# Runtime protocol The runtime protocol is the stable boundary between Lua and Dart. ```text RuntimeEvent -> Lua -> GameDiff / RuntimeCommand -> Flame ``` ## RuntimeEvent Dart sends white-listed events to Lua. Events represent input, lifecycle, command/resource outcomes, and host/runtime notifications. Lua should treat events as data and return explicit state changes. ## GameDiff A `GameDiff` describes desired changes to the runtime render tree. Typical operations include creating, updating, and removing runtime nodes. Dart validates node fields before applying them to Flame components. ## RuntimeNode Runtime nodes are generic render descriptions. They are not Flame objects. Supported node concepts include: - Containers/panels. - Text. - Sprites/images. - Buttons. - List views. - Particles. - Spine nodes. Lua may compose higher-level widgets, but those widgets must normalize into supported runtime nodes. ## RuntimeCommand Runtime commands request generic side effects owned by Dart/Flame. Examples: - `move_path` - `move_to` - `fade_to` - `scale_to` - `rotate_to` - `remove_node` - `sequence` - `parallel` - `delay` - `toast` - `play_sound` - `play_bgm` - `pause_bgm` - `resume_bgm` - `stop_bgm` - `preload_resources` - `evict_resources` - `cancel_commands` - `play_spine_animation` - `copy_text` Commands must remain generic. Do not add commands like `roll_ludo_dice` or `move_airplane_piece`; those belong in Lua game logic. ## Validation expectations - Unknown protocol fields should not become implicit behavior. - Required fields should fail clearly when absent. - Helper-only aliases must be normalized before Dart protocol validation. - Runtime code should not silently convert invalid game state into fake success. ## Where to change protocol code ```text lib/runtime/models/ Data models lib/runtime/protocol/ Protocol validation lib/runtime/commands/ Command validation/execution lib/runtime/rendering/ Runtime node to Flame component mapping assets/runtime/lua/ Lua helper constructors/aliases ``` When protocol changes affect Lua authoring, update: ```text tool/lua_runtime_defs_common.lua ``` Then run: ```bash dart run tool/generate_lua_runtime_defs.dart ```