feat: add package source compatibility controls
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@@ -2,6 +2,10 @@ class RuntimeOptions {
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const RuntimeOptions({
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this.runtimeLuaRoot = defaultRuntimeLuaRoot,
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this.basePackages = const [],
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this.runtimeVersion = '0.0.0',
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this.hostBuild = 0,
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this.channel = 'dev',
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this.platform,
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});
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static const defaultRuntimeLuaRoot = 'assets/runtime/lua';
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@@ -11,4 +15,17 @@ class RuntimeOptions {
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// 框架包 gameId 列表,按顺序先于游戏包加载。
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// 后加载的同名模块覆盖先加载的。
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final List<String> basePackages;
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// 宿主 Flutter App 当前集成的 Lua Runtime 版本。
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// 远程包可通过 minRuntimeVersion/maxRuntimeVersion 限制兼容范围。
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final String runtimeVersion;
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// 宿主 App 构建号。远程包可通过 minHostBuild/maxHostBuild 避免旧 App 拉取新包。
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final int hostBuild;
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// dev/staging/prod 等发布通道,用于服务器和客户端双重筛选远程包。
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final String channel;
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// 平台名,例如 windows/android/ios。为空时 Runtime 会尝试自动识别。
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final String? platform;
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}
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