Add runtime networking APIs
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@@ -9,6 +9,7 @@ import 'package:flame_lua_runtime/runtime/packages/game_package_manifest.dart';
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import 'package:flame_lua_runtime/runtime/packages/game_package_repository.dart';
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import 'package:flame_lua_runtime/runtime/packages/stable_package_store.dart';
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import 'package:flame_lua_runtime/runtime/resources/game_resource_manager.dart';
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import 'package:flame_lua_runtime/runtime/scripting/runtime_script_services.dart';
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import 'package:flame_lua_runtime/runtime/scripting/script_engine.dart';
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import 'package:flutter_test/flutter_test.dart';
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@@ -357,7 +358,10 @@ class _FakeScriptEngine implements ScriptEngine {
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GamePackage? _package;
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@override
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Future<void> loadPackage(GamePackage package) async {
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Future<void> loadPackage(
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GamePackage package, {
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RuntimeScriptServices services = const RuntimeScriptServices(),
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}) async {
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_package = package;
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loadedPackages.add(package.rootPath);
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}
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