# Lua game package format A game package is a manifest plus Lua scripts and optional assets. Typical structure: ```text assets/games// manifest.json scripts/ main.lua state.lua ui.lua runtime_defs.lua assets/ image.png audio/ click.wav ``` ## Manifest modules Lua modules must be declared in `manifest.json`. ```json { "id": "template", "version": "0.1.0", "entry": "main", "modules": { "main": "scripts/main.lua", "state": "scripts/state.lua", "ui": "scripts/ui.lua", "runtime_ui": "runtime:runtime_ui.lua", "runtime_widgets": "runtime:runtime_widgets.lua", "runtime_commands": "runtime:runtime_commands.lua", "layout": "runtime:layout.lua" } } ``` Lua imports by module name: ```lua local ui = runtime.import("ui") local widgets = runtime.import("runtime_widgets") ``` Do not use `require`, `package`, `dofile`, `loadfile`, or `os`. ## Path rules Package-local module paths: ```text scripts/*.lua ``` Runtime shared module paths: ```text runtime:*.lua ``` `runtime:` paths must not contain `/`, `..`, or an empty filename. ## Entry module The manifest `entry` module should expose lifecycle/event functions expected by the script engine. Keep game-specific state in Lua modules and return runtime diffs/commands through the approved protocol. ## Runtime helper modules Shared helpers are provided by the runtime package: ```text assets/runtime/lua/runtime_ui.lua assets/runtime/lua/runtime_widgets.lua assets/runtime/lua/runtime_commands.lua assets/runtime/lua/layout.lua ``` Use helpers for authoring convenience, but remember helpers must normalize into supported Runtime protocol nodes/commands before Dart validation. ## Generated Lua definitions `runtime_defs.lua` files are generated from common definitions. After changing helper APIs, run: ```bash dart run tool/generate_lua_runtime_defs.dart ``` Check without rewriting: ```bash dart run tool/generate_lua_runtime_defs.dart --check ``` ## Package validation A host repository can validate a game package with: ```bash dart run tool/check_runtime_package.dart assets/games/template packages/flame_lua_runtime/assets/runtime/lua ``` Within this package repo, example game packages live under: ```text example/assets/games/ ```