Add runtime networking APIs
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@@ -4,6 +4,7 @@ import 'package:flame_lua_runtime/runtime/lifecycle/runtime_session.dart';
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import 'package:flame_lua_runtime/runtime/models/game_diff.dart';
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import 'package:flame_lua_runtime/runtime/models/runtime_event.dart';
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import 'package:flame_lua_runtime/runtime/packages/game_package.dart';
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import 'package:flame_lua_runtime/runtime/scripting/runtime_script_services.dart';
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import 'package:flame_lua_runtime/runtime/scripting/script_engine.dart';
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import 'package:flutter_test/flutter_test.dart';
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@@ -150,7 +151,10 @@ class _FakeScriptEngine implements ScriptEngine {
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bool failNext = false;
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@override
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Future<void> loadPackage(GamePackage package) async {}
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Future<void> loadPackage(
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GamePackage package, {
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RuntimeScriptServices services = const RuntimeScriptServices(),
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}) async {}
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@override
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bool smokeTest(Map<String, Object?> context) => true;
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