Initial flame_lua_runtime package

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gem
2026-06-07 22:53:58 +08:00
commit 733b2fb798
262 changed files with 28439 additions and 0 deletions

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import 'package:flame/components.dart';
import 'package:flame_lua_runtime/runtime/models/runtime_node.dart';
import 'package:flame_lua_runtime/runtime/protocol/runtime_protocol.dart';
import 'package:flame_lua_runtime/runtime/rendering/runtime_component.dart';
import 'package:flame_lua_runtime/runtime/resources/game_resource_manager.dart';
import 'package:flutter_test/flutter_test.dart';
void main() {
group('RuntimeComponent', () {
test('applies base transform and priority from node', () {
final component = RuntimeComponent(
node: const RuntimeNode(
id: 'rect',
type: RuntimeNodeType.rect,
x: 10,
y: 20,
width: 120,
height: 48,
scale: 1.5,
rotation: 0.25,
anchor: RuntimeAnchorValue.center,
layer: 7,
),
resources: GameResourceManager(),
onNodeTap: (_, __) {},
);
expect(component.position, Vector2(10, 20));
expect(component.size, Vector2(120, 48));
expect(component.scale, Vector2.all(1.5));
expect(component.angle, 0.25);
expect(component.anchor, Anchor.center);
expect(component.priority, 7);
expect(component.isVisible, isTrue);
});
test('updates node and transform', () {
final component = RuntimeComponent(
node: const RuntimeNode(id: 'node', type: RuntimeNodeType.rect),
resources: GameResourceManager(),
onNodeTap: (_, __) {},
);
component.updateNode(
const RuntimeNode(
id: 'node',
type: RuntimeNodeType.progress,
x: 30,
y: 40,
width: 200,
height: 16,
value: 0.5,
layer: 3,
),
);
expect(component.node.type, RuntimeNodeType.progress);
expect(component.node.value, 0.5);
expect(component.position, Vector2(30, 40));
expect(component.size, Vector2(200, 16));
expect(component.priority, 3);
expect(component.isVisible, isTrue);
});
test('visibility hides component subtree and disables hit testing', () {
final component = RuntimeComponent(
node: const RuntimeNode(
id: 'button',
type: RuntimeNodeType.button,
text: 'Hidden',
width: 100,
height: 40,
visible: false,
interactive: true,
),
resources: GameResourceManager(),
onNodeTap: (_, __) {},
);
expect(component.isVisible, isFalse);
expect(component.containsLocalPoint(Vector2(10, 10)), isFalse);
component.updateNode(
const RuntimeNode(
id: 'button',
type: RuntimeNodeType.button,
text: 'Shown',
width: 100,
height: 40,
visible: true,
interactive: true,
),
);
expect(component.isVisible, isTrue);
expect(component.containsLocalPoint(Vector2(10, 10)), isTrue);
});
test('supports runtime alpha override for fade commands', () {
final component = RuntimeComponent(
node: const RuntimeNode(
id: 'panel',
type: RuntimeNodeType.rect,
alpha: 0.8,
),
resources: GameResourceManager(),
onNodeTap: (_, __) {},
);
expect(component.renderAlpha, 0.8);
component.setRuntimeAlpha(0.25);
expect(component.renderAlpha, 0.25);
component.setRuntimeAlpha(2);
expect(component.renderAlpha, 1);
});
test('multi-line non-button text is top aligned', () {
final component = RuntimeComponent(
node: const RuntimeNode(
id: 'text',
type: RuntimeNodeType.text,
text: 'line1\nline2',
width: 120,
height: 80,
textAlign: RuntimeTextAlignValue.left,
),
resources: GameResourceManager(),
onNodeTap: (_, __) {},
);
final text = component.children.whereType<TextComponent>().single;
expect(text.anchor, Anchor.topLeft);
expect(text.position, Vector2.zero());
});
test('only interactive nodes contain local points', () {
final passive = RuntimeComponent(
node: const RuntimeNode(
id: 'passive',
type: RuntimeNodeType.rect,
width: 100,
height: 40,
),
resources: GameResourceManager(),
onNodeTap: (_, __) {},
);
final interactive = RuntimeComponent(
node: const RuntimeNode(
id: 'button',
type: RuntimeNodeType.button,
width: 100,
height: 40,
interactive: true,
),
resources: GameResourceManager(),
onNodeTap: (_, __) {},
);
expect(passive.containsLocalPoint(Vector2(10, 10)), isFalse);
expect(interactive.containsLocalPoint(Vector2(10, 10)), isTrue);
expect(interactive.containsLocalPoint(Vector2(101, 10)), isFalse);
expect(interactive.containsLocalPoint(Vector2(10, 41)), isFalse);
});
});
}