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flutter_lua_runtime/docs/architecture.md
2026-06-07 23:08:21 +08:00

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Architecture

flame_lua_runtime separates generic runtime infrastructure from game-specific Lua packages.

Boundary

RuntimeEvent -> Lua -> GameDiff / RuntimeCommand -> Flame
  • Dart receives input, lifecycle, resource, and host events.
  • Dart forwards white-listed runtime events to Lua.
  • Lua returns a GameDiff and/or RuntimeCommand list.
  • Dart validates and applies diffs/commands to Flame-owned components.

Responsibilities

Dart / Flutter / Flame owns

  • Rendering tree and Component lifecycle.
  • Resource loading and cache ownership.
  • Audio playback.
  • Spine and particle object creation.
  • Input/event dispatch.
  • Package validation and activation.
  • Runtime command execution.
  • Diagnostics and error reporting.

Lua owns

  • Game state transitions.
  • UI tree description.
  • Layout calculation.
  • Event handling decisions.
  • Command/node table construction.

Lua should only describe desired runtime state. It must not receive or retain Dart/Flame object references.

Key Dart areas

lib/runtime/models/       Protocol data models
lib/runtime/protocol/     Protocol validation/parsing
lib/runtime/scripting/    Lua engine boundary
lib/runtime/packages/     Manifest/package loading and activation
lib/runtime/rendering/    Flame render tree adapter
lib/runtime/commands/     Runtime command execution
lib/runtime/resources/    Resource loading and cache management
lib/runtime/events/       Event dispatch and gates
lib/runtime/lifecycle/    Async/session/task safety

Package loading

Game packages are manifest-driven. Bundled assets and remote/downloaded packages should flow through the same package abstraction where possible.

Shared Runtime Lua modules are loaded from RuntimeOptions.runtimeLuaRoot.

Default source-tree root:

assets/runtime/lua

Package dependency root:

packages/flame_lua_runtime/assets/runtime/lua

Safety model

  • Lua module loading is manifest-declared.
  • runtime.import(moduleName) is the only intended module import API.
  • runtime: module paths are restricted to runtime:*.lua.
  • Package-local scripts are restricted to scripts/*.lua.
  • Runtime protocol fields are white-listed.
  • Invalid diffs/commands should fail clearly instead of being silently ignored.

Extension guidance

When adding features, prefer this order:

  1. Lua helper composition if it can be represented by existing nodes/commands.
  2. Generic protocol field if multiple games need the capability.
  3. Generic Runtime node/command if it requires Dart/Flame ownership.
  4. Avoid game-specific Dart code.

Examples of valid generic runtime features:

  • listView node.
  • particle node.
  • toast command.
  • copy_text command.
  • play_spine_animation command.
  • Button image states.

Examples that should stay Lua-side:

  • Game board rules.
  • Game-specific dialog composition.
  • Showcase category/menu behavior.
  • Ludo/flight-specific animation choices.