Add runtime networking APIs

This commit is contained in:
gem
2026-06-09 16:09:19 +08:00
parent 4f36d68b74
commit 7b3c5cb0f5
20 changed files with 936 additions and 6 deletions

View File

@@ -4,6 +4,7 @@ import 'package:flame_lua_runtime/runtime/lifecycle/runtime_session.dart';
import 'package:flame_lua_runtime/runtime/models/game_diff.dart';
import 'package:flame_lua_runtime/runtime/models/runtime_event.dart';
import 'package:flame_lua_runtime/runtime/packages/game_package.dart';
import 'package:flame_lua_runtime/runtime/scripting/runtime_script_services.dart';
import 'package:flame_lua_runtime/runtime/scripting/script_engine.dart';
import 'package:flutter_test/flutter_test.dart';
@@ -150,7 +151,10 @@ class _FakeScriptEngine implements ScriptEngine {
bool failNext = false;
@override
Future<void> loadPackage(GamePackage package) async {}
Future<void> loadPackage(
GamePackage package, {
RuntimeScriptServices services = const RuntimeScriptServices(),
}) async {}
@override
bool smokeTest(Map<String, Object?> context) => true;