86_64" \
-output "$BUILD_DIR/UnityFramework_sim"
echo "5. 创建模拟器 framework 结构..."
SIM_FRAMEWORK="$BUILD_DIR/UnityFramework-sim.framework"
mkdir -p "$SIM_FRAMEWORK/Headers"
mkdir -p "$SIM_FRAMEWORK/Modules"
# 复制二进制
cp "$BUILD_DIR/UnityFramework_sim" "$SIM_FRAMEWORK/UnityFramework"
# 从新的真机 framework 复制头文件
cp -r "$NEW_FRAMEWORK/Headers/" "$SIM_FRAMEWORK/Headers/"
# 创建 module.modulemap
cat > "$SIM_FRAMEWORK/Modules/module.modulemap" << 'EOF'
framework module UnityFramework {
umbrella header "UnityFramework.h"
export *
module * { export * }
}
EOF
# 创建 Info.plist
cat > "$SIM_FRAMEWORK/Info.plist" << 'EOF'
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>UnityFramework</string>
<key>CFBundleIdentifier</key>
<string>com.unity3d.framework</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>UnityFramework</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>MinimumOSVersion</key>
<string>13.0</string>
</dict>
</plist>
EOF
echo "6. 创建 XCFramework..."
# 创建临时目录
DEVICE_BUILD="$BUILD_DIR/device"
SIM_BUILD="$BUILD_DIR/simulator"
mkdir -p "$DEVICE_BUILD" "$SIM_BUILD"
# 复制新的真机 framework
cp -r "$NEW_FRAMEWORK" "$DEVICE_BUILD/UnityFramework.framework"
# 移动模拟器 framework
mv "$SIM_FRAMEWORK" "$SIM_BUILD/UnityFramework.framework"
# 创建 XCFramework
xcodebuild -create-xcframework \
-framework "$DEVICE_BUILD/UnityFramework.framework" \
-framework "$SIM_BUILD/UnityFramework.framework" \
-output "$BUILD_DIR/UnityFramework.xcframework"
echo "7. 替换旧的 XCFramework..."
rm -rf "$REPO_DIR/UnityLibrary/UnityFramework.xcframework"
cp -r "$BUILD_DIR/UnityFramework.xcframework" "$REPO_DIR/UnityLibrary/"
echo ""
echo "✅ 升级完成!新的 XCFramework 已创建在:"
echo " $REPO_DIR/UnityLibrary/UnityFramework.xcframework"
echo ""
echo "📝 后续步骤:"
echo " 1. 检查 XCFramework 是否正常"
echo " 2. 更新 podspec 版本号(如果需要)"
echo " 3. 提交到 git: git add -A && git commit -m 'Update Unity framework'"
echo " 4. 打标签: git tag 1.0.x"
echo " 5. 推送: git push origin main && git push origin 1.0.x"
echo ""