feat: multi-package loading with base framework support
- Add RuntimeOptions.basePackages for loading framework packages before game package - Add ScriptEngine.loadPackages() for multi-package module merging - LuaDardoScriptEngine merges modules from all packages, game overrides framework - PackageActivationController loads base packages first, then game package - GamePackageManifest parses optional 'base' field - Update docs: README, quick-start, lua-package-format, architecture - Update all test mocks with loadPackages() implementation
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@@ -156,6 +156,12 @@ class _FakeScriptEngine implements ScriptEngine {
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RuntimeScriptServices services = const RuntimeScriptServices(),
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}) async {}
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@override
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Future<void> loadPackages(
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List<GamePackage> packages, {
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RuntimeScriptServices services = const RuntimeScriptServices(),
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}) async {}
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@override
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bool smokeTest(Map<String, Object?> context) => true;
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