1.1 KiB
1.1 KiB
Changelog
Unreleased
- Added TexturePacker frame, manual source-region, and nine-slice image rendering fields for image-capable nodes.
- Added Runtime host bridge APIs for bidirectional Flutter host calls and Lua notifications.
- Added Runtime Lua networking APIs for async HTTP/HTTPS requests and WS/WSS connections.
- Fixed nine-slice image seams by overlapping destination slices and using inset source sampling during runtime rendering.
- Fixed Runtime alpha inheritance so parent fade commands apply to the full child subtree.
- Added Runtime text shadow fields for text-capable nodes.
- Fixed Runtime node color alpha composition so
#AARRGGBBalpha now multiplies with node/runtime alpha instead of being overwritten.
0.1.0
- Initial extracted package skeleton for
flame_lua_runtime. - Added public API barrel with
LuaGameWidget,FlameLuaGame,RuntimeOptions, package repositories, and script engine interfaces. - Added shared Runtime Lua helper assets.
- Added manifest-driven package/resource/module loading support.
- Added Runtime commands, rendering nodes, package activation, and Lua bridge infrastructure.