Add runtime networking APIs
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@@ -4,8 +4,10 @@ import 'package:flame_lua_runtime/runtime/diagnostics/runtime_diagnostics.dart';
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import 'package:flame_lua_runtime/runtime/packages/game_package.dart';
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import 'package:flame_lua_runtime/runtime/packages/game_package_manifest.dart';
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import 'package:flame_lua_runtime/runtime/models/runtime_event.dart';
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import 'package:flame_lua_runtime/runtime/network/runtime_network_manager.dart';
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import 'package:flame_lua_runtime/runtime/protocol/runtime_protocol.dart';
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import 'package:flame_lua_runtime/runtime/scripting/lua_dardo_script_engine.dart';
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import 'package:flame_lua_runtime/runtime/scripting/runtime_script_services.dart';
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import 'package:flutter_test/flutter_test.dart';
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Future<GamePackage> _loadExamplePackage(String gameId) async {
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@@ -941,6 +943,84 @@ end
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expect(diagnostics.entries.first.context, {'argumentCount': 2});
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});
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test('exposes async HTTP runtime API to Lua', () async {
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final package = await _createPackage(
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mainScript: '''
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function smoke_test(ctx) return true end
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function init(ctx)
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local id = runtime.http_request({
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id = "login",
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method = "post",
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url = "https://example.com/login",
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headers = { Authorization = "Bearer token" },
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body = "{}",
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timeout = 2,
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})
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return { commands = { { type = "toast", text = id } } }
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end
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function on_event(event) return {} end
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''',
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);
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final network = _RecordingNetworkManager();
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final engine = LuaDardoScriptEngine();
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await engine.loadPackage(
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package,
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services: RuntimeScriptServices(network: network),
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);
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final diff = engine.init({'runtimeApiVersion': 1});
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expect(diff.commands.single.payload['text'], 'login');
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expect(network.httpRequests, hasLength(1));
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expect(network.httpRequests.single.id, 'login');
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expect(network.httpRequests.single.method, 'POST');
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expect(network.httpRequests.single.uri.scheme, 'https');
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expect(
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network.httpRequests.single.headers['Authorization'],
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'Bearer token',
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);
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expect(network.httpRequests.single.body, '{}');
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expect(network.httpRequests.single.timeout, const Duration(seconds: 2));
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});
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test('exposes WebSocket runtime API to Lua', () async {
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final package = await _createPackage(
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mainScript: '''
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function smoke_test(ctx) return true end
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function init(ctx)
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local id = runtime.ws_connect({
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id = "chat",
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url = "wss://example.com/socket",
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protocols = { "game.v1" },
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})
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local sent = runtime.ws_send(id, "hello")
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local closed = runtime.ws_close(id)
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return {
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commands = {
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{ type = "toast", text = id .. ":" .. tostring(sent) .. ":" .. tostring(closed) },
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},
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}
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end
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function on_event(event) return {} end
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''',
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);
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final network = _RecordingNetworkManager();
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final engine = LuaDardoScriptEngine();
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await engine.loadPackage(
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package,
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services: RuntimeScriptServices(network: network),
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);
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final diff = engine.init({'runtimeApiVersion': 1});
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expect(diff.commands.single.payload['text'], 'chat:true:true');
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expect(network.wsConnectRequests.single.id, 'chat');
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expect(network.wsConnectRequests.single.uri.scheme, 'wss');
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expect(network.wsConnectRequests.single.protocols, ['game.v1']);
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expect(network.wsMessages, {'chat': 'hello'});
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expect(network.closedWebSockets, ['chat']);
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});
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test('rejects undeclared module imports', () async {
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final package = await _createPackage(
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mainScript: '''
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@@ -972,6 +1052,43 @@ function on_event(event) return {} end
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});
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}
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class _RecordingNetworkManager extends RuntimeNetworkManager {
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_RecordingNetworkManager()
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: super(
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eventSink: (event) {
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events.add(event);
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},
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);
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static final events = <RuntimeEvent>[];
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final httpRequests = <RuntimeHttpRequest>[];
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final wsConnectRequests = <RuntimeWebSocketConnectRequest>[];
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final wsMessages = <String, Object?>{};
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final closedWebSockets = <String>[];
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@override
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Future<void> httpRequest(RuntimeHttpRequest request) async {
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httpRequests.add(request);
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}
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@override
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void wsConnect(RuntimeWebSocketConnectRequest request) {
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wsConnectRequests.add(request);
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}
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@override
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bool wsSend(String id, Object? message) {
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wsMessages[id] = message;
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return true;
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}
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@override
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bool closeWebSocket(String id, {bool emitClose = true}) {
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closedWebSockets.add(id);
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return true;
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}
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}
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Future<GamePackage> _createPackage({
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required String mainScript,
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Map<String, String> modules = const {},
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