85 lines
2.4 KiB
Dart
85 lines
2.4 KiB
Dart
import 'dart:io';
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import 'package:flame_lua_runtime/runtime/packages/game_package.dart';
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import 'package:flame_lua_runtime/runtime/packages/game_package_manifest.dart';
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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group('GamePackage', () {
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test('resolves manifest resource keys', () {
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final package = _package();
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expect(
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package.resolveResourcePath('board'),
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'example/assets/games/ludo/assets/board.png',
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);
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});
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test('resolves package-relative paths and assetsBase fallback', () {
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final package = _package();
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expect(
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package.resolveResourcePath('scripts/main.lua'),
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'example/assets/games/ludo/scripts/main.lua',
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);
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expect(
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package.resolveResourcePath('unknown.png'),
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'example/assets/games/ludo/assets/unknown.png',
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);
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expect(
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package.resolveResourcePath(
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'example/assets/games/ludo/assets/board.png',
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),
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'example/assets/games/ludo/assets/board.png',
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);
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});
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test('keeps runtime Lua root configurable per package', () {
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final package = GamePackage.asset(
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rootPath: 'example/assets/games/ludo',
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manifest: _manifest(),
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runtimeLuaRoot: 'packages/flame_lua_runtime/assets/runtime/lua',
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);
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expect(
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package.runtimeLuaRoot,
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'packages/flame_lua_runtime/assets/runtime/lua',
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);
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});
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test('reads file package text and bytes', () async {
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final root = await Directory.systemTemp.createTemp('game_package_test_');
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addTearDown(() => root.deleteSync(recursive: true));
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Directory('${root.path}/scripts').createSync(recursive: true);
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File('${root.path}/scripts/main.lua').writeAsStringSync('return true');
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final package = GamePackage.file(
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rootPath: root.path,
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manifest: _manifest(),
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);
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expect(await package.readText('scripts/main.lua'), 'return true');
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expect((await package.readBytes('scripts/main.lua')).lengthInBytes, 11);
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});
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});
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}
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GamePackage _package() {
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return GamePackage.asset(
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rootPath: 'example/assets/games/ludo',
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manifest: _manifest(),
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);
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}
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GamePackageManifest _manifest() {
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return const GamePackageManifest(
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gameId: 'ludo',
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name: 'Ludo',
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version: '0.1.0',
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runtimeApiVersion: 1,
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entry: 'scripts/main.lua',
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assetsBase: 'assets',
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resources: {'board': GameResource(type: 'image', path: 'assets/board.png')},
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);
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}
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