Add runtime networking APIs
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@@ -1,6 +1,7 @@
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import '../audio/runtime_audio_manager.dart';
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import '../models/game_diff.dart';
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import '../resources/game_resource_manager.dart';
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import '../scripting/runtime_script_services.dart';
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import '../scripting/script_engine.dart';
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import 'game_package.dart';
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import 'game_package_repository.dart';
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@@ -19,6 +20,7 @@ class PackageActivationController {
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this.resourceManagerFactory,
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this.audioManagerFactory,
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this.scriptEngineFactory,
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this.scriptServices = const RuntimeScriptServices(),
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});
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final GamePackageRepository repository;
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@@ -31,6 +33,7 @@ class PackageActivationController {
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final GameResourceManager Function()? resourceManagerFactory;
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final RuntimeAudioManager Function()? audioManagerFactory;
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final ScriptEngine Function()? scriptEngineFactory;
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final RuntimeScriptServices scriptServices;
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Future<PackageActivationResult> activate({
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required String gameId,
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@@ -144,7 +147,10 @@ class PackageActivationController {
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_ensureContinue(shouldContinue);
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await preparedAudio?.mount(candidate);
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_ensureContinue(shouldContinue);
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await preparedScriptEngine.loadPackage(candidate);
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await preparedScriptEngine.loadPackage(
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candidate,
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services: scriptServices,
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);
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_ensureContinue(shouldContinue);
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final context = contextBuilder(candidate);
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