# Changelog ## Unreleased - Added TexturePacker frame, manual source-region, and nine-slice image rendering fields for image-capable nodes. - Fixed nine-slice image seams by overlapping destination slices during runtime rendering. - Fixed Runtime alpha inheritance so parent fade commands apply to the full child subtree. - Added Runtime text shadow fields for text-capable nodes. - Fixed Runtime node color alpha composition so `#AARRGGBB` alpha now multiplies with node/runtime alpha instead of being overwritten. ## 0.1.0 - Initial extracted package skeleton for `flame_lua_runtime`. - Added public API barrel with `LuaGameWidget`, `FlameLuaGame`, `RuntimeOptions`, package repositories, and script engine interfaces. - Added shared Runtime Lua helper assets. - Added manifest-driven package/resource/module loading support. - Added Runtime commands, rendering nodes, package activation, and Lua bridge infrastructure.