Add runtime networking APIs

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gem
2026-06-09 16:09:19 +08:00
parent 4f36d68b74
commit 7b3c5cb0f5
20 changed files with 936 additions and 6 deletions

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@@ -73,6 +73,25 @@ Image-capable nodes may also use nine-slice scaling with source-pixel insets:
Nine-slice keeps corners unscaled, stretches edges on one axis, and stretches the center on both axes. Insets are clamped to the selected source region and destination size.
## Runtime network API
Lua may use runtime-owned async networking without blocking script execution:
- `runtime.http_request({ id?, method?, url, headers?, body?, timeout? })`
- `runtime.ws_connect({ id?, url, protocols? })`
- `runtime.ws_send(id, message)`
- `runtime.ws_close(id)`
HTTP requests support `http` and `https` URLs. WebSocket connections support `ws` and `wss` URLs.
Network results are delivered back to Lua through `on_event(event)`:
- `network_http`: HTTP request completed or failed. `event.data` includes `id`, `url`, `method`, `ok`, and either `status`/`headers`/`body` or `error`.
- `network_ws_open`: WebSocket connection opened.
- `network_ws_message`: WebSocket message received.
- `network_ws_error`: WebSocket connection or stream error.
- `network_ws_close`: WebSocket connection closed.
## RuntimeCommand
Runtime commands request generic side effects owned by Dart/Flame.